169 lines
6.3 KiB
C#
169 lines
6.3 KiB
C#
using Microsoft.Xna.Framework;
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using PyTK.Types;
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using PyTK.Extensions;
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using Revitalize.Framework.Objects;
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using StardewModdingAPI;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Revitalize.Framework.Graphics;
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using Revitalize.Framework.Graphics.Animations;
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using Revitalize.Framework.Environment;
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using System.IO;
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using Revitalize.Framework.Crafting;
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using StardewValley.Objects;
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using Revitalize.Framework.Illuminate;
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using Revitalize.Framework.Player;
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namespace Revitalize
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{
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/*
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* Todo:
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* -Multiple Lights On Object
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* -Illumination Colors
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* Furniture:
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* -rugs
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* -tables
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* -lamps
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* -chairs
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* -dressers/other storage containers
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* -fun interactables
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* -More crafting tables
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* -Machines
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* !=Energy
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* -Furnace
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* -Seed Maker
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* -Stone Quarry
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* -Materials
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* -Tin/Bronze/Alluminum/Silver?Platinum/Etc
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* -Crafting Menu
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* -Item Grab Menu (Extendable)
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* -Gift Boxes
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* Magic!
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* -Alchemy Bags
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* -Transmutation
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* -Effect Crystals
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* -Spell books
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* -Potions!
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* -Magic Meter
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* Festivals
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* -Firework festival?
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* Stargazing???
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* -Moon Phases+DarkerNight
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* Bigger/Better Museum?
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* More Crops?
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* More Food?
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*
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* Equippables!
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* -accessories that provide buffs/regen/friendship
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*
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* Music???
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* -IDK maybe add in instruments???
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*
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* More buildings????
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*
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* More Animals???
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*
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* Readable Books?
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*
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* Custom NPCs for shops???
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*
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* Frisbee Minigame?
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*
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* HorseRace Minigame/Betting?
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*
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* Locations:
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* -Small Island Home?
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*
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* More crops
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*/
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public class ModCore : Mod
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{
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public static IModHelper ModHelper;
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public static IMonitor ModMonitor;
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public static Dictionary<string, CustomObject> customObjects;
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public static PlayerInfo playerInfo;
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public override void Entry(IModHelper helper)
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{
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ModHelper = helper;
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ModMonitor = Monitor;
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createDirectories();
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initailizeComponents();
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ModHelper.Events.GameLoop.SaveLoaded += GameLoop_SaveLoaded;
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ModHelper.Events.GameLoop.TimeChanged += GameLoop_TimeChanged;
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ModHelper.Events.GameLoop.UpdateTicked += GameLoop_UpdateTicked;
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playerInfo = new PlayerInfo();
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}
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private void createDirectories()
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{
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs"));
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}
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private void initailizeComponents()
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{
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DarkerNight.InitializeConfig();
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}
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private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
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{
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DarkerNight.SetDarkerColor();
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playerInfo.update();
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}
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private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e)
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{
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DarkerNight.CalculateDarkerNightColor();
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}
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private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
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{
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MultiTiledComponent obj = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest","YAY FUN!","Omegasis.Revitalize.MultiTiledComponent",Color.White,-300,0,false,100,Vector2.Zero,true,true,"Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet,Color.White,0,true,typeof(MultiTiledComponent),null,new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet),new Animation(new Rectangle(0,0,16,16))),Color.Red,true,null,null));
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MultiTiledComponent obj2 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest2", "SomeFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 16, 16, 16))), Color.Red,false,null,null));
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MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red,false,null,null));
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obj.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);
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MultiTiledObject bigObject= new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White,false,null,null));
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bigObject.addComponent(new Vector2(0, 0), obj);
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bigObject.addComponent(new Vector2(1, 0), obj2);
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bigObject.addComponent(new Vector2(2, 0), obj3);
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Recipe pie = new Recipe(new Dictionary<Item, int>()
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{
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[bigObject] = 1
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},new KeyValuePair<Item, int>(new Furniture(3,Vector2.Zero),1));
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new InventoryItem(bigObject, 100,1).addToNPCShop("Gus");
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Game1.player.addItemToInventory(bigObject);
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if (pie.PlayerCanCraft())
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{
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//pie.craft();
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}
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}
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public static void log(object message)
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{
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ModMonitor.Log(message.ToString());
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}
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}
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}
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