Stardew_Valley_Mods/GeneralMods/StardustCore/ModCore.cs

414 lines
19 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Network;
using StardustCore.Menus;
using StardustCore.ModInfo;
using StardustCore.NetCode;
using StardustCore.Objects;
using StardustCore.Objects.Tools;
using StardustCore.Serialization;
using StardustCore.UIUtilities;
using StardustCore.UIUtilities.SpriteFonts;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Serialization;
namespace StardustCore
{
/*
*Known issues:
* Clients have a error on Serialization that says they run across unknown XML elements such as core objects. However, inventories for farmhands and modded objects still get serialized properly.
* Inventories get wiped after being returned home from a festival.
*/
public class ModCore : Mod
{
public static IModHelper ModHelper;
public static IMonitor ModMonitor;
public static IManifest Manifest;
public static Serialization.SerializationManager SerializationManager;
public static UIUtilities.TextureManager TextureManager;
public static Dictionary<string, TextureManager> TextureManagers;
private Type lastMenuType;
public ModConfig config;
public bool playerJustDisconnected;
public bool justWarped;
public static string ContentDirectory;
public override void Entry(IModHelper helper)
{
ModHelper = Helper;
ModMonitor = Monitor;
Manifest = ModManifest;
//Unused MetaData information. Works in player inventory but not in chests. Besides who really care where an object is from anyways. Also doesn't work 100% like I intended since it only gets base mod object that this runs from, not extensions?
// StardewModdingAPI.Events.GraphicsEvents.OnPostRenderGuiEvent += Metadata.GameEvents_UpdateTick;
//StardewModdingAPI.Events.ControlEvents.MouseChanged += ControlEvents_MouseChanged;
StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave;
StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
StardewModdingAPI.Events.MenuEvents.MenuChanged += MenuEvents_MenuChanged;
StardewModdingAPI.Events.MenuEvents.MenuClosed += MenuEvents_MenuClosed;
ModHelper.Events.Multiplayer.PeerContextReceived += Multiplayer_PeerContextReceived;
ModHelper.Events.Multiplayer.ModMessageReceived += Multiplayer_ModMessageReceived;
ModHelper.Events.Multiplayer.PeerDisconnected += Multiplayer_PeerDisconnected;
playerJustDisconnected = false;
IlluminateFramework.Colors.initializeColors();
ContentDirectory = "Content";
if (!Directory.Exists(ContentDirectory)) Directory.CreateDirectory(Path.Combine(ModHelper.DirectoryPath, "Content"));
SpriteFonts.initialize();
TextureManagers = new Dictionary<string, TextureManager>();
TextureManager = new TextureManager();
TextureManager.addTexture("Test1", new Texture2DExtended(ModCore.ModHelper, Manifest,Path.Combine("Content", "Graphics", "MultiTest", "Test1.png")));
TextureManager.addTexture("Test2", new Texture2DExtended(ModCore.ModHelper, Manifest, Path.Combine("Content", "Graphics", "MultiTest", "Test2.png")));
TextureManager.addTexture("Test3", new Texture2DExtended(ModCore.ModHelper, Manifest, Path.Combine("Content", "Graphics", "MultiTest", "Test3.png")));
TextureManagers.Add(ModManifest.UniqueID, TextureManager);
StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed;
ModHelper.Events.World.ObjectListChanged += World_ObjectListChanged;
config = ModHelper.ReadConfig<ModConfig>();
StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
Helper.Events.Player.Warped += Player_Warped;
ModHelper.Events.GameLoop.ReturnedToTitle += GameLoop_ReturnedToTitle;
}
private void World_ObjectListChanged(object sender, StardewModdingAPI.Events.ObjectListChangedEventArgs e)
{
if (e.Added != null)
{
}
else if (e.Removed != null)
{
}
}
private void Player_Warped(object sender, StardewModdingAPI.Events.WarpedEventArgs e)
{
if (justWarped) return;
SerializationManager.cleanUpInventory();
//SerializationManager.cleanUpWorld();
//SerializationManager.cleanUpStorageContainers();
justWarped = true;
}
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
{
if (Game1.player != null)
{
SerializationManager.cleanUpInventory();
//SerializationManager.cleanUpWorld();
//SerializationManager.cleanUpStorageContainers();
//Monitor.Log("Saved the player data after returning to title!");
}
}
private void Multiplayer_PeerDisconnected(object sender, StardewModdingAPI.Events.PeerDisconnectedEventArgs e)
{
this.playerJustDisconnected = true;
//ModMonitor.Log("Peer disconnected! Serializing custom objects");
SerializationManager.cleanUpInventory();
//SerializationManager.cleanUpWorld();
//SerializationManager.cleanUpStorageContainers();
}
private void Multiplayer_ModMessageReceived(object sender, StardewModdingAPI.Events.ModMessageReceivedEventArgs e)
{
//ModMonitor.Log("Get messages from"+e.FromModID);
//ModMonitor.Log("Message type: " + e.Type);
if (e.FromModID == this.ModManifest.UniqueID)
{
if (e.Type == MultiplayerSupport.CleanUpModObjects)
{
SerializationManager.cleanUpInventory();
SerializationManager.cleanUpWorld();
SerializationManager.cleanUpStorageContainers();
}
else if (e.Type == MultiplayerSupport.RestoreModObjects)
{
if (Game1.eventUp) return; //Prevent item duplication.
//ModMonitor.Log("Restoring custom objects.");
SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
}
}
}
private void Multiplayer_PeerContextReceived(object sender, StardewModdingAPI.Events.PeerContextReceivedEventArgs e)
{
if (SerializationManager == null) return;
if (Game1.eventUp)
{
SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList); //Force a restore and then a serialize save to prevent deletions.
}
//ModMonitor.Log("Got peer context. Serialize/remove all custom objects really quick to prevent loading errors.");
SerializationManager.cleanUpInventory();
//SerializationManager.cleanUpWorld();
//SerializationManager.cleanUpStorageContainers();
}
private void MenuEvents_MenuClosed(object sender, StardewModdingAPI.Events.EventArgsClickableMenuClosed e)
{
if (this.lastMenuType == null)
{
return;
}
else
{
/*
if (lastMenuType == typeof(StardewValley.Menus.SaveGameMenu) ||lastMenuType==typeof(StardewValley.Menus.ShippingMenu))
{
SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
List<long> playerIds = new List<long>();
foreach (Farmer f in Game1.getAllFarmers())
{
if (f == Game1.player) continue;
playerIds.Add(f.uniqueMultiplayerID);
}
ModHelper.Multiplayer.SendMessage<string>(MultiplayerSupport.RestoreModObjects, MultiplayerSupport.RestoreModObjects, new string[] { ModManifest.UniqueID }, playerIds.ToArray());
}
*/
//Only fires in multiplayer since ReadyCheckDialogue only appears in multiplayer
if (lastMenuType == typeof(StardewValley.Menus.ReadyCheckDialog) && Game1.player.canMove==false && Game1.player.isInBed)
{
//ModMonitor.Log("Time to sleep/serialize all objects!");
SerializationManager.cleanUpInventory();
SerializationManager.cleanUpWorld();
SerializationManager.cleanUpStorageContainers();
/*
List<long> playerIds = new List<long>();
foreach (Farmer f in Game1.getAllFarmers())
{
if (f == null) continue;
if (f == Game1.player) continue;
playerIds.Add(f.uniqueMultiplayerID);
}
*/
//ModHelper.Multiplayer.SendMessage<string>(MultiplayerSupport.CleanUpModObjects, MultiplayerSupport.CleanUpModObjects, new string[] { ModManifest.UniqueID }, playerIds.ToArray());
}
}
}
private void MenuEvents_MenuChanged(object sender, StardewModdingAPI.Events.EventArgsClickableMenuChanged e)
{
lastMenuType = Game1.activeClickableMenu.GetType();
}
/// <summary>
/// Returns the value of the data snagged by reflection.
/// </summary>
/// <param name="type"></param>
/// <param name="instance"></param>
/// <param name="fieldName"></param>
/// <returns></returns>
public static object GetInstanceField(Type type, object instance, string fieldName)
{
BindingFlags bindFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
FieldInfo field = type.GetField(fieldName, bindFlags);
/*
FieldInfo[] meh = type.GetFields(bindFlags);
foreach(var v in meh)
{
if (v.Name == null)
{
continue;
}
Monitor.Log(v.Name);
}
*/
return field.GetValue(instance);
}
public static void SetInstanceField(Type type, object instance, object value, string fieldName)
{
BindingFlags bindFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic
| BindingFlags.Static;
FieldInfo field = type.GetField(fieldName, bindFlags);
field.SetValue(instance, value);
return;
}
private void GameEvents_UpdateTick(object sender, EventArgs e)
{
if (playerJustDisconnected)
{
playerJustDisconnected = false;
if (Game1.activeClickableMenu != null)
{
if (Game1.activeClickableMenu.GetType() == typeof(StardewValley.Menus.TitleMenu)) return;
}
//ModMonitor.Log("Restore objects after peer disconnect!");
SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
}
else if (justWarped && Game1.eventUp==false && Game1.activeClickableMenu==null)
{
justWarped = false;
//ModMonitor.Log("Restore objects after player warping!");
SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList,true);
}
}
private void ControlEvents_KeyPressed(object sender, StardewModdingAPI.Events.EventArgsKeyPressed e)
{
if(e.KeyPressed.ToString()== config.modularMenuKey && Game1.activeClickableMenu==null)
{
//Game1.activeClickableMenu = new ModularGameMenu(0);
}
}
private void SaveEvents_AfterLoad(object sender, EventArgs e)
{
Game1.game1.Disposed += Game1_Disposed;
string basePath=Path.Combine( ModCore.ModHelper.DirectoryPath, "PlayerData", Game1.player.Name + "_" + Game1.player.uniqueMultiplayerID);
string invPath = Path.Combine(basePath,"PlayerInventory");
string worldPath = Path.Combine(basePath, "ObjectsInWorld");
string trashPath = Path.Combine(basePath,"ModTrashFolder");
string chestPath = Path.Combine(basePath, "StorageContainers");
SerializationManager = new SerializationManager(invPath, trashPath, worldPath, chestPath);
SerializationManager.initializeDefaultSuportedTypes();
SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
List<long> playerIds = new List<long>();
foreach (Farmer f in Game1.getOnlineFarmers())
{
if (f.uniqueMultiplayerID == Game1.player.uniqueMultiplayerID) continue;
playerIds.Add(f.uniqueMultiplayerID);
ModMonitor.Log("Sending Message to peer ID: "+f.uniqueMultiplayerID.ToString());
}
//ModMonitor.Log("Send message to restore mod objects after load!");
ModHelper.Multiplayer.SendMessage<string>(MultiplayerSupport.RestoreModObjects, MultiplayerSupport.RestoreModObjects, new string[] { ModManifest.UniqueID },playerIds.ToArray());
/*
List<KeyValuePair<Vector2, MultiTileComponent>> objs = new List<KeyValuePair<Vector2, MultiTileComponent>>();
MultiTileComponent tile1 = new MultiTileComponent(0,"Tileobj1","A basic tile obj",new Texture2DExtended(ModCore.ModHelper,ModCore.Manifest ,Path.Combine("Content", "Graphics", "MultiTest", "Test1.png")));
MultiTileComponent tile2 = new MultiTileComponent(0,"Tileobj2", "A basic tile obj", new Texture2DExtended(ModCore.ModHelper, ModCore.Manifest, Path.Combine("Content", "Graphics", "MultiTest", "Test2.png")));
MultiTileComponent tile3 = new MultiTileComponent(0,"Tileobj3", "A basic tile obj", new Texture2DExtended(ModCore.ModHelper, ModCore.Manifest, Path.Combine("Content", "Graphics", "MultiTest", "Test3.png")));
objs.Add(new KeyValuePair<Vector2, MultiTileComponent>(new Vector2(0, 0), tile1));
objs.Add(new KeyValuePair<Vector2, MultiTileComponent>(new Vector2(1, 0), tile2));
objs.Add(new KeyValuePair<Vector2, MultiTileComponent>(new Vector2(2, 0), tile3));
MultiTileObject collection= new MultiTileObject("MultiTest", "Trying to get multi object testing working", Vector2.Zero, new Texture2DExtended(ModCore.ModHelper, ModCore.Manifest, Path.Combine("Content", "Graphics", "MultiTest", "Test3.png")), objs, StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.LightColorsList.Purple), "MultiTest");
Game1.player.addItemToInventory(collection);
*/
/*
CoreObject testTile = new CoreObject(new Texture2DExtended(ModCore.ModHelper,ModCore.Manifest, Path.Combine("Content", "Graphics", "MultiTest", "Test3.png")),3, Vector2.Zero,9);
testTile.description = "Hello";
testTile.Name = "test";
testTile.displayName = "test";
Game1.player.addItemToInventory(testTile);
*/
}
private void Game1_Disposed(object sender, EventArgs e)
{
if (Game1.player != null && lastMenuType!= typeof(StardewValley.Menus.TitleMenu))
{
//ModMonitor.Log("Serialize all objects on disposing!");
SerializationManager.cleanUpInventory();
//SerializationManager.cleanUpWorld();
//SerializationManager.cleanUpStorageContainers();
}
}
private void SaveEvents_AfterSave(object sender, EventArgs e)
{
SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
}
private void SaveEvents_BeforeSave(object sender, EventArgs e)
{
//Call the serialization if alone since the ReadyCheckDialogue menu never shows with just 1 player online.
if (Game1.IsMultiplayer == false || (Game1.IsMultiplayer && Game1.getOnlineFarmers().Count==1))
{
//ModMonitor.Log("Serialize all objects before save when only 1 farmer present!");
SerializationManager.cleanUpInventory();
SerializationManager.cleanUpWorld();
SerializationManager.cleanUpStorageContainers();
}
}
private void ControlEvents_MouseChanged(object sender, StardewModdingAPI.Events.EventArgsMouseStateChanged e)
{
//???
return;
if (Game1.activeClickableMenu == null) return;
var MouseState = Mouse.GetState();
if (Game1.activeClickableMenu is StardewValley.Menus.ItemGrabMenu && MouseState.LeftButton == ButtonState.Released)
{
(Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.populateClickableComponentList();
for (int index = 0; index < (Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory.Count; ++index)
{
if ((Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index] != null)
{
(Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].myID += 53910;
(Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].upNeighborID += 53910;
(Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].rightNeighborID += 53910;
(Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].downNeighborID = -7777;
(Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].leftNeighborID += 53910;
(Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].fullyImmutable = true;
}
}
// (Game1.activeClickableMenu as ItemGrabMenu).inventory.playerInventory = false;
// Game1.activeClickableMenu =Game1.activeClickableMenu;//new ItemGrabMenu((Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.actualInventory,true,true,null,null,null,null,false,false,true,true,true,1,null,-1,null);
}
}
}
}