Stardew_Valley_Mods/GeneralMods/BuildHealth
Jesse Plamondon-Willard 2470bbc361 simplify project structure & unify mod solutions
This commit combines the general mods into one solution, removes compiled/generated files, and standardises the project names.
2017-07-27 20:18:19 -04:00
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Properties simplify project structure & unify mod solutions 2017-07-27 20:18:19 -04:00
BuildHealth.csproj simplify project structure & unify mod solutions 2017-07-27 20:18:19 -04:00
Class1.cs A big boring update to attempt tp streamline my own personal modding in the future. Also renames some files because the old names were awful. 2017-07-13 20:27:48 -07:00
ReadMe.md Made controller cmpatability it's own mod. Need to test LoadGameMenu 2017-03-06 20:11:41 -08:00
manifest.json simplify project structure & unify mod solutions 2017-07-27 20:18:19 -04:00
packages.config simplify project structure & unify mod solutions 2017-07-27 20:18:19 -04:00

ReadMe.md

[SMAPI]BuildEndurance Initial Release 4/10/16 10:40 PM Updated: 10/11/16 12:55 AM

Compatability: Windows

Updates: 1.1.0 10/11/16 12:55 AM -Updated to SDV 1.1

v1.0.0 4/10/16 10:40 PM PST

Description -Fixed the glitch where eating and using tools would not net you xp.

This is the BuildEndurance mod, which can increase your max health in a couple of different ways! As you partake in the tasks below, you gain xp points, and when you reach enough xp points, your max health will increase!

Ways to increase maximum health:

Use tools.

Eating Food.

Sleeping!

I'm up to a few more suggestions as well that can add to this list.

All of the data can be set up/edited in BuildEndurance_Config.tx. If you want to increase/decrease any of the values such as the xp to level up, the maximum level, or even the amount of health you gain upon level up can be found here.

All data values currently associated with the character can also be change around with BuildEndurance_data.txt

NOTE! If at any time you want to remove/reverse the properties set by this mod, open up the BuildEndurance_data.txt file and set the value associated with resetting the mod data to true! This will revert the player's max health to the value initially stored when the mod was installed/ the value associate with old health.