435 lines
43 KiB
C#
435 lines
43 KiB
C#
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using StardewValley.Minigames;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace StardewValley.Menus
|
|
{
|
|
public class Birthday_Menu : IClickableMenu
|
|
{
|
|
public const int colorPickerTimerDelay = 100;
|
|
|
|
public List<int> shirtOptions;
|
|
|
|
public List<int> hairStyleOptions;
|
|
|
|
public List<int> accessoryOptions;
|
|
|
|
public int currentShirt;
|
|
|
|
public int currentHair;
|
|
|
|
public int currentAccessory;
|
|
|
|
public int colorPickerTimer;
|
|
|
|
public ColorPicker pantsColorPicker;
|
|
|
|
public ColorPicker hairColorPicker;
|
|
|
|
public ColorPicker eyeColorPicker;
|
|
|
|
public List<ClickableComponent> labels = new List<ClickableComponent>();
|
|
|
|
|
|
public List<ClickableComponent> seasonButtons = new List<ClickableComponent>();
|
|
|
|
public List<ClickableComponent> seasonTitleButtons = new List<ClickableComponent>();
|
|
|
|
public ClickableTextureComponent okButton;
|
|
|
|
public ClickableTextureComponent skipIntroButton;
|
|
|
|
// public ClickableTextureComponent randomButton;
|
|
|
|
public TextBox nameBox;
|
|
|
|
public TextBox farmnameBox;
|
|
|
|
public TextBox favThingBox;
|
|
|
|
public bool skipIntro;
|
|
|
|
public bool wizardSource;
|
|
|
|
public ColorPicker lastHeldColorPicker;
|
|
|
|
public int timesRandom;
|
|
|
|
public Birthday_Menu(bool wizardSource = false) : base(Game1.viewport.Width / 2 - (632 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2 - Game1.tileSize, 632 + IClickableMenu.borderWidth * 2, 600 + IClickableMenu.borderWidth * 2 + Game1.tileSize, false)
|
|
{
|
|
|
|
this.wizardSource = wizardSource;
|
|
this.setUpPositions();
|
|
Game1.player.faceDirection(2);
|
|
Game1.player.FarmerSprite.StopAnimation();
|
|
}
|
|
|
|
public override void gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds)
|
|
{
|
|
base.gameWindowSizeChanged(oldBounds, newBounds);
|
|
this.xPositionOnScreen = Game1.viewport.Width / 2 - (632 + IClickableMenu.borderWidth * 2) / 2;
|
|
this.yPositionOnScreen = Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2 - Game1.tileSize;
|
|
this.setUpPositions();
|
|
}
|
|
|
|
public virtual void setUpPositions()
|
|
{
|
|
this.labels.Clear();
|
|
this.seasonButtons.Clear();
|
|
this.okButton = new ClickableTextureComponent("OK", new Rectangle(this.xPositionOnScreen + this.width - IClickableMenu.borderWidth - IClickableMenu.spaceToClearSideBorder - Game1.tileSize, this.yPositionOnScreen + this.height - IClickableMenu.borderWidth - IClickableMenu.spaceToClearTopBorder + Game1.tileSize / 4, Game1.tileSize, Game1.tileSize), "", null, Game1.mouseCursors, Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 46, -1, -1), 1f, false);
|
|
|
|
|
|
|
|
// this.randomButton = new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen + Game1.pixelZoom * 12, this.yPositionOnScreen + Game1.tileSize + Game1.pixelZoom * 14, Game1.pixelZoom * 10, Game1.pixelZoom * 10), "", "", Game1.mouseCursors, new Rectangle(381, 361, 10, 10), (float)Game1.pixelZoom);
|
|
int num = Game1.tileSize * 2;
|
|
//new ClickableComponent(new Rectangle(x2, y, Game1.tileSize * 3 / 4 - 4, Game1.tileSize * 3 / 4 - 4), string.Concat((object) (index * 5))) //allows you to make numbers into buttons: Taken from elevator menu
|
|
this.labels.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize / 4 + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 3 + 8, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder - Game1.tileSize / 8, 1, 1),"Birthday Season: "+ HappyBirthday.Class1.player_birthday_season));
|
|
this.labels.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize / 4 + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 3 + 8, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize, Game1.tileSize * 2, Game1.tileSize), "Birthday Date: " + HappyBirthday.Class1.player_birthday_date));
|
|
this.seasonTitleButtons.Add(new ClickableTextureComponent("Spring", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 1 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + (int)(Game1.tileSize * 3.10) - Game1.tileSize / 4, Game1.tileSize*2, Game1.tileSize), "", "", Game1.mouseCursors, new Rectangle(188, 438, 32, 9), (float)Game1.pixelZoom, false));
|
|
this.seasonTitleButtons.Add(new ClickableTextureComponent("Summer", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 3 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + (int)(Game1.tileSize * 3.10) - Game1.tileSize / 4, Game1.tileSize*2, Game1.tileSize), "", "", Game1.mouseCursors, new Rectangle(220, 438, 32, 8), (float)Game1.pixelZoom, false));
|
|
this.seasonTitleButtons.Add(new ClickableTextureComponent("Fall", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 5 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + (int)(Game1.tileSize * 3.1) - Game1.tileSize / 4, Game1.tileSize*2, Game1.tileSize), "", "", Game1.mouseCursors, new Rectangle(188, 447, 32, 10), (float)Game1.pixelZoom, false));
|
|
this.seasonTitleButtons.Add(new ClickableTextureComponent("Winter", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 7 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + (int)(Game1.tileSize * 3.1) - Game1.tileSize / 4, Game1.tileSize*2, Game1.tileSize), "", "", Game1.mouseCursors, new Rectangle(220, 448, 32, 8), (float)Game1.pixelZoom, false));
|
|
|
|
|
|
this.seasonButtons.Add(new ClickableTextureComponent("1", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 1 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("2",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 2 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false ));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("3",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 3 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(24, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("4",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 4 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(32, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("5",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 5 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(40, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("6",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 6 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(48, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("7",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 7 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(56, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
|
|
this.seasonButtons.Add(new ClickableTextureComponent("8",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 1 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(64, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("9",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 2 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(72, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("10",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize *2.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize /2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("10",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize/2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(0, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("11",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("11",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("12",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("12",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("13",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("13",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(24, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("14",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("14",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 7.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(32, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
// this.seasonButtons.Add(new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 4 - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "11", "11", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(32, 16, 8, 12), (float)Game1.pixelZoom, false, false));
|
|
|
|
|
|
this.seasonButtons.Add(new ClickableTextureComponent("15",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 0.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("15",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 1.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(40, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("16",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 1.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("16",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 2.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(48, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("17",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 2.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("17",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(56, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("18",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("18",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(64, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("19",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("19",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(72, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("20",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("20",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(0, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("21",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("21",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 7.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
|
|
|
|
this.seasonButtons.Add(new ClickableTextureComponent("22",new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 0.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("22", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 1.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("23", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 1.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("23", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 2.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(24, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("24", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 2.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("24", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(32, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("25", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("25", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(40, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("26", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("26", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(48, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("27", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("27", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(56, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("28", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
this.seasonButtons.Add(new ClickableTextureComponent("28", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 7.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(64, 16, 8, 12), (float)Game1.pixelZoom, false));
|
|
num = Game1.tileSize * 4 + 8;
|
|
|
|
}
|
|
|
|
public virtual void optionButtonClick(string name)
|
|
{
|
|
if (name != null)
|
|
{
|
|
if (name == "Spring")
|
|
{
|
|
HappyBirthday.Class1.player_birthday_season = "spring";
|
|
Game1.activeClickableMenu = new Birthday_Menu();
|
|
}
|
|
else if (name == "Summer")
|
|
{
|
|
HappyBirthday.Class1.player_birthday_season = "summer";
|
|
Game1.activeClickableMenu = new Birthday_Menu();
|
|
}
|
|
else if (name == "Fall")
|
|
{
|
|
HappyBirthday.Class1.player_birthday_season = "fall";
|
|
Game1.activeClickableMenu = new Birthday_Menu();
|
|
}
|
|
else if (name == "Winter")
|
|
{
|
|
HappyBirthday.Class1.player_birthday_season = "winter";
|
|
Game1.activeClickableMenu = new Birthday_Menu();
|
|
}
|
|
|
|
|
|
else if (name == "OK" && (HappyBirthday.Class1.player_birthday_date >= 1 || HappyBirthday.Class1.player_birthday_date <= 28))
|
|
{
|
|
|
|
if (!this.canLeaveMenu())
|
|
{
|
|
return;
|
|
}
|
|
//Game1.player.Name = this.nameBox.Text.Trim();
|
|
// Game1.player.favoriteThing = this.favThingBox.Text.Trim();
|
|
if (Game1.activeClickableMenu is TitleMenu)
|
|
{
|
|
// (Game1.activeClickableMenu as TitleMenu).createdNewCharacter(this.skipIntro);
|
|
}
|
|
else
|
|
{
|
|
Game1.exitActiveMenu();
|
|
if (Game1.currentMinigame != null && Game1.currentMinigame is Intro)
|
|
{
|
|
(Game1.currentMinigame as Intro).doneCreatingCharacter();
|
|
}
|
|
else if (this.wizardSource)
|
|
{
|
|
Game1.flashAlpha = 1f;
|
|
Game1.playSound("yoba");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
HappyBirthday.Class1.player_birthday_date = Convert.ToInt32(name);
|
|
Game1.activeClickableMenu = new Birthday_Menu();
|
|
}
|
|
|
|
}
|
|
Game1.playSound("coin");
|
|
}
|
|
|
|
public virtual void selectionClick(string name, int change)
|
|
{
|
|
if (name != null)
|
|
{
|
|
Game1.player.faceDirection((Game1.player.facingDirection - change + 4) % 4);
|
|
Game1.player.FarmerSprite.StopAnimation();
|
|
Game1.player.completelyStopAnimatingOrDoingAction();
|
|
Game1.playSound("pickUpItem");
|
|
}
|
|
}
|
|
|
|
public override void receiveLeftClick(int x, int y, bool playSound = true)
|
|
{
|
|
|
|
foreach (ClickableComponent current2 in this.seasonButtons)
|
|
{
|
|
if (current2.containsPoint(x, y))
|
|
{
|
|
this.optionButtonClick(current2.name);
|
|
current2.scale -= 0.5f;
|
|
current2.scale = Math.Max(3.5f, current2.scale);
|
|
}
|
|
}
|
|
foreach (ClickableComponent current2 in this.seasonTitleButtons)
|
|
{
|
|
if (current2.containsPoint(x, y))
|
|
{
|
|
this.optionButtonClick(current2.name);
|
|
current2.scale -= 0.5f;
|
|
current2.scale = Math.Max(3.5f, current2.scale);
|
|
}
|
|
}
|
|
|
|
if (this.okButton.containsPoint(x, y) && this.canLeaveMenu())
|
|
{
|
|
this.optionButtonClick(this.okButton.name);
|
|
this.okButton.scale -= 0.25f;
|
|
this.okButton.scale = Math.Max(0.75f, this.okButton.scale);
|
|
}
|
|
|
|
if (!this.wizardSource)
|
|
{
|
|
}
|
|
|
|
|
|
}
|
|
|
|
public override void leftClickHeld(int x, int y)
|
|
{
|
|
|
|
}
|
|
|
|
public override void releaseLeftClick(int x, int y)
|
|
{
|
|
|
|
}
|
|
|
|
public override void receiveRightClick(int x, int y, bool playSound = true)
|
|
{
|
|
}
|
|
|
|
public override void receiveKeyPress(Keys key)
|
|
{
|
|
|
|
}
|
|
|
|
public override void performHoverAction(int x, int y)
|
|
{
|
|
|
|
|
|
if (!this.wizardSource)
|
|
{
|
|
|
|
using (List<ClickableComponent>.Enumerator enumerator4 = this.seasonButtons.GetEnumerator())
|
|
{
|
|
while (enumerator4.MoveNext())
|
|
{
|
|
ClickableTextureComponent clickableTextureComponent4 = (ClickableTextureComponent)enumerator4.Current;
|
|
if (clickableTextureComponent4.containsPoint(x, y))
|
|
{
|
|
clickableTextureComponent4.scale = Math.Min(clickableTextureComponent4.scale + 0.02f, clickableTextureComponent4.baseScale + 0.1f);
|
|
}
|
|
else
|
|
{
|
|
clickableTextureComponent4.scale = Math.Max(clickableTextureComponent4.scale - 0.02f, clickableTextureComponent4.baseScale);
|
|
}
|
|
}
|
|
}
|
|
|
|
using (List<ClickableComponent>.Enumerator enumerator4 = this.seasonTitleButtons.GetEnumerator())
|
|
{
|
|
while (enumerator4.MoveNext())
|
|
{
|
|
ClickableTextureComponent clickableTextureComponent4 = (ClickableTextureComponent)enumerator4.Current;
|
|
if (clickableTextureComponent4.containsPoint(x, y))
|
|
{
|
|
clickableTextureComponent4.scale = Math.Min(clickableTextureComponent4.scale + 0.02f, clickableTextureComponent4.baseScale + 0.1f);
|
|
}
|
|
else
|
|
{
|
|
clickableTextureComponent4.scale = Math.Max(clickableTextureComponent4.scale - 0.02f, clickableTextureComponent4.baseScale);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (this.okButton.containsPoint(x, y) && this.canLeaveMenu())
|
|
{
|
|
this.okButton.scale = Math.Min(this.okButton.scale + 0.02f, this.okButton.baseScale + 0.1f);
|
|
}
|
|
else
|
|
{
|
|
this.okButton.scale = Math.Max(this.okButton.scale - 0.02f, this.okButton.baseScale);
|
|
}
|
|
|
|
}
|
|
|
|
public virtual bool canLeaveMenu()
|
|
{
|
|
return this.wizardSource || (Game1.player.name.Length > 0 && Game1.player.farmName.Length > 0 && Game1.player.favoriteThing.Length > 0);
|
|
}
|
|
|
|
public override void draw(SpriteBatch b)
|
|
{
|
|
Game1.drawDialogueBox(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, false, true, (string)null, false);
|
|
b.Draw(Game1.daybg, new Vector2((float)(this.xPositionOnScreen + Game1.tileSize + Game1.tileSize * 2 / 3 - 2), (float)(this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder - Game1.tileSize / 4)), Color.White);
|
|
Game1.player.FarmerRenderer.draw(b, Game1.player.FarmerSprite.CurrentAnimationFrame, Game1.player.FarmerSprite.CurrentFrame, Game1.player.FarmerSprite.SourceRect, new Vector2((float)(this.xPositionOnScreen - 2 + Game1.tileSize * 2 / 3 + Game1.tileSize * 2 - Game1.tileSize / 2), (float)(this.yPositionOnScreen + IClickableMenu.borderWidth - Game1.tileSize / 4 + IClickableMenu.spaceToClearTopBorder + Game1.tileSize / 2)), Vector2.Zero, 0.8f, Color.White, 0.0f, 1f, Game1.player);
|
|
if (!this.wizardSource)
|
|
{
|
|
|
|
if(HappyBirthday.Class1.player_birthday_season=="spring" || HappyBirthday.Class1.player_birthday_season == "summer" || HappyBirthday.Class1.player_birthday_season == "fall" || HappyBirthday.Class1.player_birthday_season == "winter"){
|
|
foreach (ClickableTextureComponent textureComponent in this.seasonButtons)
|
|
{
|
|
textureComponent.draw(b);
|
|
// b.Draw(Game1.mouseCursors, textureComponent.bounds, new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 34, -1, -1)), Color.White);
|
|
}
|
|
}
|
|
foreach (ClickableTextureComponent textureComponent in this.seasonTitleButtons)
|
|
{
|
|
textureComponent.draw(b);
|
|
// b.Draw(Game1.mouseCursors, textureComponent.bounds, new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 34, -1, -1)), Color.White);
|
|
}
|
|
foreach (ClickableComponent clickableComponent in this.labels)
|
|
{
|
|
Color color = Color.Violet;
|
|
Utility.drawTextWithShadow(b, clickableComponent.name, Game1.smallFont, new Vector2((float)clickableComponent.bounds.X, (float)clickableComponent.bounds.Y), color, 1f, -1f, -1, -1, 1f, 3);
|
|
// b.Draw(Game1.mouseCursors, textureComponent.bounds, new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 34, -1, -1)), Color.White);
|
|
}
|
|
|
|
}
|
|
foreach (ClickableComponent clickableComponent in this.labels)
|
|
{
|
|
string text = "";
|
|
Color color = Game1.textColor;
|
|
switch (clickableComponent.name.Substring(0, 4))
|
|
{
|
|
case "Name":
|
|
color = Game1.player.name.Length < 1 ? Color.Red : Game1.textColor;
|
|
if (!this.wizardSource)
|
|
break;
|
|
continue;
|
|
case "Farm":
|
|
color = Game1.player.farmName.Length < 1 ? Color.Red : Game1.textColor;
|
|
if (!this.wizardSource)
|
|
break;
|
|
continue;
|
|
case "Favo":
|
|
color = Game1.player.favoriteThing.Length < 1 ? Color.Red : Game1.textColor;
|
|
if (!this.wizardSource)
|
|
break;
|
|
continue;
|
|
case "Shir":
|
|
text = string.Concat((object)(Game1.player.shirt + 1));
|
|
break;
|
|
case "Skin":
|
|
text = string.Concat((object)(Game1.player.skin + 1));
|
|
break;
|
|
case "Hair":
|
|
if (!clickableComponent.name.Contains("Color"))
|
|
{
|
|
text = string.Concat((object)(Game1.player.hair + 1));
|
|
break;
|
|
}
|
|
break;
|
|
case "Acc.":
|
|
text = string.Concat((object)(Game1.player.accessory + 2));
|
|
break;
|
|
default:
|
|
color = Game1.textColor;
|
|
break;
|
|
}
|
|
Utility.drawTextWithShadow(b, clickableComponent.name, Game1.smallFont, new Vector2((float)clickableComponent.bounds.X, (float)clickableComponent.bounds.Y), color, 1f, -1f, -1, -1, 1f, 3);
|
|
if (Enumerable.Count<char>((IEnumerable<char>)text) > 0)
|
|
Utility.drawTextWithShadow(b, text, Game1.smallFont, new Vector2((float)(clickableComponent.bounds.X + Game1.tileSize / 3) - Game1.smallFont.MeasureString(text).X / 2f, (float)(clickableComponent.bounds.Y + Game1.tileSize / 2)), color, 1f, -1f, -1, -1, 1f, 3);
|
|
}
|
|
|
|
if (this.canLeaveMenu())
|
|
{
|
|
if(HappyBirthday.Class1.player_birthday_date!=0 && HappyBirthday.Class1.player_birthday_season!="") this.okButton.draw(b);
|
|
}
|
|
else
|
|
{
|
|
this.okButton.draw(b);
|
|
this.okButton.draw(b, Color.Black * 0.5f, 0.97f);
|
|
}
|
|
if (!this.wizardSource)
|
|
{
|
|
|
|
if (this.skipIntroButton != null)
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
this.drawMouse(b);
|
|
}
|
|
}
|
|
}
|