59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace HappyBirthday.OmegasisUtility
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{
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class Messages
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{
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public static void showStarMessage(string message)
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{
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Game1.addHUDMessage(new HUDMessage(message, 1));
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if (!message.Contains("Inventory"))
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{
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Game1.playSound("cancel");
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return;
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}
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if (!Game1.player.mailReceived.Contains("BackpackTip"))
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{
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Game1.player.mailReceived.Add("BackpackTip");
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Game1.addMailForTomorrow("pierreBackpack", false, false);
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}
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}
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public static void showMessage2(string message)
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{
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Game1.addHUDMessage(new HUDMessage(message, 2));
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if (!message.Contains("Inventory"))
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{
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Game1.playSound("cancel");
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return;
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}
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if (!Game1.player.mailReceived.Contains("BackpackTip"))
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{
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Game1.player.mailReceived.Add("BackpackTip");
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Game1.addMailForTomorrow("pierreBackpack", false, false);
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}
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}
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public static void showRedMessage(string message)
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{
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Game1.addHUDMessage(new HUDMessage(message, 3));
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if (!message.Contains("Inventory"))
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{
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Game1.playSound("cancel");
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return;
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}
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if (!Game1.player.mailReceived.Contains("BackpackTip"))
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{
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Game1.player.mailReceived.Add("BackpackTip");
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Game1.addMailForTomorrow("pierreBackpack", false, false);
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}
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}
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}
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}
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