Stardew_Valley_Mods/GeneralMods/SaveAnywhere/Animal_Utilities.cs

39 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Save_Anywhere_V2.Save_Utilities
{
class Animal_Utilities
{
public static void save_animal_info()
{
Save_Anywhere_V2.Mod_Core.animal_path = Path.Combine(Save_Anywhere_V2.Mod_Core.player_path, "Animals");
if (!Directory.Exists(Save_Anywhere_V2.Mod_Core.animal_path))
{
Directory.CreateDirectory(Save_Anywhere_V2.Mod_Core.animal_path);
}
Save_Anywhere_V2.Save_Utilities.Animals.Horse_Utility.Save_Horse_Info();
Save_Anywhere_V2.Save_Utilities.Animals.Pet_Utilities.save_pet_info();
}
public static void load_animal_info()
{
Save_Anywhere_V2.Mod_Core.animal_path = Path.Combine(Save_Anywhere_V2.Mod_Core.player_path, "Animals");
if (!Directory.Exists(Save_Anywhere_V2.Mod_Core.animal_path))
{
Directory.CreateDirectory(Save_Anywhere_V2.Mod_Core.animal_path);
}
Save_Anywhere_V2.Save_Utilities.Animals.Horse_Utility.Load_Horse_Info();
Save_Anywhere_V2.Save_Utilities.Animals.Pet_Utilities.Load_pet_Info();
}
}
}