Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects/Furniture/ChairTileComponent.cs

223 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using PyTK.CustomElementHandler;
using Revitalize.Framework.Objects.InformationFiles.Furniture;
using StardewValley;
using StardewValley.Objects;
namespace Revitalize.Framework.Objects.Furniture
{
/// <summary>
/// Chair "piece" which represents one of the objects in the game that takes up roughly one tile.
/// </summary>
public class ChairTileComponent:FurnitureTileComponent
{
public ChairInformation furnitureInfo;
/// <summary>
/// Checks if the player can sit "on" this component.
/// </summary>
public bool CanSitHere
{
get
{
return (this.furnitureInfo as InformationFiles.Furniture.ChairInformation).canSitHere;
}
}
public ChairTileComponent():base()
{
}
public ChairTileComponent(BasicItemInformation Info,ChairInformation FurnitureInfo) : base(Info)
{
this.furnitureInfo = FurnitureInfo;
}
public ChairTileComponent(BasicItemInformation Info,Vector2 TileLocation, ChairInformation FurnitureInfo) : base(Info, TileLocation)
{
this.furnitureInfo = FurnitureInfo;
}
/// <summary>
/// When the chair is right clicked ensure that all pieces associated with it are also rotated.
/// </summary>
/// <param name="who"></param>
/// <returns></returns>
public override bool rightClicked(Farmer who)
{
this.containerObject.rotate(); //Ensure that all of the chair pieces rotate at the same time.
this.checkForSpecialUpSittingAnimation();
return true;
//return base.rightClicked(who);
}
/// <summary>
/// Used for more object interactions.
/// When the chair is shift right clicked sit on that specific chair tile if you can sit there.
/// </summary>
/// <param name="who"></param>
/// <returns></returns>
public override bool shiftRightClicked(Farmer who)
{
if (this.CanSitHere)
{
Revitalize.ModCore.playerInfo.sittingInfo.sit(this.containerObject, this.TileLocation*Game1.tileSize);
if(this.containerObject is Bench)
{
(this.containerObject as Bench).playersSittingHere.Add(Game1.player.uniqueMultiplayerID);
}
foreach(KeyValuePair<Vector2, StardewValley.Object> pair in this.containerObject.objects)
{
(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();
}
}
return base.shiftRightClicked(who);
}
public override Item getOne()
{
ChairTileComponent component = new ChairTileComponent(this.info, (ChairInformation)this.furnitureInfo);
component.containerObject = this.containerObject;
component.offsetKey = this.offsetKey;
return component;
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
ChairTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<ChairTileComponent>(additionalSaveData["GUID"]);
if (self == null)
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
ChairMultiTiledObject obj = (ChairMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<ChairMultiTiledObject>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
}
return (ICustomObject)self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
return saveData;
}
/// <summary>
///Used to manage graphics for chairs that need to deal with special "layering" for transparent chair backs. Otherwise the player would be hidden.
/// </summary>
public void checkForSpecialUpSittingAnimation()
{
if (this.info.facingDirection == Enums.Direction.Up && Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject)
{
string animationKey = "Sitting_" + (int)Enums.Direction.Up;
if (this.animationManager.animations.ContainsKey(animationKey))
{
this.animationManager.setAnimation(animationKey);
}
}
}
/// <summary>What happens when the object is drawn at a tile location.</summary>
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
{
/*
if (this.info.ignoreBoundingBox == true)
{
x *= -1;
y *= -1;
}
*/
if (this.info == null)
{
Revitalize.ModCore.log("info is null");
if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
}
if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
//The actual planter box being drawn.
if (this.animationManager == null)
{
if (this.animationManager.getExtendedTexture() == null)
ModCore.ModMonitor.Log("Tex Extended is null???");
spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
}
else
{
//Log.AsyncC("Animation Manager is working!");
float addedDepth = 0;
if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
{
addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
}
else if (this.info.ignoreBoundingBox)
{
addedDepth += 1.0f;
}
this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
try
{
this.animationManager.tickAnimation();
// Log.AsyncC("Tick animation");
}
catch (Exception err)
{
ModCore.ModMonitor.Log(err.ToString());
}
}
// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
}
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
{
if (objectPosition.X < 0) objectPosition.X *= -1;
if (objectPosition.Y < 0) objectPosition.Y *= -1;
base.drawWhenHeld(spriteBatch, objectPosition, f);
}
}
}