223 lines
9.7 KiB
C#
223 lines
9.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Objects.InformationFiles.Furniture;
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using StardewValley;
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using StardewValley.Objects;
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namespace Revitalize.Framework.Objects.Furniture
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{
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/// <summary>
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/// Chair "piece" which represents one of the objects in the game that takes up roughly one tile.
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/// </summary>
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public class ChairTileComponent:FurnitureTileComponent
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{
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public ChairInformation furnitureInfo;
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/// <summary>
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/// Checks if the player can sit "on" this component.
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/// </summary>
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public bool CanSitHere
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{
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get
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{
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return (this.furnitureInfo as InformationFiles.Furniture.ChairInformation).canSitHere;
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}
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}
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public ChairTileComponent():base()
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{
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}
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public ChairTileComponent(BasicItemInformation Info,ChairInformation FurnitureInfo) : base(Info)
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{
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this.furnitureInfo = FurnitureInfo;
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}
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public ChairTileComponent(BasicItemInformation Info,Vector2 TileLocation, ChairInformation FurnitureInfo) : base(Info, TileLocation)
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{
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this.furnitureInfo = FurnitureInfo;
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}
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/// <summary>
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/// When the chair is right clicked ensure that all pieces associated with it are also rotated.
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/// </summary>
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/// <param name="who"></param>
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/// <returns></returns>
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public override bool rightClicked(Farmer who)
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{
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this.containerObject.rotate(); //Ensure that all of the chair pieces rotate at the same time.
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this.checkForSpecialUpSittingAnimation();
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return true;
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//return base.rightClicked(who);
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}
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/// <summary>
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/// Used for more object interactions.
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/// When the chair is shift right clicked sit on that specific chair tile if you can sit there.
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/// </summary>
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/// <param name="who"></param>
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/// <returns></returns>
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public override bool shiftRightClicked(Farmer who)
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{
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if (this.CanSitHere)
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{
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Revitalize.ModCore.playerInfo.sittingInfo.sit(this.containerObject, this.TileLocation*Game1.tileSize);
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if(this.containerObject is Bench)
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{
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(this.containerObject as Bench).playersSittingHere.Add(Game1.player.uniqueMultiplayerID);
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}
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foreach(KeyValuePair<Vector2, StardewValley.Object> pair in this.containerObject.objects)
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{
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(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();
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}
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}
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return base.shiftRightClicked(who);
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}
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public override Item getOne()
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{
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ChairTileComponent component = new ChairTileComponent(this.info, (ChairInformation)this.furnitureInfo);
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component.containerObject = this.containerObject;
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component.offsetKey = this.offsetKey;
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return component;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//instead of using this.offsetkey.x use get additional save data function and store offset key there
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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ChairTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<ChairTileComponent>(additionalSaveData["GUID"]);
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if (self == null)
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{
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return null;
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}
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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//Get new container
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ChairMultiTiledObject obj = (ChairMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<ChairMultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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obj.addComponent(offsetKey, self);
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//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
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}
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else
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{
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
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Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
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//Revitalize.ModCore.log("READD AN OBJECT!!!!");
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}
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return (ICustomObject)self;
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
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return saveData;
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}
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/// <summary>
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///Used to manage graphics for chairs that need to deal with special "layering" for transparent chair backs. Otherwise the player would be hidden.
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/// </summary>
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public void checkForSpecialUpSittingAnimation()
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{
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if (this.info.facingDirection == Enums.Direction.Up && Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject)
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{
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string animationKey = "Sitting_" + (int)Enums.Direction.Up;
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if (this.animationManager.animations.ContainsKey(animationKey))
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{
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this.animationManager.setAnimation(animationKey);
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}
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}
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}
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/// <summary>What happens when the object is drawn at a tile location.</summary>
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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/*
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if (this.info.ignoreBoundingBox == true)
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{
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x *= -1;
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y *= -1;
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}
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*/
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if (this.info == null)
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{
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Revitalize.ModCore.log("info is null");
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if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
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}
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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//The actual planter box being drawn.
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if (this.animationManager == null)
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{
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if (this.animationManager.getExtendedTexture() == null)
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ModCore.ModMonitor.Log("Tex Extended is null???");
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spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
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// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
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}
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else
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{
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//Log.AsyncC("Animation Manager is working!");
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float addedDepth = 0;
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if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
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{
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addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
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if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
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}
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else if (this.info.ignoreBoundingBox)
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{
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addedDepth += 1.0f;
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}
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
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try
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{
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this.animationManager.tickAnimation();
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// Log.AsyncC("Tick animation");
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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}
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
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{
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if (objectPosition.X < 0) objectPosition.X *= -1;
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if (objectPosition.Y < 0) objectPosition.Y *= -1;
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base.drawWhenHeld(spriteBatch, objectPosition, f);
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}
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}
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}
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