28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
using Microsoft.Xna.Framework;
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using StardewModdingAPI;
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namespace Omegasis.BillboardAnywhere.Framework
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{
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/// <summary>The mod configuration.</summary>
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internal class ModConfig
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{
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/// <summary>The key which shows the billboard menu.</summary>
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public SButton CalendarKeyBinding { get; set; } = SButton.B;
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/// <summary>The key which shows the quest menu.</summary>
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public SButton QuestBoardKeyBinding { get; set; } = SButton.H;
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/// <summary>The offset for the calendar button from the active menu</summary>
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public Vector2 CalendarOffsetFromMenu { get; set; } = new Vector2(-100, 0);
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/// <summary>The offset for the quest button from the active menu</summary>
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public Vector2 QuestOffsetFromMenu { get; set; } = new Vector2(-200, 0);
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/// <summary>
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/// If true the calendar button is enabled for the in-game menu.
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/// </summary>
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public bool EnableInventoryCalendarButton { get; set; } = true;
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/// <summary>
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/// If true the quest button is enabled for the in-game menu.
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/// </summary>
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public bool EnableInventoryQuestButton { get; set; } = true;
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}
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}
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