Stardew_Valley_Mods/GeneralMods/BillboardAnywhere/Framework/ModConfig.cs

28 lines
1.2 KiB
C#

using Microsoft.Xna.Framework;
using StardewModdingAPI;
namespace Omegasis.BillboardAnywhere.Framework
{
/// <summary>The mod configuration.</summary>
internal class ModConfig
{
/// <summary>The key which shows the billboard menu.</summary>
public SButton CalendarKeyBinding { get; set; } = SButton.B;
/// <summary>The key which shows the quest menu.</summary>
public SButton QuestBoardKeyBinding { get; set; } = SButton.H;
/// <summary>The offset for the calendar button from the active menu</summary>
public Vector2 CalendarOffsetFromMenu { get; set; } = new Vector2(-100, 0);
/// <summary>The offset for the quest button from the active menu</summary>
public Vector2 QuestOffsetFromMenu { get; set; } = new Vector2(-200, 0);
/// <summary>
/// If true the calendar button is enabled for the in-game menu.
/// </summary>
public bool EnableInventoryCalendarButton { get; set; } = true;
/// <summary>
/// If true the quest button is enabled for the in-game menu.
/// </summary>
public bool EnableInventoryQuestButton { get; set; } = true;
}
}