74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using EventSystem.Framework.FunctionEvents;
|
|
using EventSystem.Framework.Information;
|
|
using Microsoft.Xna.Framework;
|
|
using StardewValley;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace EventSystem.Framework.Events
|
|
{
|
|
/// <summary>
|
|
/// Used to handle warp events on the map.
|
|
/// </summary>
|
|
public class WarpEvent :MapEvent
|
|
{
|
|
WarpInformation warpInfo;
|
|
|
|
/// <summary>
|
|
/// Constructor for handling warp events.
|
|
/// </summary>
|
|
/// <param name="Name">The name of the event.</param>
|
|
/// <param name="Location">The game location that this event is located at.</param>
|
|
/// <param name="Position">The x,y tile position of the event.</param>
|
|
/// <param name="playerEvents">The events to occur when the player enters the warp tile before the warp.</param>
|
|
/// <param name="WarpInfo">The information for warping the farmer.</param>
|
|
public WarpEvent(string Name, GameLocation Location, Vector2 Position, PlayerEvents playerEvents,WarpInformation WarpInfo) : base(Name, Location, Position, playerEvents)
|
|
{
|
|
this.name = Name;
|
|
this.location = Location;
|
|
this.tilePosition = Position;
|
|
this.playerEvents = playerEvents;
|
|
this.warpInfo = WarpInfo;
|
|
|
|
this.doesInteractionNeedToRun = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Occurs when the player enters the warp tile event position.
|
|
/// </summary>
|
|
public override bool OnPlayerEnter()
|
|
{
|
|
if (base.OnPlayerEnter() == false) return false;
|
|
else
|
|
{
|
|
|
|
Game1.warpFarmer(this.warpInfo.targetMapName, this.warpInfo.targetX, this.warpInfo.targetY, this.warpInfo.facingDirection, this.warpInfo.isStructure);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs when the player is not on the tile and resets player interaction.
|
|
/// </summary>
|
|
public override bool OnPlayerLeave()
|
|
{
|
|
if (base.OnPlayerLeave() == false) return false;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used to update the event and check for interaction.
|
|
/// </summary>
|
|
public override void update()
|
|
{
|
|
this.OnPlayerEnter();
|
|
this.OnPlayerLeave();
|
|
}
|
|
|
|
|
|
}
|
|
}
|