35 lines
1016 B
C#
35 lines
1016 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EventSystem.Framework.FunctionEvents
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{
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/// <summary>
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/// Used to handle various functions that occur on player interaction.
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/// </summary>
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public class PlayerEvents
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{
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/// <summary>
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/// Occurs when the player enters the same tile as this event.
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/// </summary>
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public functionEvent onPlayerEnter;
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/// <summary>
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/// Occurs when the player leaves the same tile as this event.
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/// </summary>
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public functionEvent onPlayerLeave;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="OnPlayerEnter"></param>
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/// <param name="OnPlayerLeave"></param>
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public PlayerEvents(functionEvent OnPlayerEnter, functionEvent OnPlayerLeave)
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{
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this.onPlayerEnter = OnPlayerEnter;
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this.onPlayerLeave = OnPlayerLeave;
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}
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}
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}
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