91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardustCore.StardustMath
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{
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/// <summary>
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/// A Class that helps represents 32 bit hex.
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/// </summary>
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class Hex32 : Hex
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{
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/// <summary>
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/// A default constructor.
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/// </summary>
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public Hex32()
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{
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this.hexValue = "0x00000000";
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="hexValue">A string in hex representation. Ex) 0x00000000</param>
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public Hex32(string hexValue)
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{
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this.hexValue = hexValue;
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if (verifyHexLength() == false) this.hexValue = "0x00000000";
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="value">An int to be converted into Hex.</param>
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public Hex32(int value)
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{
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this.hexValue= value.ToString("X");
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if (verifyHexLength() == false) this.hexValue = "0x00000000";
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}
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/// <summary>
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/// Makes sure the hex value is the appropriate length.
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/// </summary>
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/// <returns></returns>
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public override bool verifyHexLength()
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{
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if (this.hexValue.Length != 10) return false;
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else return true;
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}
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/// <summary>
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/// Trims the hex to get rid of the leading 0x;
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/// </summary>
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/// <returns></returns>
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public override string trimHex()
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{
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return base.trimHex();
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}
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/// <summary>
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/// Converts a hex value to a string.
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/// </summary>
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/// <returns></returns>
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public Color toColor()
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{
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var bytes = getBytes();
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int red = convertHexByteTo255Int(bytes[0]);
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int green = convertHexByteTo255Int(bytes[1]);
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int blue = convertHexByteTo255Int(bytes[2]);
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int alpha = convertHexByteTo255Int(bytes[3]);
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return new Color(red, green, blue, alpha);
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}
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/// <summary>
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/// Get the individual byte strings associated with this hex value.
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/// </summary>
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/// <returns></returns>
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public override List<string> getBytes()
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{
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List<string> bytes = new List<string>();
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bytes.Add(getByte(0));
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bytes.Add(getByte(1));
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bytes.Add(getByte(2));
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bytes.Add(getByte(3));
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return bytes;
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}
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}
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}
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