Stardew_Valley_Mods/GeneralMods/TimeFreeze/Framework/ModConfig.cs

38 lines
1.5 KiB
C#

namespace Omegasis.TimeFreeze.Framework
{
/// <summary>The mod configuration.</summary>
internal class ModConfig
{
/// <summary>Whether time should be unfrozen while the player is swimming.</summary>
public bool PassTimeWhileSwimming { get; set; } = true;
/// <summary>Whether time should be unfrozen while the player is swimming in the vanilla bathhouse.</summary>
public bool PassTimeWhileSwimmingInBathhouse { get; set; } = true;
/// <summary>
/// Whether time passes normally inside the mine.
/// </summary>
public bool PassTimeWhileInsideMine { get; set; } = true;
/// <summary>
/// Whether time passes normally inside the skull cavern.
/// </summary>
public bool PassTimeWhileInsideSkullCave { get; set; } = true;
/// <summary>
/// Checks if just one player meets the conditions to freeze time, and then freeze time.
/// </summary>
public bool freezeIfEvenOnePlayerMeetsTimeFreezeConditions { get; set; } = false;
/// <summary>
/// Checks if the majority of players can freeze time and then freeze time.
/// </summary>
public bool freezeIfMajorityPlayersMeetsTimeFreezeConditions { get; set; } = true;
/// <summary>
/// Checks if all players can freeze time and if so, do so.
/// </summary>
public bool freezeIfAllPlayersMeetTimeFreezeConditions { get; set; } = false;
}
}