41 lines
1.3 KiB
Markdown
41 lines
1.3 KiB
Markdown
TODO: Rewrite this readme because I goofed up and put the wrong one here...
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The beginnings of Stardew Valley Revitalize.
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+:add
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~:Edit
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-:Remove
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Implemented.
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0.3.0 2/22/17
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+crops anywhere: Crops can now be placed anywhere where dirt can be tilled.
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+Custom Seeds: Now exist in seperate .xnb
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~Objects.xnb: Add in new crops
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+Crops
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+Pink Turnip:Spring
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+Blue Charm:Fall
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+Farm Swap Menu: Allows the user to have multiple custom farms loaded in without replacing original farm.xnb files, and allows them to choose one.
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+Custom Inventory Game Menu: Will allow for more edits of the game menu in the future. Possibly adding in more tabs, and equipment options.
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+Gift Packages: Now receive multiple objects from a single item. Good for gifts/rewards/etc.
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+Shop Objects: Objects that can be placed in the world, and when interacted with call a shop menu.
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0.2.0 Alpha 12/30/16 2:52 AM
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+Quarry machines. Drills I suppose you could call them?
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0.1.0 Alpha 12/15/16
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+Custom Shop Objects
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+Ground work done for new machines
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+Customizable lights
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+Preset Lighting Class with 100+ different light colors.
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Planned:
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TBD
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More Crops
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More Weapons
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More Areas?
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More Machines: Assembly Lines, Power, Pollution, etc
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Verbose Magic System: Runes, More Junimos, Magic Spells/Books, Crystals, Alchemy, Potions
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Mail system? Sending mail to npcs for friendship+gifts?
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