Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Utilities/Serialization/Serialization.cs

552 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Netcode;
using Newtonsoft.Json;
using Revitalize.Framework.Objects;
//using Revitalize.Framework.Objects.Furniture;
using Revitalize.Framework.Utilities.Serialization.ContractResolvers;
using Revitalize.Framework.Utilities.Serialization.Converters;
using StardewValley;
using StardewValley.Objects;
namespace Revitalize.Framework.Utilities
{
/// <summary>
/// Handles serialization of all objects in existence.
/// </summary>
public class Serializer
{
/// <summary>
/// The actual json serializer.
/// </summary>
private JsonSerializer serializer;
/// <summary>
/// All files to be cleaned up after loading.
/// </summary>
private Dictionary<string, List<string>> filesToDelete = new Dictionary<string, List<string>>();
/// <summary>
/// The items to remove for deletion.
/// </summary>
private List<Item> itemsToRemove = new List<Item>();
/// <summary>
/// The settings used by the seralizer
/// </summary>
private JsonSerializerSettings settings;
/// <summary>
/// Constructor.
/// </summary>
public Serializer()
{
this.serializer = new JsonSerializer();
this.serializer.Formatting = Formatting.Indented;
this.serializer.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
this.serializer.NullValueHandling = NullValueHandling.Include;
//this.serializer.ContractResolver = new NetFieldContract();
this.addConverter(new Framework.Utilities.Serialization.Converters.RectangleConverter());
this.addConverter(new Framework.Utilities.Serialization.Converters.Texture2DConverter());
this.addConverter(new Framework.Utilities.Serialization.Converters.ItemCoverter());
this.addConverter(new Serialization.Converters.INetSerializableConverter());
//this.addConverter(new Framework.Utilities.Serialization.Converters.CustomObjectDataConverter());
//this.addConverter(new Framework.Utilities.Serialization.Converters.NetFieldConverter());
//this.addConverter(new Framework.Utilities.Serialization.Converters.Vector2Converter());
//this.gatherAllFilesForCleanup();
this.settings = new JsonSerializerSettings();
foreach (JsonConverter converter in this.serializer.Converters)
{
this.settings.Converters.Add(converter);
}
this.settings.Formatting = Formatting.Indented;
this.settings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
this.settings.NullValueHandling = NullValueHandling.Include;
//this.settings.ContractResolver = new NetFieldContract();
}
/// <summary>
/// Process all the save data for objects to be deleted by this mod.
/// </summary>
private void gatherAllFilesForCleanup()
{
if (!Directory.Exists(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"))) Directory.CreateDirectory(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
this.filesToDelete.Clear();
string[] directories = Directory.GetDirectories(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
foreach (string playerData in directories)
{
string objectPath = Path.Combine(playerData, "SavedObjectInformation");
string[] objectFiles = Directory.GetFiles(objectPath);
foreach (string file in objectFiles)
{
string playerName = new DirectoryInfo(objectPath).Parent.Name;
if (this.filesToDelete.ContainsKey(playerName))
{
this.filesToDelete[playerName].Add(file);
//Revitalize.ModCore.log("Added File: " + file);
}
else
{
this.filesToDelete.Add(playerName, new List<string>());
//Revitalize.ModCore.log("Added Player Key: " + playerName);
this.filesToDelete[playerName].Add(file);
//Revitalize.ModCore.log("Added File: " + file);
}
}
}
}
private void deleteFilesBeforeSave()
{
if (!Directory.Exists(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"))) Directory.CreateDirectory(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
this.filesToDelete.Clear();
string[] directories = Directory.GetDirectories(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
foreach (string playerData in directories)
{
string objectPath = Path.Combine(playerData, "SavedObjectInformation");
string[] objectFiles = Directory.GetFiles(objectPath);
foreach (string file in objectFiles)
{
string playerName = new DirectoryInfo(objectPath).Parent.Name;
if (playerName != this.getUniqueCharacterString()) return;
else
{
File.Delete(file);
}
}
}
}
/// <summary>
/// Called after load to deal with internal file cleanUp
/// </summary>
public void afterLoad()
{
this.deleteAllUnusedFiles();
//this.removeNullObjects();
//this.restoreModObjects();
}
/*
/// <summary>
/// Restore mod objects to inventories and world after load.
/// </summary>
public void restoreModObjects()
{
//Replace all items in the world.
foreach (var v in ModCore.ObjectGroups)
{
foreach (var obj in v.Value.objects.Values)
{
(obj as CustomObject).replaceAfterLoad();
}
}
//Replace all held items or items in inventories.
foreach (GameLocation loc in LocationUtilities.GetAllLocations())
{
foreach (StardewValley.Object c in loc.Objects.Values)
{
if (c is Chest)
{
List<Item> toRemove = new List<Item>();
List<Item> toAdd = new List<Item>();
foreach (Item o in (c as Chest).items)
{
if (o == null) continue;
if (o is Chest && o.Name != "Chest")
{
Item I = this.GetItemFromChestName(o.Name);
ModCore.log("Found a custom item in a chest!");
toAdd.Add(I);
toRemove.Add(o);
}
}
foreach (Item i in toRemove)
{
(c as Chest).items.Remove(i);
}
foreach (Item I in toAdd)
{
(c as Chest).items.Add(I);
}
}
else if (c is CustomObject)
{
if ((c as CustomObject).info.inventory == null) continue;
List<Item> toRemove = new List<Item>();
List<Item> toAdd = new List<Item>();
foreach (Item o in (c as CustomObject).info.inventory.items)
{
if (o == null) continue;
if (o is Chest && o.Name != "Chest")
{
Item I = this.GetItemFromChestName(o.Name);
toAdd.Add(I);
toRemove.Add(o);
}
}
foreach (Item i in toRemove)
{
(c as Chest).items.Remove(i);
}
foreach (Item I in toAdd)
{
(c as Chest).items.Add(I);
}
if (c.heldObject.Value != null)
{
if (c.heldObject.Value is Chest && c.heldObject.Value.Name != "Chest")
{
ModCore.log("Found a custom object as a held object!");
Item I = this.GetItemFromChestName(c.heldObject.Value.Name);
c.heldObject.Value = (StardewValley.Object)I;
}
}
}
else if (c is StardewValley.Object)
{
if (c.heldObject.Value != null)
{
if (c.heldObject.Value is Chest && c.heldObject.Value.Name != "Chest")
{
ModCore.log("Found a custom object as a held object!");
Item I = this.GetItemFromChestName(c.heldObject.Value.Name);
c.heldObject.Value = (StardewValley.Object)I;
}
}
}
}
}
List<Item> toAdd2 = new List<Item>();
List<Item> toRemove2 = new List<Item>();
foreach (Item I in Game1.player.Items)
{
if (I == null) continue;
else
{
if (I is Chest && I.Name != "Chest")
{
Item ret = this.GetItemFromChestName(I.Name);
toAdd2.Add(ret);
toRemove2.Add(I);
}
}
}
foreach (Item i in toRemove2)
{
Game1.player.Items.Remove(i);
}
foreach (Item I in toAdd2)
{
Game1.player.addItemToInventory(I);
}
}
*/
/// <summary>
/// Gets an Item recreated from PYTK's chest replacement objects.
/// </summary>
/// <param name="JsonName"></param>
/// <returns></returns>
public Item GetItemFromChestName(string JsonName)
{
//ModCore.log("Found a custom object in a chest!");
string jsonString = JsonName;
string guidName = jsonString.Split(new string[] { "GUID=" }, StringSplitOptions.None)[1];
//ModCore.log(jsonString);
string type = jsonString.Split('|')[2];
Item I = (Item)ModCore.Serializer.DeserializeGUID(guidName, Type.GetType(type));
//(I as CustomObject).InitNetFields();
return I;
}
public void returnToTitle()
{
//this.gatherAllFilesForCleanup();
}
[Obsolete]
private void removeNullObjects()
{
List<Item> removalList = new List<Item>();
foreach (Item I in Game1.player.Items)
{
if (I == null) continue;
if (I.DisplayName.Contains("Revitalize.Framework") && (I is Chest))
{
removalList.Add(I);
}
}
foreach (Item I in removalList)
{
Game1.player.Items.Remove(I);
}
}
/// <summary>
/// Removes the file from all files that will be deleted.
/// </summary>
/// <param name="playerDirectory"></param>
/// <param name="fileName"></param>
private void removeFileFromDeletion(string playerDirectory, string fileName)
{
if (this.filesToDelete.ContainsKey(playerDirectory))
{
//Revitalize.ModCore.log("Removing from deletion: " + fileName);
this.filesToDelete[playerDirectory].Remove(fileName);
}
else
{
//Revitalize.ModCore.log("Found key: " + playerDirectory);
//Revitalize.ModCore.log("Found file: " + fileName);
}
}
/// <summary>
/// Deletes unused object data.
/// </summary>
private void deleteAllUnusedFiles()
{
foreach (KeyValuePair<string, List<string>> pair in this.filesToDelete)
{
foreach (string file in pair.Value)
{
File.Delete(file);
}
}
}
/// <summary>
/// Adds a new converter to the json serializer.
/// </summary>
/// <param name="converter">The type of json converter to add to the Serializer.</param>
public void addConverter(JsonConverter converter)
{
this.serializer.Converters.Add(converter);
}
/// <summary>
/// Deserializes an object from a .json file.
/// </summary>
/// <typeparam name="T">The type of object to deserialize into.</typeparam>
/// <param name="p">The path to the file.</param>
/// <returns>An object of specified type T.</returns>
public T Deserialize<T>(string p)
{
string json = "";
foreach (string line in File.ReadLines(p))
{
json += line;
}
using (StreamReader sw = new StreamReader(p))
using (JsonReader reader = new JsonTextReader(sw))
{
var obj = this.serializer.Deserialize<T>(reader);
return obj;
}
}
/// <summary>
/// Deserializes an object from a .json file.
/// </summary>
/// <typeparam name="T">The type of object to deserialize into.</typeparam>
/// <param name="p">The path to the file.</param>
/// <returns>An object of specified type T.</returns>
public object Deserialize(string p, Type T)
{
string json = "";
foreach (string line in File.ReadLines(p))
{
json += line;
}
using (StreamReader sw = new StreamReader(p))
using (JsonReader reader = new JsonTextReader(sw))
{
object obj = this.serializer.Deserialize(reader, T);
return obj;
}
}
/// <summary>
/// Serializes an object to a .json file.
/// </summary>
/// <param name="path"></param>
/// <param name="o"></param>
public void Serialize(string path, object o)
{
using (StreamWriter sw = new StreamWriter(path))
using (JsonWriter writer = new JsonTextWriter(sw))
{
this.serializer.Serialize(writer, o);
}
}
/// <summary>
/// Serialize a data structure into an file.
/// </summary>
/// <param name="fileName"></param>
/// <param name="obj"></param>
public void SerializeGUID(string fileName, object obj)
{
string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
Directory.CreateDirectory(Path.GetDirectoryName(path));
this.Serialize(path, obj);
}
/// <summary>
/// Deserialze a file into it's proper data structure.
/// </summary>
/// <typeparam name="T">The type of data structure to deserialze to.</typeparam>
/// <param name="fileName">The name of the file to deserialize from.</param>
/// <returns>A data structure object deserialize from a json string in a file.</returns>
public object DeserializeGUID(string fileName, Type T)
{
string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
this.removeFileFromDeletion((Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID), path);
return this.Deserialize(path, T);
}
/// <summary>
/// Deserialze a file into it's proper data structure.
/// </summary>
/// <typeparam name="T">The type of data structure to deserialze to.</typeparam>
/// <param name="fileName">The name of the file to deserialize from.</param>
/// <returns>A data structure object deserialize from a json string in a file.</returns>
public T DeserializeGUID<T>(string fileName)
{
string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
//this.removeFileFromDeletion((Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID),path);
if (File.Exists(path))
{
//ModCore.log("Deseralizing file:" + path);
return this.Deserialize<T>(path);
}
else
{
throw new Exception("Can't deserialize file. Default returned. " + path);
}
}
/// <summary>
/// Converts objects to json form.
/// </summary>
/// <param name="o"></param>
/// <returns></returns>
public string ToJSONString(object o)
{
return JsonConvert.SerializeObject(o, this.settings);
}
/// <summary>
/// Converts from json form to objects.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="info"></param>
/// <returns></returns>
public T DeserializeFromJSONString<T>(string info)
{
return JsonConvert.DeserializeObject<T>(info, this.settings);
}
/// <summary>
/// Converts from json form to objects.
/// </summary>
/// <param name="info"></param>
/// <param name="T"></param>
/// <returns></returns>
public object DeserializeFromJSONString(string info, Type T)
{
return JsonConvert.DeserializeObject(info, T, this.settings);
}
/// <summary>
/// Deserailizes a content file for the mod.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="pathToFile"></param>
/// <returns></returns>
public T DeserializeContentFile<T>(string pathToFile)
{
if (File.Exists(pathToFile))
{
return this.Deserialize<T>(pathToFile);
}
else
{
return default(T);
}
}
/// <summary>
/// Serializes a content file if it doesn't already exist. If it does exist this does nothing as to not override the content file.
/// </summary>
/// <param name="fileName">The name to name the file. So a file named MyFile would be a MyFile.json</param>
/// <param name="obj">The actual to serialize.</param>
/// <param name="extensionFolder">The sub folder path inside of the Content folder for this mod.</param>
public void SerializeContentFile(string fileName, object obj, string extensionFolder)
{
string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "Content", extensionFolder, fileName + ".json");
Directory.CreateDirectory(Path.GetDirectoryName(path));
if (File.Exists(path)) return;
this.Serialize(path, obj);
}
/// <summary>
/// Deletes all .json saved objects before saving.
/// </summary>
/// <param name="o"></param>
/// <param name="sender"></param>
public void DayEnding_CleanUpFilesForDeletion(object o, StardewModdingAPI.Events.DayEndingEventArgs sender)
{
//ModCore.log("Day ending now delete files!");
this.deleteFilesBeforeSave();
}
/// <summary>
/// Gets the unique character path string.
/// </summary>
/// <returns></returns>
public string getUniqueCharacterString()
{
return Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID;
}
/// <summary>
/// https://stackoverflow.com/questions/2742276/how-do-i-check-if-a-type-is-a-subtype-or-the-type-of-an-object
/// </summary>
/// <param name="potentialBase"></param>
/// <param name="potentialDescendant"></param>
/// <returns></returns>
public bool IsSameOrSubclass(Type potentialBase, Type potentialDescendant)
{
return potentialDescendant.IsSubclassOf(potentialBase)
|| potentialDescendant == potentialBase;
}
public bool IsSubclass(Type potentialBase, Type potentialDescendant)
{
return potentialDescendant.IsSubclassOf(potentialBase);
}
}
}