174 lines
6.4 KiB
C#
174 lines
6.4 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley.BellsAndWhistles;
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using StardewValley.Menus;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Omegasis.SaveAnywhere.Framework
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{
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/// <summary>A marker subclass to detect when a custom save is in progress.</summary>
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internal class NewSaveGameMenu : IClickableMenu {
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private int completePause = -1;
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private int margin = 500;
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private StringBuilder _stringBuilder = new StringBuilder();
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private float _ellipsisDelay = 0.5f;
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private IEnumerator<int> loader;
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public bool quit;
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public bool hasDrawn;
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private SparklingText saveText;
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private int _ellipsisCount;
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public NewSaveGameMenu()
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{
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this.saveText = new SparklingText(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:SaveGameMenu.cs.11378"), Color.LimeGreen, new Color((int)(Color.Black.R * (1.0 / 1000.0)),(int)( Color.Black.G * (1.0 / 1000.0)),(int)( Color.Black.B * (1.0 / 1000.0)),255), false, 0.1, 1500, 32, 500);
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}
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public override void receiveRightClick(int x, int y, bool playSound = true)
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{
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}
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public void complete()
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{
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Game1.playSound("money");
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this.completePause = 1500;
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this.loader = (IEnumerator<int>)null;
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Game1.game1.IsSaving = false;
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}
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public override void update(GameTime time)
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{
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if (this.quit)
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return;
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base.update(time);
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if (Game1.client != null && Game1.client.timedOut)
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{
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this.quit = true;
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if (!Game1.activeClickableMenu.Equals((object)this))
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return;
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Game1.player.checkForLevelTenStatus();
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Game1.exitActiveMenu();
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}
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else
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{
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TimeSpan elapsedGameTime;
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if (this.loader != null)
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{
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this.loader.MoveNext();
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if (this.loader.Current >= 100)
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{
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int num = this.margin;
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elapsedGameTime = time.ElapsedGameTime;
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int milliseconds = elapsedGameTime.Milliseconds;
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this.margin = num - milliseconds;
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if (this.margin <= 0)
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this.complete();
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}
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double num1 = (double)this._ellipsisDelay;
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elapsedGameTime = time.ElapsedGameTime;
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double totalSeconds = elapsedGameTime.TotalSeconds;
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this._ellipsisDelay = (float)(num1 - totalSeconds);
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if ((double)this._ellipsisDelay <= 0.0)
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{
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this._ellipsisDelay = this._ellipsisDelay + 0.75f;
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this._ellipsisCount = this._ellipsisCount + 1;
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if (this._ellipsisCount > 3)
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this._ellipsisCount = 1;
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}
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}
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else if (this.hasDrawn && this.completePause == -1)
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{
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Game1.game1.IsSaving = true;
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if (Game1.IsMasterGame)
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{
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if (Game1.saveOnNewDay)
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{
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this.loader = SaveGame.Save();
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}
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else
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{
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this.margin = -1;
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this.complete();
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}
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}
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else
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{
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NewSaveGameMenu.saveClientOptions();
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this.complete();
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}
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}
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if (this.completePause < 0)
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return;
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int num2 = this.completePause;
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elapsedGameTime = time.ElapsedGameTime;
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int milliseconds1 = elapsedGameTime.Milliseconds;
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this.completePause = num2 - milliseconds1;
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this.saveText.update(time);
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if (this.completePause >= 0)
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return;
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this.quit = true;
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this.completePause = -9999;
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if (Game1.activeClickableMenu.Equals((object)this))
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{
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Game1.player.checkForLevelTenStatus();
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Game1.exitActiveMenu();
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}
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Game1.currentLocation.resetForPlayerEntry();
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}
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}
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private static void saveClientOptions()
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{
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StartupPreferences startupPreferences = new StartupPreferences();
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int num1 = 0;
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int num2 = 1;
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startupPreferences.loadPreferences(num1 != 0, num2 != 0);
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Options options = Game1.options;
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startupPreferences.clientOptions = options;
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int num3 = 0;
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startupPreferences.savePreferences(num3 != 0);
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}
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public override void draw(SpriteBatch b)
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{
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base.draw(b);
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Vector2 vector2 = Utility.makeSafe(new Vector2(64f, (float)(Game1.viewport.Height - 64)), new Vector2(64f, 64f));
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if (this.completePause >= 0)
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{
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if (Game1.saveOnNewDay)
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this.saveText.draw(b, vector2);
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}
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else if (this.margin < 0 || Game1.IsClient)
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{
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this._stringBuilder.Clear();
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for (int index = 0; index < this._ellipsisCount; ++index)
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this._stringBuilder.Append(".");
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b.DrawString(Game1.dialogueFont, this._stringBuilder, vector2, Color.White);
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}
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else
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{
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this._stringBuilder.Clear();
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this._stringBuilder.Append(Game1.content.LoadString("Strings\\StringsFromCSFiles:SaveGameMenu.cs.11381"));
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for (int index = 0; index < this._ellipsisCount; ++index)
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this._stringBuilder.Append(".");
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b.DrawString(Game1.dialogueFont, this._stringBuilder, vector2, Color.White);
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}
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this.hasDrawn = true;
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}
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public void Dispose()
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{
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Game1.game1.IsSaving = false;
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}
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}
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}
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