Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects/MultiTiledComponent.cs

842 lines
37 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
using PyTK.CustomElementHandler;
using Revitalize.Framework.Energy;
using Revitalize.Framework.Managers;
using Revitalize.Framework.Utilities;
using StardewValley;
using StardewValley.Objects;
namespace Revitalize.Framework.Objects
{
public class MultiTiledComponent : CustomObject,ISaveElement
{
[JsonIgnore]
public override string ItemInfo
{
get
{
string info = Revitalize.ModCore.Serializer.ToJSONString(this.info);
string guidStr = this.guid.ToString();
string pyTkData = ModCore.Serializer.ToJSONString(this.data);
string offsetKey = this.offsetKey != null ? ModCore.Serializer.ToJSONString(this.offsetKey) : "";
string container=this.containerObject!=null? this.containerObject.guid.ToString():"";
return info+ "<" +guidStr+"<"+pyTkData+"<"+offsetKey+"<"+container;
}
set
{
if (string.IsNullOrEmpty(value)) return;
string[] data = value.Split('<');
string infoString = data[0];
string guidString = data[1];
string pyTKData = data[2];
string offsetVec = data[3];
string containerObject = data[4];
this.info = (BasicItemInformation)Revitalize.ModCore.Serializer.DeserializeFromJSONString(infoString, typeof(BasicItemInformation));
this.data = Revitalize.ModCore.Serializer.DeserializeFromJSONString<CustomObjectData>(pyTKData);
if (string.IsNullOrEmpty(offsetVec)) return;
if (string.IsNullOrEmpty(containerObject)) return;
this.offsetKey = ModCore.Serializer.DeserializeFromJSONString<Vector2>(offsetVec);
Guid oldGuid = this.guid;
this.guid = Guid.Parse(guidString);
if (ModCore.CustomObjects.ContainsKey(this.guid))
{
//ModCore.log("Update item with guid: " + this.guid);
ModCore.CustomObjects[this.guid] = this;
}
else
{
//ModCore.log("Add in new guid: " + this.guid);
ModCore.CustomObjects.Add(this.guid, this);
}
if (this.containerObject == null)
{
//ModCore.log(containerObject);
Guid containerGuid = Guid.Parse(containerObject);
if (ModCore.CustomObjects.ContainsKey(containerGuid))
{
this.containerObject = (MultiTiledObject)ModCore.CustomObjects[containerGuid];
this.containerObject.removeComponent(this.offsetKey);
this.containerObject.addComponent(this.offsetKey, this);
//ModCore.log("Set container object from existing object!");
}
else
{
//ModCore.log("Container hasn't been synced???");
MultiplayerUtilities.RequestGuidObject(containerGuid);
MultiplayerUtilities.RequestGuidObject_Tile(this.guid);
}
}
else
{
this.containerObject.updateInfo();
}
if (ModCore.CustomObjects.ContainsKey(oldGuid) && ModCore.CustomObjects.ContainsKey(this.guid))
{
if (ModCore.CustomObjects[oldGuid] == ModCore.CustomObjects[this.guid] && oldGuid != this.guid)
{
//ModCore.CustomObjects.Remove(oldGuid);
}
}
}
}
public MultiTiledObject containerObject;
public Vector2 offsetKey;
public MultiTiledComponent() { }
public MultiTiledComponent(CustomObjectData PyTKData,BasicItemInformation info) : base(PyTKData,info) { }
public MultiTiledComponent(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation,MultiTiledObject obj=null) : base(PyTKData,info, TileLocation) {
this.containerObject = obj;
}
public MultiTiledComponent(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation,Vector2 offsetKey ,MultiTiledObject obj = null) : base(PyTKData,info, TileLocation) {
this.offsetKey = offsetKey;
this.containerObject = obj;
}
public override void updateWhenCurrentLocation(GameTime time, GameLocation environment)
{
base.updateWhenCurrentLocation(time, environment);
}
public override bool isPassable()
{
return this.info.ignoreBoundingBox || Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject;
}
public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
{
//ModCore.log("Checking for a clicky click???");
return base.checkForAction(who, justCheckingForActivity);
}
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
return base.canBePlacedHere(l, tile);
}
public override bool clicked(Farmer who)
{
//ModCore.log("Clicked a multiTiledComponent!");
if (ModCore.playerInfo.justPlacedACustomObject == true) return false;
if (PlayerUtilities.CanPlayerInventoryReceiveThisItem(this.containerObject)) {
this.containerObject.pickUp(who);
}
else
{
return false;
}
return true;
//return base.clicked(who);
}
public override bool rightClicked(Farmer who)
{
if (this.location == null)
this.location = Game1.player.currentLocation;
//ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
return true;
}
public override void performRemoveAction(Vector2 tileLocation, GameLocation environment)
{
this.location = null;
base.performRemoveAction(this.TileLocation, environment);
}
public virtual void removeFromLocation(GameLocation location, Vector2 offset)
{
this.cleanUpLights();
location.removeObject(this.TileLocation, false);
this.location = null;
//this.performRemoveAction(this.TileLocation,location);
}
public virtual void cleanUpLights()
{
if (this.info.lightManager != null) this.info.lightManager.removeForCleanUp(this.location);
}
/// <summary>Places an object down.</summary>
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
this.updateInfo();
this.updateDrawPosition(x, y);
this.location = location;
if (this.location == null) this.location = Game1.player.currentLocation;
this.TileLocation = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize));
//ModCore.log("TileLocation: " + this.TileLocation);
/*
return base.placementAction(location, x, y, who);
*/
//this.updateLightManager();
this.performDropDownAction(who);
location.objects.Add(this.TileLocation, this);
if(this.getBoundingBox(this.TileLocation).Width==0&& this.getBoundingBox(this.TileLocation).Height == 0)
{
this.boundingBox.Value = new Rectangle(this.boundingBox.X, this.boundingBox.Y, Game1.tileSize, Game1.tileSize);
}
//ModCore.log(this.getBoundingBox(this.TileLocation));
return true;
}
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
{
this.updateInfo();
if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
if (drawStackNumber && this.Quality > 0)
{
float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
}
spriteBatch.Draw(this.displayTexture, location, new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), scaleSize, SpriteEffects.None, layerDepth);
}
public override Item getOne()
{
MultiTiledComponent component = new MultiTiledComponent(this.data,this.info.Copy(), this.TileLocation,this.offsetKey,this.containerObject);
return component;
}
public override object getReplacement()
{
return base.getReplacement();
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
MultiTiledComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledComponent>( additionalSaveData["GUID"]);
if (self == null)
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledObject>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], (MultiTiledObject)obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
}
return (ICustomObject)self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string,string> saveData= base.getAdditionalSaveData();
saveData.Add("ParentID", this.containerObject.info.id);
saveData.Add("offsetKeyX", this.offsetKey.X.ToString());
saveData.Add("offsetKeyY", this.offsetKey.Y.ToString());
string saveLocation = "";
if (this.location == null)
{
//Revitalize.ModCore.log("WHY IS LOCTION NULL???");
saveLocation = "";
}
else
{
if (!string.IsNullOrEmpty(this.location.uniqueName.Value)) saveLocation = this.location.uniqueName.Value;
else
{
saveLocation = this.location.Name;
}
}
saveData.Add("GameLocationName", saveLocation);
saveData.Add("Rotation", ((int)this.info.facingDirection).ToString());
saveData.Add("ParentGUID", this.containerObject.guid.ToString());
saveData.Add("GUID", this.guid.ToString());
if (this.containerObject.childrenGuids.ContainsKey(this.offsetKey))
{
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
}
this.containerObject.getAdditionalSaveData();
return saveData;
}
protected string recreateParentId(string id)
{
StringBuilder b = new StringBuilder();
string[] splits = id.Split('.');
for(int i = 0; i < splits.Length - 1; i++)
{
b.Append(splits[i]);
if (i == splits.Length - 2) continue;
b.Append(".");
}
return b.ToString();
}
/// <summary>What happens when the object is drawn at a tile location.</summary>
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
{
this.updateInfo();
if (this.info.ignoreBoundingBox == true)
{
x *= -1;
y *= -1;
}
if (this.info == null)
{
Revitalize.ModCore.log("info is null");
if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
}
if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
//The actual planter box being drawn.
if (this.animationManager == null)
{
if (this.animationManager.getExtendedTexture() == null)
ModCore.ModMonitor.Log("Tex Extended is null???");
spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
}
else
{
//Log.AsyncC("Animation Manager is working!");
float addedDepth = 0;
if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
{
addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
if (this.info.ignoreBoundingBox) addedDepth+=1.5f;
}
else if (this.info.ignoreBoundingBox)
{
addedDepth += 1.0f;
}
this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f)+.00001f);
try
{
this.animationManager.tickAnimation();
// Log.AsyncC("Tick animation");
}
catch (Exception err)
{
ModCore.ModMonitor.Log(err.ToString());
}
}
// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
}
public override void drawFullyInMenu(SpriteBatch spriteBatch, Vector2 objectPosition, float Depth)
{
this.updateInfo();
if (this.animationManager == null)
{
Revitalize.ModCore.log("Animation Manager Null");
}
if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, this.info.DrawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Depth);
//base.drawWhenHeld(spriteBatch, objectPosition, f);
}
public override void updateInfo()
{
if (this.info == null || this.containerObject==null)
{
this.ItemInfo = this.text;
//ModCore.log("Updated item info!");
return;
}
if (this.requiresUpdate())
{
//this.ItemInfo = this.text;
this.text = this.ItemInfo;
this.info.cleanAfterUpdate();
MultiplayerUtilities.RequestUpdateSync(this.guid);
}
}
/// <summary>
/// Gets a list of neighboring tiled objects that produce or transfer energy. This should be used for machines/objects that consume or transfer energy
/// </summary>
/// <returns></returns>
protected virtual List<MultiTiledComponent> GetNeighboringOutputEnergySources()
{
Vector2 tileLocation = this.TileLocation;
List<MultiTiledComponent> customObjects = new List<MultiTiledComponent>();
if (this.location != null)
{
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
if (i == j || i == (-j)) continue;
Vector2 neighborTile = tileLocation + new Vector2(i, j);
if (this.location.isObjectAtTile((int)neighborTile.X, (int)neighborTile.Y))
{
StardewValley.Object obj = this.location.getObjectAtTile((int)neighborTile.X, (int)neighborTile.Y);
if (obj is MultiTiledComponent)
{
if ((obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Produces || (obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Transfers || (obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Storage)
{
customObjects.Add((MultiTiledComponent)obj);
}
}
else continue;
}
}
}
}
return customObjects;
}
/// <summary>
/// Gets a list of neighboring tiled objects that consume or transfer energy. This should be used for machines/objects that produce or transfer energy
/// </summary>
/// <returns></returns>
protected virtual List<MultiTiledComponent> GetNeighboringInputEnergySources()
{
Vector2 tileLocation = this.TileLocation;
List<MultiTiledComponent> customObjects = new List<MultiTiledComponent>();
if (this.location != null)
{
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
if (i == j || i == (-j)) continue;
Vector2 neighborTile = tileLocation + new Vector2(i, j);
if (this.location.isObjectAtTile((int)neighborTile.X, (int)neighborTile.Y))
{
StardewValley.Object obj = this.location.getObjectAtTile((int)neighborTile.X, (int)neighborTile.Y);
if (obj is MultiTiledComponent)
{
if ((obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Consumes || (obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Transfers || (obj as MultiTiledComponent).GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Storage)
{
customObjects.Add((MultiTiledComponent)obj);
}
}
else continue;
}
}
}
}
return customObjects;
}
/// <summary>
/// Gets the appropriate energy neighbors to move energy around from/to.
/// </summary>
/// <returns></returns>
protected virtual List<MultiTiledComponent> getAppropriateEnergyNeighbors()
{
if (this.GetEnergyManager().consumesEnergy)
{
return this.GetNeighboringOutputEnergySources();
}
else if (this.GetEnergyManager().producesEnergy)
{
return this.GetNeighboringInputEnergySources();
}
else if (this.GetEnergyManager().transfersEnergy)
{
List<MultiTiledComponent> objs = new List<MultiTiledComponent>();
objs.AddRange(this.GetNeighboringInputEnergySources());
objs.AddRange(this.GetNeighboringOutputEnergySources());
return objs;
}
return new List<MultiTiledComponent>();
}
/// <summary>
/// Gets all of the energy nodes in a network that are either producers or is storage.
/// </summary>
/// <returns></returns>
protected virtual List<MultiTiledObject> EnergyGraphSearchSources()
{
List<MultiTiledObject> energySources = new List<MultiTiledObject>();
List<MultiTiledComponent> searchedComponents = new List<MultiTiledComponent>();
List<MultiTiledComponent> entitiesToSearch = new List<MultiTiledComponent>();
entitiesToSearch.AddRange(this.getAppropriateEnergyNeighbors());
searchedComponents.Add(this);
while (entitiesToSearch.Count > 0)
{
MultiTiledComponent searchComponent = entitiesToSearch[0];
entitiesToSearch.Remove(searchComponent);
if (searchedComponents.Contains(searchComponent))
{
continue;
}
else
{
searchedComponents.Add(searchComponent);
entitiesToSearch.AddRange(searchComponent.getAppropriateEnergyNeighbors());
if (searchComponent.containerObject.info.EnergyManager.energyInteractionType == Enums.EnergyInteractionType.Produces || searchComponent.containerObject.info.EnergyManager.energyInteractionType == Enums.EnergyInteractionType.Storage)
{
energySources.Add(searchComponent.containerObject);
}
}
}
return energySources;
}
/// <summary>
/// Gets all of the energy nodes in a network that are either consumers or storage. This should ALWAYS be ran after EnergyGraphSearchSources
/// </summary>
/// <returns></returns>
protected virtual List<MultiTiledObject> EnergyGraphSearchConsumers()
{
List<MultiTiledObject> energySources = new List<MultiTiledObject>();
List<MultiTiledComponent> searchedComponents = new List<MultiTiledComponent>();
List<MultiTiledComponent> entitiesToSearch = new List<MultiTiledComponent>();
entitiesToSearch.AddRange(this.getAppropriateEnergyNeighbors());
searchedComponents.Add(this);
while (entitiesToSearch.Count > 0)
{
MultiTiledComponent searchComponent = entitiesToSearch[0];
entitiesToSearch.Remove(searchComponent);
if (searchedComponents.Contains(searchComponent))
{
continue;
}
else
{
searchedComponents.Add(searchComponent);
entitiesToSearch.AddRange(searchComponent.getAppropriateEnergyNeighbors());
if (searchComponent.containerObject.info.EnergyManager.energyInteractionType == Enums.EnergyInteractionType.Consumes || searchComponent.containerObject.info.EnergyManager.energyInteractionType == Enums.EnergyInteractionType.Storage)
{
energySources.Add(searchComponent.containerObject);
}
}
}
return energySources;
}
/// <summary>
/// Gets all nodes in a connected energy network and tries to drain the necessary amount of energy from the network.
/// </summary>
public void drainEnergyFromNetwork()
{
//Machines that consume should ALWAYS try to drain energy from a network first.
//Then producers should always try to store energy to a network.
//Storage should never try to push or pull energy from a network as consumers will pull from storage and producers will push to storage.
//Transfer nodes are used just to connect the network.
List<MultiTiledObject> energySources = this.EnergyGraphSearchSources();
int index = 0;
for(int i = 0; i < energySources.Count; i++)
{
this.GetEnergyManager().transferEnergyFromAnother(energySources[i].GetEnergyManager(), this.GetEnergyManager().capacityRemaining);
if (this.GetEnergyManager().hasMaxEnergy) break;
}
}
public void drainEnergyFromNetwork(List<MultiTiledObject> energySources)
{
int index = 0;
for (int i = 0; i < energySources.Count; i++)
{
this.GetEnergyManager().transferEnergyFromAnother(energySources[i].GetEnergyManager(), this.GetEnergyManager().capacityRemaining);
if (this.GetEnergyManager().hasMaxEnergy) break;
}
}
/// <summary>
/// Gets all of the nodes in a connected energy network and tries to store the necessary amount of energy from the network.
/// </summary>
public void storeEnergyToNetwork()
{
List<MultiTiledObject> energySources = this.EnergyGraphSearchConsumers();
int index = 0;
for (int i = 0; i < energySources.Count; i++)
{
this.GetEnergyManager().transferEnergyToAnother(energySources[i].GetEnergyManager(), this.GetEnergyManager().capacityRemaining);
if (this.GetEnergyManager().hasEnergy==false) break;
}
}
public void storeEnergyToNetwork(List<MultiTiledObject> energySources)
{
int index = 0;
for (int i = 0; i < energySources.Count; i++)
{
this.GetEnergyManager().transferEnergyToAnother(energySources[i].GetEnergyManager(), this.GetEnergyManager().capacityRemaining);
if (this.GetEnergyManager().hasEnergy==false) break;
}
}
public override ref EnergyManager GetEnergyManager()
{
if (this.info == null || this.containerObject == null)
{
this.updateInfo();
if (this.containerObject == null) return ref this.info.EnergyManager;
return ref this.containerObject.info.EnergyManager;
}
return ref this.containerObject.info.EnergyManager;
}
public override void SetEnergyManager(ref EnergyManager Manager)
{
this.info.EnergyManager = Manager;
}
public override ref InventoryManager GetInventoryManager()
{
if (this.info == null || this.containerObject == null)
{
this.updateInfo();
if (this.containerObject == null)
{
return ref this.info.inventory;
}
return ref this.containerObject.info.inventory;
}
return ref this.containerObject.info.inventory;
}
public override void SetInventoryManager(InventoryManager Manager)
{
this.info.inventory = Manager;
this.containerObject.info.inventory = Manager;
}
public override ref FluidManagerV2 GetFluidManager()
{
if (this.info == null || this.containerObject == null)
{
this.updateInfo();
if (this.containerObject == null) return ref this.info.fluidManager;
return ref this.containerObject.info.fluidManager;
}
return ref this.containerObject.info.fluidManager;
}
public override void SetFluidManager(FluidManagerV2 FluidManager)
{
this.info.fluidManager = FluidManager;
}
/// <summary>
/// Gets corresponding neighbor objects that can interact with fluid.
/// </summary>
/// <returns></returns>
protected virtual List<MultiTiledComponent> GetNeighboringFluidManagers()
{
Vector2 tileLocation = this.TileLocation;
List<MultiTiledComponent> customObjects = new List<MultiTiledComponent>();
if (this.location != null)
{
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
if (i == j || i == (-j)) continue;
Vector2 neighborTile = tileLocation + new Vector2(i, j);
if (this.location.isObjectAtTile((int)neighborTile.X, (int)neighborTile.Y))
{
StardewValley.Object obj = this.location.getObjectAtTile((int)neighborTile.X, (int)neighborTile.Y);
if (obj is MultiTiledComponent)
{
if ((obj as MultiTiledComponent).GetFluidManager().InteractsWithFluids)
{
customObjects.Add((MultiTiledComponent)obj);
}
}
else continue;
}
}
}
}
return customObjects;
}
/// <summary>
/// Searches a network of fluid managers to see if any of these fluid managers have an output tank with the corresponding fluid.
/// </summary>
/// <param name="L"></param>
/// <returns></returns>
protected virtual List<MultiTiledObject> FluidGraphSearchForFluidFromOutputTanks(Fluid L)
{
List<MultiTiledObject> fluidSources = new List<MultiTiledObject>();
List<MultiTiledComponent> searchedComponents = new List<MultiTiledComponent>();
List<MultiTiledComponent> entitiesToSearch = new List<MultiTiledComponent>();
entitiesToSearch.AddRange(this.GetNeighboringFluidManagers());
searchedComponents.Add(this);
while (entitiesToSearch.Count > 0)
{
MultiTiledComponent searchComponent = entitiesToSearch[0];
entitiesToSearch.Remove(searchComponent);
if (searchedComponents.Contains(searchComponent))
{
continue;
}
else
{
searchedComponents.Add(searchComponent);
entitiesToSearch.AddRange(searchComponent.GetNeighboringFluidManagers());
if (searchComponent.containerObject.info.fluidManager.doesThisOutputTankContainThisFluid(L))
{
fluidSources.Add(searchComponent.containerObject);
}
}
}
return fluidSources;
}
protected virtual List<MultiTiledObject> FluidGraphSearchInputTanksThatCanAcceptThisFluid(Fluid L)
{
List<MultiTiledObject> fluidSources = new List<MultiTiledObject>();
List<MultiTiledComponent> searchedComponents = new List<MultiTiledComponent>();
List<MultiTiledComponent> entitiesToSearch = new List<MultiTiledComponent>();
entitiesToSearch.AddRange(this.GetNeighboringFluidManagers());
searchedComponents.Add(this);
while (entitiesToSearch.Count > 0)
{
MultiTiledComponent searchComponent = entitiesToSearch[0];
entitiesToSearch.Remove(searchComponent);
if (searchedComponents.Contains(searchComponent))
{
continue;
}
else
{
searchedComponents.Add(searchComponent);
entitiesToSearch.AddRange(searchComponent.GetNeighboringFluidManagers());
if (searchComponent.containerObject.info.fluidManager.canRecieveThisFluid(L))
{
fluidSources.Add(searchComponent.containerObject);
}
}
}
return fluidSources;
}
/// <summary>
/// Searches for output tanks that have the corresponding fluid and tries to drain from them.
/// </summary>
/// <param name="L"></param>
public void pullFluidFromNetworkOutputs(Fluid L)
{
List<MultiTiledObject> energySources = this.FluidGraphSearchForFluidFromOutputTanks(L);
int index = 0;
for (int i = 0; i < energySources.Count; i++)
{
FluidManagerV2 other = energySources[i].GetFluidManager();
other.outputFluidToOtherSources(this.GetFluidManager());
if (this.GetFluidManager().canRecieveThisFluid(L)==false) break; //Since we already check for valid tanks this will basically check again to see if the tanks are full.
}
}
/// <summary>
/// Searches for output tanks that have the corresponding fluid and tries to drain from them.
/// </summary>
/// <param name="L"></param>
/// <param name="FluidSources"></param>
public void pullFluidFromNetworkOutputs(List<MultiTiledObject> FluidSources,Fluid L)
{
List<MultiTiledObject> energySources = FluidSources;
int index = 0;
for (int i = 0; i < energySources.Count; i++)
{
FluidManagerV2 other = energySources[i].GetFluidManager();
other.outputFluidToOtherSources(this.GetFluidManager());
if (this.GetFluidManager().canRecieveThisFluid(L) == false) break; //Since we already check for valid tanks this will basically check again to see if the tanks are full.
}
}
public override bool requiresUpdate()
{
if (this.info.requiresSyncUpdate() || this.containerObject.info.requiresSyncUpdate())
{
return true;
}
else
{
return false;
}
}
}
}