Stardew_Valley_Mods/GeneralMods/StardustCore
JoshuaNavarro 0d373b5d83 Probably going to quit. Multiplayer can't sync inventories effectively so what's the point? 2019-09-22 00:18:48 -07:00
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Animations Probably going to quit. Multiplayer can't sync inventories effectively so what's the point? 2019-09-22 00:18:48 -07:00
Content Made multi tile objects that can be used in the future for things like machines and more furniture. Bigger things here we come. Need to edit sme click functionality however. 2018-06-13 02:36:52 -07:00
Enums apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
IlluminateFramework apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Math apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Menus Organization+ modularity with pages for inventory menu. 2019-07-24 14:16:04 -07:00
Properties Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work. 2017-09-05 04:13:42 -07:00
UIUtilities Fixed crafting menu multi tiled objects not displaying. 2019-09-11 22:48:38 -07:00
ModConfig.cs apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
ModCore.cs MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
StardustCore.csproj Organization+ modularity with pages for inventory menu. 2019-07-24 14:16:04 -07:00
StaticClass.cs apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
manifest.json MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00