696 lines
27 KiB
C#
696 lines
27 KiB
C#
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using Microsoft.Xna.Framework;
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using Netcode;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Characters;
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using StardewValley.Locations;
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using StardewValley.Objects;
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using StardewValley.TerrainFeatures;
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using StardewValley.Tools;
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using StardustCore;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using xTile.Dimensions;
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namespace StardustCore
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{
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public class Utilities
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{
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public static List<CoreObject> masterRemovalList = new List<CoreObject>();
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public static string getShortenedDirectory(string modName,string path)
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{
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string lol = (string)path.Clone();
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string[] spliter = lol.Split(new string[] { modName }, StringSplitOptions.None);
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return spliter[1];
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}
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public static string getRelativeDirectory(string modName,string path)
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{
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string s = getShortenedDirectory(modName,path);
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return s.Remove(0, 1);
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}
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public static string getRelativeDiretory(IModHelper modHelper, string path)
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{
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string s = getShortenedDirectory(modHelper, path);
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return s.Remove(0, 1);
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}
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public static string getShortenedDirectory(IModHelper modHelper, string path)
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{
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string lol = (string)path.Clone();
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string[] spliter = lol.Split(new string[] { modHelper.DirectoryPath }, StringSplitOptions.None);
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return spliter[1];
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}
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public static int sellToStorePrice(CoreObject c)
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{
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return (int)((double)c.Price * (1.0 + (double)c.Quality * 0.25));
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}
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/// <summary>
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/// Returns an absolute path past the mod's directory.
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/// </summary>
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/// <param name="absolutePath"></param>
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/// <returns></returns>
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public static string getRelativePath(string absolutePath)
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{
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var ok= absolutePath.Split(new string[] { "StardustCore" }, StringSplitOptions.None);
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return ok.ElementAt(1);
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}
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/// <summary>
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/// Create some object debris at my game location.
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/// </summary>
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/// <param name="objectIndex"></param>
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/// <param name="xTile"></param>
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/// <param name="yTile"></param>
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/// <param name="groundLevel"></param>
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/// <param name="itemQuality"></param>
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/// <param name="velocityMultiplyer"></param>
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/// <param name="location"></param>
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public static void createObjectDebris(int objectIndex, int xTile, int yTile, int groundLevel = -1, int itemQuality = 0, float velocityMultiplyer = 1f, GameLocation location = null)
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{
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if (location == null)
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location = Game1.currentLocation;
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Debris debris = new Debris(objectIndex, new Vector2((float)(xTile * 64 + 32), (float)(yTile * 64 + 32)), new Vector2((float)Game1.player.getStandingX(), (float)Game1.player.getStandingY()))
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{
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itemQuality = itemQuality
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};
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foreach (Chunk chunk in (IEnumerable<Chunk>)debris.Chunks)
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{
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chunk.xVelocity.Value *= (float)(double)velocityMultiplyer;
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chunk.yVelocity.Value *= (float)(double)velocityMultiplyer;
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}
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if (groundLevel != -1)
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debris.chunkFinalYLevel = groundLevel;
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location.debris.Add(debris);
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}
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/// <summary>
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/// Place a core object into a game location.
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/// </summary>
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/// <param name="cObj"></param>
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/// <param name="location"></param>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="s"></param>
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/// <param name="who"></param>
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/// <param name="playSound"></param>
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/// <returns></returns>
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public static bool placementAction(CoreObject cObj, GameLocation location, int x, int y,Serialization.SerializationManager s, StardewValley.Farmer who = null, bool playSound = true)
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{
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Vector2 vector = new Vector2((float)(x / Game1.tileSize), (float)(y / Game1.tileSize));
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// cObj.health = 10;
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if (who != null)
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{
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if (cObj == null)
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{
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StardustCore.ModCore.ModMonitor.Log("WHY IS MY COMPONENT NULL???");
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}
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cObj.owner.Value = who.UniqueMultiplayerID;
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}
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else
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{
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cObj.owner.Value = Game1.player.UniqueMultiplayerID;
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}
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int num = cObj.ParentSheetIndex;
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if (num <= 130)
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{
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if (num == 71)
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{
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if (location is MineShaft)
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{
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if ((location as MineShaft).mineLevel != 120 && (location as MineShaft).recursiveTryToCreateLadderDown(vector, "hoeHit", 16))
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{
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return true;
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}
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Game1.showRedMessage("Unsuitable Location");
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}
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return false;
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}
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if (num == 130)
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{
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if (location.objects.ContainsKey(vector) || Game1.currentLocation is MineShaft)
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{
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Game1.showRedMessage("Unsuitable Location");
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return false;
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}
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location.objects.Add(vector, new Chest(true)
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{
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shakeTimer = 50
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});
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Game1.playSound("axe");
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return true;
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}
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}
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else
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{
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switch (num)
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{
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case 143:
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case 144:
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case 145:
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case 146:
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case 147:
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case 148:
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case 149:
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case 150:
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case 151:
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if (location.objects.ContainsKey(vector))
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{
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return false;
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}
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new Torch(vector, cObj.ParentSheetIndex, true)
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{
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shakeTimer = 25
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}.placementAction(location, x, y, who);
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return true;
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default:
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if (num == 163)
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{
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location.objects.Add(vector, new Cask(vector));
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Game1.playSound("hammer");
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}
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break;
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}
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}
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if (cObj.name.Equals("Tapper"))
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{
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if (location.terrainFeatures.ContainsKey(vector) && location.terrainFeatures[vector] is Tree && (location.terrainFeatures[vector] as Tree).growthStage.Value >= 5 && !(location.terrainFeatures[vector] as Tree).stump.Value && !location.objects.ContainsKey(vector))
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{
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cObj.TileLocation = vector;
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location.objects.Add(vector, cObj);
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int treeType = (location.terrainFeatures[vector] as Tree).treeType.Value;
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(location.terrainFeatures[vector] as Tree).tapped.Value = true;
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switch (treeType)
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{
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case 1:
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cObj.heldObject.Value = new StardewValley.Object(725, 1, false, -1, 0);
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cObj.MinutesUntilReady = 13000 - Game1.timeOfDay;
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break;
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case 2:
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cObj.heldObject.Value = new StardewValley.Object(724, 1, false, -1, 0);
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cObj.MinutesUntilReady = 16000 - Game1.timeOfDay;
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break;
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case 3:
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cObj.heldObject.Value = new StardewValley.Object(726, 1, false, -1, 0);
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cObj.MinutesUntilReady = 10000 - Game1.timeOfDay;
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break;
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case 7:
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cObj.heldObject.Value = new StardewValley.Object(420, 1, false, -1, 0);
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cObj.MinutesUntilReady = 3000 - Game1.timeOfDay;
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if (!Game1.currentSeason.Equals("fall"))
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{
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cObj.heldObject.Value = new StardewValley.Object(404, 1, false, -1, 0);
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cObj.MinutesUntilReady = 6000 - Game1.timeOfDay;
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}
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break;
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}
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Game1.playSound("axe");
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return true;
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}
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return false;
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}
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else if (cObj.name.Contains("Sapling"))
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{
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Vector2 key = default(Vector2);
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for (int i = x / Game1.tileSize - 2; i <= x / Game1.tileSize + 2; i++)
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{
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for (int j = y / Game1.tileSize - 2; j <= y / Game1.tileSize + 2; j++)
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{
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key.X = (float)i;
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key.Y = (float)j;
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if (location.terrainFeatures.ContainsKey(key) && (location.terrainFeatures[key] is Tree || location.terrainFeatures[key] is FruitTree))
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{
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Game1.showRedMessage("Too close to another tree");
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return false;
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}
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}
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}
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if (location.terrainFeatures.ContainsKey(vector))
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{
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if (!(location.terrainFeatures[vector] is HoeDirt) || (location.terrainFeatures[vector] as HoeDirt).crop != null)
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{
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return false;
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}
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location.terrainFeatures.Remove(vector);
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}
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if (location is Farm && (location.doesTileHaveProperty((int)vector.X, (int)vector.Y, "Diggable", "Back") != null || location.doesTileHavePropertyNoNull((int)vector.X, (int)vector.Y, "Type", "Back").Equals("Grass")))
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{
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Game1.playSound("dirtyHit");
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DelayedAction.playSoundAfterDelay("coin", 100);
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location.terrainFeatures.Add(vector, new FruitTree(cObj.ParentSheetIndex));
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return true;
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}
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Game1.showRedMessage("Can't be planted here.");
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return false;
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}
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else
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{
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//Game1.showRedMessage("STEP 1");
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if (cObj.Category == -74)
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{
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return true;
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}
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if (!cObj.performDropDownAction(who))
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{
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CoreObject @object = cObj;
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@object.shakeTimer = 50;
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@object.TileLocation = vector;
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@object.performDropDownAction(who);
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if (location.objects.ContainsKey(vector))
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{
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if (location.objects[vector].ParentSheetIndex != cObj.ParentSheetIndex)
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{
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Game1.createItemDebris(location.objects[vector], vector * (float)Game1.tileSize, Game1.random.Next(4));
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location.objects[vector] = @object;
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}
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}
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else
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{
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// Game1.showRedMessage("STEP 2");
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//ModCore.ModMonitor.Log(vector.ToString());
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Vector2 newVec = new Vector2(vector.X, vector.Y);
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// cObj.boundingBox.Inflate(32, 32);
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location.objects.Add(newVec, cObj);
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}
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@object.initializeLightSource(vector);
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}
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if (playSound == true) Game1.playSound("woodyStep");
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else
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{
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ModCore.ModMonitor.Log("restoring item from file");
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}
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//Log.AsyncM("Placed and object");
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cObj.locationsName = location.Name;
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s.trackedObjectList.Add(cObj);
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return true;
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}
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}
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public static bool addItemToInventoryAndCleanTrackedList(CoreObject I,Serialization.SerializationManager s)
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{
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(I, false);
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s.trackedObjectList.Remove(I);
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return true;
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}
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else
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{
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Random random = new Random(129);
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int i = random.Next();
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i = i % 4;
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Vector2 v2 = new Vector2(Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
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Game1.createItemDebris(I, v2, i);
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return false;
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}
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}
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public static Microsoft.Xna.Framework.Rectangle parseRectFromJson(string s)
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{
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s = s.Replace('{', ' ');
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s = s.Replace('}', ' ');
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s = s.Replace('^', ' ');
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s = s.Replace(':', ' ');
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string[] parsed = s.Split(' ');
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foreach (var v in parsed)
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{
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//Log.AsyncY(v);
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}
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return new Microsoft.Xna.Framework.Rectangle(Convert.ToInt32(parsed[2]), Convert.ToInt32(parsed[4]), Convert.ToInt32(parsed[6]), Convert.ToInt32(parsed[8]));
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}
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/// <summary>
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/// Add an object to a list fo items.
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/// </summary>
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/// <param name="inventory"></param>
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/// <param name="I"></param>
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/// <returns></returns>
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public static bool addItemToOtherInventory(List<Item> inventory, Item I)
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{
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if (I == null) return false;
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if (isInventoryFull(inventory) == false)
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{
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if (inventory == null)
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{
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return false;
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}
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if (inventory.Count == 0)
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{
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inventory.Add(I);
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return true;
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}
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for (int i = 0; i < inventory.Capacity; i++)
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{
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// Log.AsyncC("OK????");
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foreach (var v in inventory)
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{
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if (inventory.Count == 0)
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{
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addItemToOtherInventory(inventory, I);
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return true;
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}
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if (v == null) continue;
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if (v.canStackWith(I))
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{
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v.addToStack(I.getStack());
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return true;
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}
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}
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}
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inventory.Add(I);
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return true;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Add an object to a netList of items.
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/// </summary>
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/// <param name="inventory"></param>
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/// <param name="I"></param>
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/// <returns></returns>
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public static bool addItemToOtherInventory(NetObjectList<Item> inventory, Item I)
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{
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if (I == null) return false;
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if (isInventoryFull(inventory) == false)
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{
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if (inventory == null)
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{
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return false;
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}
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if (inventory.Count == 0)
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{
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inventory.Add(I);
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return true;
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}
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for (int i = 0; i < inventory.Capacity; i++)
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{
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// Log.AsyncC("OK????");
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foreach (var v in inventory)
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{
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if (inventory.Count == 0)
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{
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addItemToOtherInventory(inventory, I);
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return true;
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}
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if (v == null) continue;
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if (v.canStackWith(I))
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{
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v.addToStack(I.getStack());
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return true;
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}
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}
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}
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inventory.Add(I);
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return true;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Checks whether or not the inventory list is full of items.
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/// </summary>
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/// <param name="inventory"></param>
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/// <param name="logInfo"></param>
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/// <returns></returns>
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public static bool isInventoryFull(List<Item> inventory, bool logInfo = false)
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{
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if (logInfo)
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{
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ModCore.ModMonitor.Log("size " + inventory.Count);
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ModCore.ModMonitor.Log("max " + inventory.Capacity);
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}
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if (inventory.Count == inventory.Capacity) return true;
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else return false;
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}
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/// <summary>
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/// Checks whether or not the net inventory list is full of items.
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/// </summary>
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/// <param name="inventory"></param>
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/// <param name="logInfo"></param>
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/// <returns></returns>
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public static bool isInventoryFull(NetObjectList<Item> inventory, bool logInfo = false)
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{
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if (logInfo)
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{
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ModCore.ModMonitor.Log("size " + inventory.Count);
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ModCore.ModMonitor.Log("max " + inventory.Capacity);
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}
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if (inventory.Count == inventory.Capacity) return true;
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else return false;
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}
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public static bool isWithinRange(int tileLength,Vector2 positionToCheck)
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{
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Vector2 v = Game1.player.getTileLocation();
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if (v.X < positionToCheck.X - tileLength || v.X > positionToCheck.X + tileLength) return false;
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if (v.Y < positionToCheck.Y - tileLength || v.Y > positionToCheck.Y + tileLength) return false;
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return true;
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}
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public static bool isWithinDirectionRange(int direction,int range, Vector2 positionToCheck)
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{
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Vector2 v = Game1.player.getTileLocation();
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if (direction==3 && (v.X >= positionToCheck.X - range)) return true; //face left
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if (direction==1 && (v.X <= positionToCheck.X + range)) return true; //face right
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if (direction==0 && (v.Y <= positionToCheck.Y + range)) return true; //face up
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if (direction==2 && (v.Y >= positionToCheck.Y - range)) return true; //face down
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return true;
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}
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/// <summary>
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/// Draws the green mouse cursor plus sign.
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/// </summary>
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public static void drawGreenPlus()
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{
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try
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{
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Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2(Game1.getMouseX() + 34, Game1.getMouseY() + 34), new Microsoft.Xna.Framework.Rectangle(0, 410, 17, 17), Color.White, 0, new Vector2(0, 0), 2f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);
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}
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catch(Exception e)
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{
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e.ToString();
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}
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}
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public static StardewValley.Object checkRadiusForObject(int radius, string name)
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{
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for (int x = -radius; x <= radius; x++)
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{
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for (int y = -radius; y <= radius; y++)
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{
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bool f = Game1.player.currentLocation.isObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
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if (f == false) continue;
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StardewValley.Object obj = Game1.player.currentLocation.getObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
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if (obj == null) continue;
|
|
if (obj.name == name)
|
|
{
|
|
return obj;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public static StardewValley.Object checkCardinalForObject(string name)
|
|
{
|
|
for (int x = -1; x <= 1; x++)
|
|
{
|
|
for (int y = -1; y <= 1; y++)
|
|
{
|
|
if (x == -1 && y == -1) continue; //upper left
|
|
if (x == -1 && y == 1) continue; //bottom left
|
|
if (x == 1 && y == -1) continue; //upper right
|
|
if (x == 1 && y == 1) continue; //bottom right
|
|
bool f = Game1.player.currentLocation.isObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
|
|
if (f == false) continue;
|
|
StardewValley.Object obj = Game1.player.currentLocation.getObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
|
|
if (obj == null) continue;
|
|
if (obj.name == name)
|
|
{
|
|
return obj;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public static void faceDirectionTowardsSomething(Vector2 tileLocation)
|
|
{
|
|
|
|
if (tileLocation.X < Game1.player.getTileX())
|
|
{
|
|
Game1.player.faceDirection(3);
|
|
}
|
|
else if (tileLocation.X > Game1.player.getTileX())
|
|
{
|
|
Game1.player.faceDirection(1);
|
|
}
|
|
else if (tileLocation.Y < Game1.player.getTileY())
|
|
{
|
|
Game1.player.faceDirection(0);
|
|
}
|
|
else if (tileLocation.Y > Game1.player.getTileY())
|
|
{
|
|
Game1.player.faceDirection(2);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a game location contains an object with the exact name passed in.
|
|
/// </summary>
|
|
/// <param name="location">The location to check.</param>
|
|
/// <param name="name">The name of the object to check.</param>
|
|
/// <returns></returns>
|
|
public static bool doesLocationContainObject(GameLocation location, string name)
|
|
{
|
|
foreach (KeyValuePair<Vector2, StardewValley.Object> v in location.objects.Pairs)
|
|
{
|
|
if (name == v.Value.name) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
public static KeyValuePair<Vector2,TerrainFeature> checkRadiusForTerrainFeature(int radius, Type terrainType)
|
|
{
|
|
for (int x = -radius; x <= radius; x++)
|
|
{
|
|
for (int y = -radius; y <= radius; y++)
|
|
{
|
|
Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y));
|
|
bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X,(int)pos.Y);
|
|
if (f == false) continue;
|
|
TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
|
|
if (t == null) continue;
|
|
if (t.GetType() == terrainType)
|
|
{
|
|
return new KeyValuePair<Vector2, TerrainFeature> (pos,t);
|
|
}
|
|
}
|
|
}
|
|
return new KeyValuePair<Vector2, TerrainFeature>(new Vector2(),null);
|
|
}
|
|
|
|
public static KeyValuePair<Vector2, TerrainFeature> checkCardinalForTerrainFeature(Type terrainType)
|
|
{
|
|
for (int x = -1; x <= 1; x++)
|
|
{
|
|
for (int y = -1; y <= 1; y++)
|
|
{
|
|
if (x == -1 && y == -1) continue; //upper left
|
|
if (x == -1 && y == 1) continue; //bottom left
|
|
if (x == 1 && y == -1) continue; //upper right
|
|
if (x == 1 && y == 1) continue; //bottom right
|
|
Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y));
|
|
bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X, (int)pos.Y);
|
|
if (f == false) continue;
|
|
TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
|
|
if (t == null) continue;
|
|
if (t.GetType() == terrainType)
|
|
{
|
|
return new KeyValuePair<Vector2, TerrainFeature>(pos, t);
|
|
}
|
|
}
|
|
}
|
|
return new KeyValuePair<Vector2, TerrainFeature>(new Vector2(), null);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Checks if the game location has this terrain feature.
|
|
/// </summary>
|
|
/// <param name="location">The game location to check.</param>
|
|
/// <param name="terrain">The terrain feature type to check if it exists at said location.</param>
|
|
/// <returns></returns>
|
|
public static bool doesLocationContainTerrainFeature(GameLocation location, Type terrain)
|
|
{
|
|
foreach (KeyValuePair<Vector2, StardewValley.TerrainFeatures.TerrainFeature> v in location.terrainFeatures.Pairs)
|
|
{
|
|
if (terrain == v.Value.GetType()) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get an item from the player's inventory.
|
|
/// </summary>
|
|
/// <param name="index">The index in the player's inventory of the item.</param>
|
|
/// <returns></returns>
|
|
public static Item getItemFromInventory(int index)
|
|
{
|
|
foreach(var v in Game1.player.Items)
|
|
{
|
|
if (v.ParentSheetIndex == index) return v;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get an item from the player's inventory.
|
|
/// </summary>
|
|
/// <param name="name">The name of the item in the player's inventory</param>
|
|
/// <returns></returns>
|
|
public static Item getItemFromInventory(string name)
|
|
{
|
|
foreach (var v in Game1.player.Items)
|
|
{
|
|
if (v.Name == name) return v;
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
}
|