517 lines
24 KiB
C#
517 lines
24 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework;
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using PyTK.Extensions;
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using PyTK.Types;
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using Revitalize.Framework;
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using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Environment;
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using Revitalize.Framework.Factories.Objects;
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using Revitalize.Framework.Illuminate;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Objects.Furniture;
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using Revitalize.Framework.Player;
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using Revitalize.Framework.Utilities;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Objects;
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using StardustCore.UIUtilities;
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using StardustCore.Animations;
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using StardewValley.Menus;
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using Revitalize.Framework.Objects.Extras;
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using Revitalize.Framework.Minigame.SeasideScrambleMinigame;
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using Revitalize.Framework.Objects.Items.Resources;
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using Revitalize.Framework.Hacks;
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namespace Revitalize
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{
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//Bugs:
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// -Chair tops cut off objects
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// -load content MUST be enabled for the table to be placed?????? WTF
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// TODO:
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/* Add in crafting menu.
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* Add in crafting table.
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* Find way to hack vanilla furnace for more recipes.
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*
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*
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// -Make this mod able to load content packs for easier future modding
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//
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// -Multiple Lights On Object
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// -Illumination Colors
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// Furniture:
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// -rugs (done, needs factory info/sprite)
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// -tables (done)
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// -lamps (done)
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// -chairs (done)
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// -benches (done but needs factory info/sprite)
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// -dressers/other storage containers (Done!)
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// -fun interactables
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// -Arcade machines
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// -More crafting tables
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// -Baths (see chairs but swimming)
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//
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// -Machines
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// !=Energy
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// Generators:
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-solar
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-burnable
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-watermill
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-windmill
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-crank (costs stamina)
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Storage:
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-Batery Pack
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-Mini-greenhouse
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-takes fertilizer which can do things like help crops grow or increase prodcuction yield/quality.
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-takes crop/extended crop seeds
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-takes sprinklers
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-has grid (1x1, 2x2, 3x3, 4x4, 5x5) system for growing crops/placing sprinkers
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-sprinkers auto water crops
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-can auto harvest
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-hover over crop to see it's info
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-can be upgraded to grow crops from specific seasons with season stones (spring,summer, fall winter) (configurable if they are required)
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-Add in season stone recipe
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// -Furnace
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// -Seed Maker
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// -Stone Quarry
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// -Mayo Maker
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// -Cheese Maker
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-Yogurt Maker
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-Fruit yogurts (artisan good)
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// -Auto fisher
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// -Auto Preserves
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// -Auto Keg
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// -Auto Cask
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// -Calcinator (oil+stone)
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// -Materials
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// -Tin/Bronze/Alluminum/Silver?Platinum/Etc
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-titanium
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-Alloys!
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-Brass
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-Electrum
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-Mythrill
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-Steel
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-Star Metal
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-Star Steel
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-Cobalt
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-Liquids
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-oil
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-water
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-coal
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-juice???
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-lava?
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-Dyes!
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-Dye custom objects certain colors!
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-Rainbow Dye -(set a custom object to any color)
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-red, green, blue, yellow, pink, etc
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-Make dye from flowers/coal/algee (black), etc
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Dye Machine
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-takes custom object and dye
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-dyes the object
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-can use water to wash off dye.
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-maybe dye stardew valley items???
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-Dyed Wool (Artisan good)
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Menus:
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// -Crafting Menu
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// -Item Grab Menu (Extendable) (Done!)
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// -Yes/No Dialogue Box
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// -Multi Choice dialogue box
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// -Gift Boxes
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// Magic!
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// -Alchemy Bags
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// -Transmutation
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// -Effect Crystals
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// -Spell books
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// -Potions!
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// -Magic Meter
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// -Connected chests much like Project EE2 from MC
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//
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//
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// -Food
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-multi flavored sodas
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// -Bigger chests
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//
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// Festivals
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// -Firework festival
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// -Horse Racing Festival
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-Valentines day (Maybe make this just one holiday)
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-Spring. Male to female gifts.
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-Winter. Female to male gifts.
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// Stargazing???
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// -Moon Phases+DarkerNight
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// Bigger/Better Museum?
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//
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// Equippables!
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// -accessories that provide buffs/regen/friendship
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// -braclets/rings/broaches....more crafting for these???
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//
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// Music???
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// -IDK maybe add in instruments???
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//
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// More buildings????
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//
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// More Animals???
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//
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// Readable Books?
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//
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// Custom NPCs for shops???
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//
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// Minigames:
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// Frisbee Minigame?
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// HorseRace Minigame/Betting?
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//
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// Locations:
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-Make extra bus stop sign that travels between new towns/locations.
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// -Small Island Home?
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// -New town inspired by FOMT;Mineral Town/The Valley HM DS
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//
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// More crops
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// -RF Crops
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// -HM Crops
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//
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// More monsters
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// -boss fights
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//
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// More dungeons??
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// More NPCS?
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Accessories
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(recover hp/stamina,max hp,more friendship ,run faster, take less damage, etc)
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-NEckalces
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-Broaches
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-Earings
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-Pendants
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*/
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public class ModCore : Mod
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{
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public static IModHelper ModHelper;
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public static IMonitor ModMonitor;
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public static IManifest Manifest;
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/// <summary>
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/// Keeps track of custom objects.
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/// </summary>
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public static ObjectManager ObjectManager;
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/// <summary>
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/// Keeps track of all of the extra object groups.
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/// </summary>
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public static Dictionary<string, MultiTiledObject> ObjectGroups;
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public static PlayerInfo playerInfo;
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public static Serializer Serializer;
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public static Dictionary<GameLocation, MultiTiledObject> ObjectsToDraw;
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public static VanillaRecipeBook VanillaRecipeBook;
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public static Dictionary<Guid, CustomObject> CustomObjects;
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public override void Entry(IModHelper helper)
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{
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ModHelper = helper;
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ModMonitor = this.Monitor;
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Manifest = this.ModManifest;
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this.createDirectories();
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this.initailizeComponents();
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Serializer = new Serializer();
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playerInfo = new PlayerInfo();
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CustomObjects = new Dictionary<Guid, CustomObject>();
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//Loads in textures to be used by the mod.
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this.loadInTextures();
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//Loads in objects to be use by the mod.
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ObjectGroups = new Dictionary<string, MultiTiledObject>();
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ObjectManager = new ObjectManager(Manifest);
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ObjectManager.loadInItems();
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ObjectsToDraw = new Dictionary<GameLocation, MultiTiledObject>();
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//Adds in event handling for the mod.
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ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
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ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged;
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ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked;
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ModHelper.Events.GameLoop.ReturnedToTitle += this.GameLoop_ReturnedToTitle;
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ModHelper.Events.Input.ButtonPressed += this.Input_ButtonPressed;
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ModHelper.Events.Player.Warped += ObjectManager.resources.OnPlayerLocationChanged;
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ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
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ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction;
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ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion;
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ModHelper.Events.Display.RenderedWorld += ObjectInteractionHacks.Render_RenderCustomObjectsHeldInMachines;
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//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
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//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
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ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.GetModMessage;
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ModHelper.Events.GameLoop.DayEnding += this.GameLoop_DayEnding;
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ModHelper.Events.GameLoop.Saving += this.GameLoop_Saving;
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//Adds in recipes to the mod.
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VanillaRecipeBook = new VanillaRecipeBook();
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}
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private void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e)
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{
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/*
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foreach(var v in CustomObjects)
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{
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v.Value.updateInfo();
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}
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*/
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}
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private void GameLoop_DayEnding(object sender, StardewModdingAPI.Events.DayEndingEventArgs e)
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{
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MultiplayerUtilities.RequestALLGuidObjects();
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}
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/// <summary>
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/// Loads in textures to be used by the mod.
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/// </summary>
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private void loadInTextures()
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{
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TextureManager.AddTextureManager(Manifest, "Furniture");
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TextureManager.GetTextureManager(Manifest, "Furniture").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Furniture"));
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TextureManager.AddTextureManager(Manifest, "InventoryMenu");
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TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "InventoryMenu"));
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TextureManager.AddTextureManager(Manifest, "Resources.Ore");
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TextureManager.GetTextureManager(Manifest, "Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Resources", "Ore"));
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TextureManager.AddTextureManager(Manifest, "Items.Resources.Ore");
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TextureManager.GetTextureManager(Manifest, "Items.Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Resources", "Ore"));
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}
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private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
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{
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/*
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if(e.Button== SButton.U)
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{
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Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
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}
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*/
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/*
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if (e.Button == SButton.Y)
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{
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//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
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List<Item> newItems = new List<Item>()
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{
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new StardewValley.Object(184,10)
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};
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Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36);
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}
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*/
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}
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private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
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{
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Serializer.returnToTitle();
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ObjectManager = new ObjectManager(Manifest);
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}
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/// <summary>
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/// Must be enabled for the tabled to be placed????
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/// </summary>
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private void loadContent()
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{
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MultiTiledComponent obj = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest", "Omegasis.TEST1", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, false, null, null));
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MultiTiledComponent obj2 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest2", "Omegasis.TEST2", "Some fun!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.White, false, null, null));
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MultiTiledComponent obj3 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest3", "Omegasis.TEST3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
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obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj3);
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MultiTiledObject bigObject = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledObject), Color.White), new BasicItemInformation("MultiTest", "Omegasis.BigTiledTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, false, null, null));
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bigObject.addComponent(new Vector2(0, 0), obj);
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bigObject.addComponent(new Vector2(1, 0), obj2);
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bigObject.addComponent(new Vector2(2, 0), obj3);
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Recipe pie = new Recipe(new Dictionary<Item, int>()
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{
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[bigObject] = 1
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}, new KeyValuePair<Item, int>(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0));
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ObjectManager.miscellaneous.Add("Omegasis.BigTiledTest", bigObject);
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Framework.Objects.Furniture.RugTileComponent rug1 = new RugTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugTileComponent), Color.White), new BasicItemInformation("Rug Tile", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A rug tile", "Rug", Color.Brown, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));
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Framework.Objects.Furniture.RugMultiTiledObject rug = new RugMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugMultiTiledObject), Color.White, false), new BasicItemInformation("Simple Rug Test", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A simple rug for testing", "Rugs", Color.Brown, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, true, null, null));
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rug.addComponent(new Vector2(0, 0), rug1);
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ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);
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FurnitureFactory.LoadFurnitureFiles();
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SeasideScramble sscGame = new SeasideScramble();
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ArcadeCabinetTile ssc1 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>()
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{
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{"Animated",new List<Animation>()
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{
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new Animation(0,0,16,16,60),
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new Animation(16,0,16,16,60)
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}
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}
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}, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
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ArcadeCabinetTile ssc2 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>()
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{
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{"Animated",new List<Animation>()
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{
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new Animation(0,16,16,16,60),
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new Animation(16,16,16,16,60)
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}
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}
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}, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
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ArcadeCabinetOBJ sscCabinet = new ArcadeCabinetOBJ(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetOBJ), Color.White, true), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(), Color.White, true, null, null));
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sscCabinet.addComponent(new Vector2(0, 0), ssc1);
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sscCabinet.addComponent(new Vector2(0, 1), ssc2);
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ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", sscCabinet);
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//ModCore.log("Added in SSC!");
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}
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private void createDirectories()
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{
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics"));
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//Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics","Furniture"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Chairs"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Lamps"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Tables"));
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}
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/// <summary>
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/// Initialize all modular components for this mod.
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/// </summary>
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private void initailizeComponents()
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{
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DarkerNight.InitializeConfig();
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}
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|
|
private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
|
|
{
|
|
DarkerNight.SetDarkerColor();
|
|
playerInfo.update();
|
|
}
|
|
|
|
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e)
|
|
{
|
|
DarkerNight.CalculateDarkerNightColor();
|
|
}
|
|
|
|
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
|
|
{
|
|
this.loadContent();
|
|
|
|
/*
|
|
if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient)
|
|
{
|
|
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
|
|
}
|
|
*/
|
|
Serializer.afterLoad();
|
|
ShopHacks.AddOreToClintsShop();
|
|
|
|
|
|
// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
|
|
//Game1.player.addItemToInventory(ObjectManager.getChair("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
|
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
|
|
Game1.player.addItemToInventory(ObjectManager.getTable("Omegasis.Revitalize.Furniture.Tables.OakTable"));
|
|
//Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
|
|
|
|
//Game1.player.addItemToInventory(ObjectManager.getObject("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble",ObjectManager.miscellaneous));
|
|
//Game1.player.addItemToInventory(ObjectManager.getStorageFuriture("Omegasis.Revitalize.Furniture.Storage.OakCabinet"));
|
|
/*
|
|
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
|
|
Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe);
|
|
axe =(StardewValley.Tools.Axe)Serializer.Deserialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"),typeof(StardewValley.Tools.Axe));
|
|
//Game1.player.addItemToInventory(axe);
|
|
*/
|
|
//Game1.player.addItemToInventory(ObjectManager.resources.ores["Test"].getOne());
|
|
|
|
|
|
//Game1.player.addItemToInventory(ObjectManager.resources.getOre("Tin", 19));
|
|
//Ore tin = ObjectManager.resources.getOre("Tin", 19);
|
|
Game1.player.addItemToInventory(ObjectManager.GetItem("TinIngot", 1));
|
|
Game1.player.addItemToInventory(new StardewValley.Object(388, 100));
|
|
|
|
//ModCore.log("Tin sells for: " + tin.sellToStorePrice());
|
|
|
|
//ObjectManager.resources.spawnOreVein("Omegasis.Revitalize.Resources.Ore.Test", new Vector2(8, 7));
|
|
}
|
|
|
|
/*
|
|
public static Item GetObjectFromPool(string objName)
|
|
{
|
|
if (customObjects.ContainsKey(objName))
|
|
{
|
|
CustomObject i = (CustomObject)customObjects[objName].getOne();
|
|
return i;
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("Object Key name not found: " + objName);
|
|
}
|
|
}
|
|
*/
|
|
|
|
/// <summary>
|
|
///Logs information to the console.
|
|
/// </summary>
|
|
/// <param name="message"></param>
|
|
public static void log(object message)
|
|
{
|
|
ModMonitor.Log(message.ToString() + " " + getFileDebugInfo());
|
|
}
|
|
|
|
public static string getFileDebugInfo()
|
|
{
|
|
string currentFile = new System.Diagnostics.StackTrace(true).GetFrame(2).GetFileName();
|
|
int currentLine = new System.Diagnostics.StackTrace(true).GetFrame(2).GetFileLineNumber();
|
|
return currentFile + " line:" + currentLine;
|
|
}
|
|
|
|
public static bool IsNullOrDefault<T>(T argument)
|
|
{
|
|
// deal with normal scenarios
|
|
if (argument == null) return true;
|
|
if (object.Equals(argument, default(T))) return true;
|
|
|
|
// deal with non-null nullables
|
|
Type methodType = typeof(T);
|
|
if (Nullable.GetUnderlyingType(methodType) != null) return false;
|
|
|
|
// deal with boxed value types
|
|
Type argumentType = argument.GetType();
|
|
if (argumentType.IsValueType && argumentType != methodType)
|
|
{
|
|
object obj = Activator.CreateInstance(argument.GetType());
|
|
return obj.Equals(argument);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|