Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects/MultiTiledObject.cs

244 lines
8.5 KiB
C#

using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
using PyTK.CustomElementHandler;
using StardewValley;
using StardewValley.Objects;
namespace Revitalize.Framework.Objects
{
public class MultiTiledObject : CustomObject
{
public Dictionary<Vector2, StardewValley.Object> objects;
[JsonIgnore]
public Dictionary<MultiTiledComponent, Vector2> offSets;
public Guid guid;
private int width;
private int height;
public int Width
{
get
{
return this.width+1;
}
}
public int Height
{
get
{
return this.height+1;
}
}
public MultiTiledObject()
{
this.objects = new Dictionary<Vector2, StardewValley.Object>();
this.offSets = new Dictionary<MultiTiledComponent, Vector2>();
this.guid = Guid.NewGuid();
}
public MultiTiledObject(BasicItemInformation info)
: base(info)
{
this.objects = new Dictionary<Vector2, StardewValley.Object>();
this.offSets = new Dictionary<MultiTiledComponent, Vector2>();
this.guid = Guid.NewGuid();
}
public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation)
: base(info, TileLocation)
{
this.objects = new Dictionary<Vector2, StardewValley.Object>();
this.offSets = new Dictionary<MultiTiledComponent, Vector2>();
this.guid = Guid.NewGuid();
}
public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation, Dictionary<Vector2, StardewValley.Object> ObjectsList)
: base(info, TileLocation)
{
this.objects = new Dictionary<Vector2, StardewValley.Object>();
this.offSets = new Dictionary<MultiTiledComponent, Vector2>();
foreach (var v in ObjectsList)
{
MultiTiledComponent component = (MultiTiledComponent)v.Value.getOne();
this.addComponent(v.Key, component);
}
this.guid = Guid.NewGuid();
}
public bool addComponent(Vector2 key, MultiTiledComponent obj)
{
if (this.objects.ContainsKey(key))
return false;
this.objects.Add(key, obj);
this.offSets.Add(obj, key);
if (key.X > this.width) this.width = (int)key.X;
if (key.Y > this.height) this.height = (int)key.Y;
obj.containerObject = this;
obj.offsetKey = key;
return true;
}
public bool removeComponent(Vector2 key)
{
if (!this.objects.ContainsKey(key))
return false;
this.objects.Remove(key);
return true;
}
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
{
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
pair.Value.draw(spriteBatch, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, alpha);
}
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
{
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
pair.Value.draw(spriteBatch, xNonTile + (int)pair.Key.X * Game1.tileSize, yNonTile + (int)pair.Key.Y * Game1.tileSize, layerDepth, alpha);
//base.draw(spriteBatch, xNonTile, yNonTile, layerDepth, alpha);
}
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
{
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
pair.Value.drawInMenu(spriteBatch, location + (pair.Key * 16), 1.0f, transparency, layerDepth, drawStackNumber, c, drawShadow);
//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, c, drawShadow);
}
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
{
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
pair.Value.drawWhenHeld(spriteBatch, objectPosition + (pair.Key * Game1.tileSize), f);
//base.drawWhenHeld(spriteBatch, objectPosition, f);
}
//IMPLEMENT THESE!
public virtual void pickUp()
{
bool canPickUp = this.removeAndAddToPlayersInventory();
if (canPickUp)
{
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
(pair.Value as MultiTiledComponent).removeFromLocation((pair.Value as MultiTiledComponent).location, pair.Key);
this.location = null;
}
else
Game1.showRedMessage("NOOOOOOOO");
}
public override bool removeAndAddToPlayersInventory()
{
if (Game1.player.isInventoryFull())
{
Game1.showRedMessage("Inventory full.");
return false;
}
Game1.player.addItemToInventory(this);
return true;
}
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
pair.Value.placementAction(location, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, who);
ModCore.log(pair.Value.TileLocation);
}
this.location = location;
return true;
//return base.placementAction(location, x, y, who);
}
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
if (!pair.Value.canBePlacedHere(l, tile + pair.Key))
return false;
}
return true;
}
public override bool clicked(Farmer who)
{
ModCore.log("WTF IS HAPPENING???");
bool cleanUp = this.clicked(who);
if (cleanUp)
this.pickUp();
return cleanUp;
}
public override bool rightClicked(Farmer who)
{
return base.rightClicked(who);
}
public override bool shiftRightClicked(Farmer who)
{
return base.shiftRightClicked(who);
}
public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
{
return base.checkForAction(who, justCheckingForActivity);
}
public override Item getOne()
{
return new MultiTiledObject(this.info, this.TileLocation, this.objects);
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
MultiTiledObject self=(MultiTiledObject)Revitalize.ModCore.customObjects[additionalSaveData["id"]].getOne();
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
{
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], self);
return self;
}
else
{
return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
}
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string,string> saveData= base.getAdditionalSaveData();
saveData.Add("GUID", this.guid.ToString());
return saveData;
}
public void setAllAnimationsToDefault()
{
foreach(KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
string animationKey = (pair.Value as MultiTiledComponent) .generateDefaultRotationalAnimationKey();
if ((pair.Value as MultiTiledComponent).animationManager.animations.ContainsKey(animationKey))
{
(pair.Value as MultiTiledComponent).animationManager.setAnimation(animationKey);
}
}
}
}
}