103 lines
4.8 KiB
C#
103 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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using StardewValley.Objects;
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namespace Revitalize.Framework.Objects
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{
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public class MultiTiledComponent : CustomObject
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{
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public MultiTiledObject containerObject;
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public MultiTiledComponent() { }
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public MultiTiledComponent(BasicItemInformation info) : base(info) { }
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public MultiTiledComponent(BasicItemInformation info, Vector2 TileLocation) : base(info, TileLocation) { }
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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//ModCore.log("Checking for a clicky click???");
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return base.checkForAction(who, justCheckingForActivity);
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}
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public override bool clicked(Farmer who)
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{
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ModCore.log("Clicked a multiTiledComponent!");
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this.containerObject.pickUp();
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return true;
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//return base.clicked(who);
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}
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public override bool rightClicked(Farmer who)
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{
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if (this.location == null)
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this.location = Game1.player.currentLocation;
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this.info.lightManager.toggleLights(this.location, this);
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ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
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return true;
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}
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public override void performRemoveAction(Vector2 tileLocation, GameLocation environment)
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{
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this.location = null;
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base.performRemoveAction(this.TileLocation, environment);
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}
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public virtual void removeFromLocation(GameLocation location, Vector2 offset)
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{
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location.removeObject(this.TileLocation, false);
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this.location = null;
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//this.performRemoveAction(this.TileLocation,location);
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}
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/// <summary>Places an object down.</summary>
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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ModCore.ModMonitor.Log("SCREAMING!!!!");
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this.updateDrawPosition(x, y);
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this.location = location;
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if (this.location == null) this.location = Game1.player.currentLocation;
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this.TileLocation = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize));
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return base.placementAction(location, x, y, who);
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
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Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
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if (drawStackNumber && this.Quality > 0)
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{
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float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
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spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
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}
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spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 4), (float)(Game1.tileSize * .75)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), scaleSize, SpriteEffects.None, layerDepth);
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}
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public override Item getOne()
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{
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MultiTiledComponent component = new MultiTiledComponent(this.info, this.TileLocation);
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component.containerObject = this.containerObject;
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return component;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]];
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return new MultiTiledComponent(data, (replacement as Chest).TileLocation)
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{
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containerObject = this.containerObject
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};
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}
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}
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}
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