195 lines
7.0 KiB
C#
195 lines
7.0 KiB
C#
using Omegasis.TimeFreeze.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Locations;
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namespace Omegasis.TimeFreeze
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{
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/// <summary>The mod entry point.</summary>
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public class TimeFreeze : Mod
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{
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/*********
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** Fields
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*********/
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/// <summary>The mod configuration.</summary>
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private ModConfig Config;
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/*********
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** Public methods
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*********/
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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this.Config = helper.ReadConfig<ModConfig>();
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helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked;
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helper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
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}
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private void GameLoop_SaveLoaded(object sender, SaveLoadedEventArgs e)
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{
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foreach (GameLocation loc in Game1.locations)
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{
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if (this.Config.freezeTimeInThisLocation.ContainsKey(loc.Name) == false)
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{
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if (loc.IsOutdoors)
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{
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this.Config.freezeTimeInThisLocation.Add(loc.Name, false);
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}
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else
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{
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this.Config.freezeTimeInThisLocation.Add(loc.Name, true);
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}
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}
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}
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//Patch in the underground mine shaft.
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if (this.Config.freezeTimeInThisLocation.ContainsKey("UndergroundMine") == false)
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{
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this.Config.freezeTimeInThisLocation.Add("UndergroundMine", true);
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}
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this.Helper.WriteConfig<ModConfig>(this.Config);
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}
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/*********
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** Private methods
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*********/
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/// <summary>Raised after the game state is updated (≈60 times per second).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnUpdateTicked(object sender, UpdateTickedEventArgs e)
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{
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if (!Context.IsWorldReady)
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return;
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/*
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if (Game1.gameTimeInterval != 0)
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{
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oldInterval = Game1.gameTimeInterval;
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if (oldInterval < 3)
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{
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oldInterval = 7;
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}
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}
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*/
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if (Game1.IsMultiplayer)
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{
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if (this.Config.freezeIfEvenOnePlayerMeetsTimeFreezeConditions)
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{
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//bool isAnyFarmerSuitable = false;
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foreach (Farmer farmer in Game1.getOnlineFarmers())
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{
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if (this.ShouldFreezeTime(farmer, farmer.currentLocation))
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{
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Game1.gameTimeInterval = 0;
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//isAnyFarmerSuitable = true;
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}
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}
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//if (!isAnyFarmerSuitable)
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//{
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// Game1.gameTimeInterval += Game1.currentGameTime.ElapsedGameTime.Milliseconds;
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//}
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}
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else if (this.Config.freezeIfMajorityPlayersMeetsTimeFreezeConditions)
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{
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int freezeCount = 0;
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int playerCount = 0;
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foreach (Farmer farmer in Game1.getOnlineFarmers())
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{
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playerCount++;
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if (this.ShouldFreezeTime(farmer, farmer.currentLocation))
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{
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//Game1.gameTimeInterval = 0;
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freezeCount++;
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}
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}
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if (freezeCount >= (playerCount / 2))
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Game1.gameTimeInterval = 0;
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//else
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// Game1.gameTimeInterval += Game1.currentGameTime.ElapsedGameTime.Milliseconds;
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}
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else if (this.Config.freezeIfAllPlayersMeetTimeFreezeConditions)
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{
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int freezeCount = 0;
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int playerCount = 0;
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foreach (Farmer farmer in Game1.getOnlineFarmers())
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{
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playerCount++;
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if (this.ShouldFreezeTime(farmer, farmer.currentLocation))
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{
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//Game1.gameTimeInterval = 0;
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freezeCount++;
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}
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}
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if (freezeCount >= playerCount)
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Game1.gameTimeInterval = 0;
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//else
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// Game1.gameTimeInterval = this.oldInterval;
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}
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}
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else
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{
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Farmer player = Game1.player;
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if (this.ShouldFreezeTime(player, player.currentLocation))
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{
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Game1.gameTimeInterval = 0;
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}
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//else
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// Game1.gameTimeInterval = this.oldInterval;
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}
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}
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/// <summary>Get whether time should be frozen for the player at the given location.</summary>
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/// <param name="player">The player to check.</param>
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/// <param name="location">The location to check.</param>
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private bool ShouldFreezeTime(Farmer player, GameLocation location)
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{
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if (Game1.showingEndOfNightStuff) return false;
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if (this.Config.freezeTimeInThisLocation.ContainsKey(location.Name))
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{
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if (location.Name.Equals("SkullCave") || location.Name.StartsWith("SkullCave"))
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{
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return this.Config.freezeTimeInThisLocation["SkullCave"];
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}
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if (player.swimming.Value)
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{
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if (this.Config.PassTimeWhileSwimmingInBathhouse && location is BathHousePool)
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return false;
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}
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return this.Config.freezeTimeInThisLocation[location.Name];
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}
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if (location.NameOrUniqueName.StartsWith("UndergroundMine"))
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{
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return this.Config.freezeTimeInThisLocation["UndergroundMine"];
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}
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//Skull cave check.
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if (location.Name.Equals("SkullCave") || location.Name.StartsWith("SkullCave"))
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{
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return this.Config.freezeTimeInThisLocation["SkullCave"];
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}
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//this.Monitor.Log(Game1.player.currentLocation.NameOrUniqueName, LogLevel.Info);
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//If for some reason the location wasn't accounted for then just freeze time there by default.
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if (location.IsOutdoors)
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return false;
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else
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{
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return true;
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}
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}
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}
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}
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