Stardew_Valley_Mods/GeneralMods/BillboardAnywhere/Class1.cs

102 lines
3.9 KiB
C#

using System;
using System.IO;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
namespace Omegasis.BillboardAnywhere
{
/// <summary>The mod entry point.</summary>
public class BillboardAnywhere : Mod
{
/*********
** Properties
*********/
/// <summary>The key which shows the billboard menu.</summary>
private string KeyBinding = "B";
/// <summary>Whether the player loaded a save.</summary>
private bool IsGameLoaded;
/*********
** Public methods
*********/
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper)
{
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
}
/*********
** Private methods
*********/
/// <summary>The method invoked after the player loads a save.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void SaveEvents_AfterLoad(object sender, EventArgs e)
{
this.IsGameLoaded = true;
this.LoadConfig();
}
/// <summary>The method invoked when the presses a keyboard button.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
public void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e)
{
if (Game1.player == null || Game1.player.currentLocation == null || this.IsGameLoaded == false || Game1.activeClickableMenu != null)
return;
// load menu if key pressed
if (e.KeyPressed.ToString() == this.KeyBinding)
Game1.activeClickableMenu = new Billboard();
}
/// <summary>Load the configuration settings.</summary>
void LoadConfig()
{
string path = Path.Combine(this.Helper.DirectoryPath, "Billboard_Anywhere_Config.txt");
if (!File.Exists(path)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
this.KeyBinding = "B";
this.WriteConfig();
}
else
{
string[] text = File.ReadAllLines(path);
this.KeyBinding = Convert.ToString(text[3]);
}
}
/// <summary>Save the configuration settings.</summary>
void WriteConfig()
{
string path = Path.Combine(Helper.DirectoryPath, "Billboard_Anywhere_Config.txt");
string[] text = new string[20];
if (!File.Exists(path))
{
this.Monitor.Log("Billboard_Anywhere: The Billboard Anywhere Config doesn't exist. Creating it now.");
text[0] = "Config: Billboard_Anywhere. Feel free to mess with these settings.";
text[1] = "====================================================================================";
text[2] = "Key binding for opening the billboard anywhere. Press this key to do so";
text[3] = this.KeyBinding;
File.WriteAllLines(path, text);
}
else
{
text[0] = "Config: Billboard_Anywhere Info. Feel free to mess with these settings.";
text[1] = "====================================================================================";
text[2] = "Key binding for opening the billboard anywhere. Press this key to do so";
text[3] = this.KeyBinding;
File.WriteAllLines(path, text);
}
}
}
}