601 lines
26 KiB
C#
601 lines
26 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Omegasis.HappyBirthday.OmegasisUtility;
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using Omegasis.HappyBirthday.PatchedUtilities;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Characters;
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using StardewValley.Monsters;
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using SObject = StardewValley.Object;
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namespace Omegasis.HappyBirthday
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{
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/// <summary>The mod entry point.</summary>
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public class HappyBirthday : Mod
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{
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/*********
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** Properties
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*********/
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/// <summary>The key which shows the menu.</summary>
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private string KeyBinding = "O";
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/// <summary>Whether the player loaded a save.</summary>
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private bool IsGameLoaded;
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/// <summary>Whether the player has chosen a birthday.</summary>
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private bool HasChosenBirthday;
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/// <summary>The queue of villagers who haven't given a gift yet.</summary>
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private List<string> VillagerQueue;
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/// <summary>The gifts that villagers can give.</summary>
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private List<Item> PossibleBirthdayGifts;
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/// <summary>The next birthday gift the player will receive.</summary>
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private Item BirthdayGiftToReceive;
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/// <summary>Whether we've already checked for and (if applicable) set up the player's birthday today.</summary>
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private bool CheckedForBirthday;
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//private Dictionary<string, Dialogue> Dialogue;
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//private bool SeenEvent;
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/// <summary>The name of the folder containing birthday data files.</summary>
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private readonly string FolderName = "Player_Birthdays";
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/// <summary>The full path to the folder containing birthday data files.</summary>
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private string BirthdayFolderPath;
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/// <summary>The player's current birthday day.</summary>
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public int BirthdayDay;
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/// <summary>The player's current birthday season.</summary>
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public string BirthdaySeason;
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/*********
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** Public methods
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*********/
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged;
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GameEvents.UpdateTick += this.GameEvents_UpdateTick;
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SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
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ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
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this.VillagerQueue = new List<string>();
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this.PossibleBirthdayGifts = new List<Item>();
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this.BirthdayFolderPath = Path.Combine(Helper.DirectoryPath, this.FolderName);
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if (!Directory.Exists(this.BirthdayFolderPath))
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Directory.CreateDirectory(this.BirthdayFolderPath);
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}
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/*********
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** Private methods
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*********/
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/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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private void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e)
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{
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if (Game1.player == null)
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return;
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if (this.HasChosenBirthday)
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this.WriteBirthday();
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this.WriteConfig();
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this.CheckedForBirthday = false;
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}
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/// <summary>The method invoked when the presses a keyboard button.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e)
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{
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if (Game1.player == null || Game1.player.currentLocation == null || !this.IsGameLoaded || this.HasChosenBirthday || Game1.activeClickableMenu != null)
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return;
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// show birthday selection menu
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if (e.KeyPressed.ToString() == this.KeyBinding)
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Game1.activeClickableMenu = new BirthdayMenu(this.BirthdaySeason, this.BirthdayDay, this.SetBirthday);
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}
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/// <summary>The method invoked after the player loads a save.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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private void SaveEvents_AfterLoad(object sender, EventArgs e)
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{
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this.IsGameLoaded = true;
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this.LoadBirthday();
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this.LoadConfig();
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//this.SeenEvent = false;
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//this.Dialogue = new Dictionary<string, Dialogue>();
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}
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/// <summary>The method invoked when the game updates (roughly 60 times per second).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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private void GameEvents_UpdateTick(object sender, EventArgs e)
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{
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if (Game1.eventUp || Game1.isFestival() || Game1.player == null || !this.IsGameLoaded)
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return;
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if (!this.CheckedForBirthday)
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{
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this.CheckedForBirthday = true;
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// set up birthday
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if (this.IsBirthday())
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{
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Messages.ShowStarMessage("It's your birthday today! Happy birthday!");
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Game1.mailbox.Enqueue("birthdayMom");
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Game1.mailbox.Enqueue("birthdayDad");
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try
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{
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this.ResetVillagerQueue();
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}
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catch (Exception ex)
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{
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this.Monitor.Log(ex.ToString(), LogLevel.Error);
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}
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foreach (GameLocation location in Game1.locations)
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{
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foreach (NPC npc in location.characters)
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{
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if (npc is Child || npc is Horse || npc is Junimo || npc is Monster || npc is Pet)
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continue;
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try
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{
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Dialogue d = new Dialogue(Game1.content.Load<Dictionary<string, string>>("Data\\FarmerBirthdayDialogue")[npc.name], npc);
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npc.CurrentDialogue.Push(d);
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if (npc.CurrentDialogue.ElementAt(0) != d) npc.setNewDialogue(Game1.content.Load<Dictionary<string, string>>("Data\\FarmerBirthdayDialogue")[npc.name]);
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}
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catch
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{
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Dialogue d = new Dialogue("Happy Birthday @!", npc);
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npc.CurrentDialogue.Push(d);
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if (npc.CurrentDialogue.ElementAt(0) != d)
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npc.setNewDialogue("Happy Birthday @!");
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}
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}
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}
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}
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// ask for birthday date
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if ((string.IsNullOrEmpty(this.BirthdaySeason) || this.BirthdayDay == 0) && Game1.activeClickableMenu == null)
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{
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Game1.activeClickableMenu = new BirthdayMenu(this.BirthdaySeason, this.BirthdayDay, this.SetBirthday);
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this.CheckedForBirthday = false;
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}
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}
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// unreachable since we exit early if Game1.eventUp
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//if (Game1.eventUp)
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//{
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// foreach (string npcName in this.VillagerQueue)
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// {
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// NPC npc = Game1.getCharacterFromName(npcName);
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// try
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// {
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// this.Dialogue.Add(npcName, npc.CurrentDialogue.Pop());
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// }
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// catch (Exception ex)
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// {
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// this.Monitor.Log(ex.ToString(), LogLevel.Error);
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// this.Dialogue.Add(npcName, npc.CurrentDialogue.ElementAt(0));
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// npc.loadSeasonalDialogue();
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// }
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// this.SeenEvent = true;
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// }
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//}
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//if (!Game1.eventUp && this.SeenEvent)
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//{
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// foreach (KeyValuePair<string, Dialogue> v in this.Dialogue)
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// {
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// NPC npc = Game1.getCharacterFromName(v.Key);
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// npc.CurrentDialogue.Push(v.Value);
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// }
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// this.Dialogue.Clear();
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// this.SeenEvent = false;
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//}
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// set birthday gift
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if (Game1.currentSpeaker != null)
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{
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string name = Game1.currentSpeaker.name;
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if (this.IsBirthday() && this.VillagerQueue.Contains(name))
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{
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try
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{
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this.SetNextBirthdayGift(Game1.currentSpeaker.name);
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this.VillagerQueue.Remove(Game1.currentSpeaker.name);
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}
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catch (Exception ex)
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{
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this.Monitor.Log(ex.ToString(), LogLevel.Error);
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}
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}
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}
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if (this.BirthdayGiftToReceive != null && Game1.currentSpeaker != null)
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{
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while (this.BirthdayGiftToReceive.Name == "Error Item" || this.BirthdayGiftToReceive.Name == "Rock" || this.BirthdayGiftToReceive.Name == "???")
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this.SetNextBirthdayGift(Game1.currentSpeaker.name);
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Game1.player.addItemByMenuIfNecessaryElseHoldUp(this.BirthdayGiftToReceive);
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this.BirthdayGiftToReceive = null;
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}
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// update settings
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if (!this.HasChosenBirthday && !string.IsNullOrEmpty(this.BirthdaySeason) && this.BirthdayDay != 0)
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{
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this.WriteConfig();
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this.WriteBirthday();
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this.HasChosenBirthday = true;
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}
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}
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/// <summary>Set the player's birtday/</summary>
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/// <param name="season">The birthday season.</param>
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/// <param name="day">The birthday day.</param>
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private void SetBirthday(string season, int day)
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{
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this.BirthdaySeason = season;
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this.BirthdayDay = day;
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}
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/// <summary>Reset the queue of villager names.</summary>
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private void ResetVillagerQueue()
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{
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this.VillagerQueue.Clear();
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foreach (GameLocation location in Game1.locations)
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{
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foreach (NPC npc in location.characters)
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{
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if (npc is Child || npc is Horse || npc is Junimo || npc is Monster || npc is Pet)
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continue;
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if (this.VillagerQueue.Contains(npc.name))
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continue;
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this.VillagerQueue.Add(npc.name);
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}
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}
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}
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/// <summary>Set the next birthday gift the player will receive.</summary>
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/// <param name="name">The villager's name who's giving the gift.</param>
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/// <remarks>This returns gifts based on the speaker's heart level towards the player: neutral for 0-3, good for 4-6, and best for 7-10.</remarks>
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private void SetNextBirthdayGift(string name)
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{
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Item gift;
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if (this.PossibleBirthdayGifts.Count > 0)
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{
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Random random = new Random();
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int index = random.Next(this.PossibleBirthdayGifts.Count);
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gift = this.PossibleBirthdayGifts[index];
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if (Game1.player.isInventoryFull())
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Game1.createItemDebris(gift, Game1.player.getStandingPosition(), Game1.player.getDirection());
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else
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this.BirthdayGiftToReceive = gift;
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return;
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}
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this.PossibleBirthdayGifts.AddRange(this.GetDefaultBirthdayGifts(name));
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Random rnd2 = new Random();
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int r2 = rnd2.Next(this.PossibleBirthdayGifts.Count);
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gift = this.PossibleBirthdayGifts.ElementAt(r2);
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if (Game1.player.isInventoryFull())
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Game1.createItemDebris(gift, Game1.player.getStandingPosition(), Game1.player.getDirection());
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else
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this.BirthdayGiftToReceive = gift;
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this.PossibleBirthdayGifts.Clear();
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}
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/// <summary>Get the default gift items.</summary>
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/// <param name="name">The villager's name.</param>
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private IEnumerable<SObject> GetDefaultBirthdayGifts(string name)
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{
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List<SObject> gifts = new List<SObject>();
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try
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{
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// read from birthday gifts file
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IDictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\PossibleBirthdayGifts");
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string text;
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data.TryGetValue(name, out text);
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if (text != null)
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{
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string[] fields = text.Split('/');
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// love
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if (Game1.player.getFriendshipHeartLevelForNPC(name) >= 7)
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{
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string[] loveFields = fields[1].Split(' ');
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for (int i = 0; i < loveFields.Length; i += 2)
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{
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try
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{
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gifts.AddRange(this.GetItems(Convert.ToInt32(loveFields[i]), Convert.ToInt32(loveFields[i + 1])));
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}
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catch { }
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}
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}
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// like
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if (Game1.player.getFriendshipHeartLevelForNPC(name) >= 4 && Game1.player.getFriendshipHeartLevelForNPC(name) <= 6)
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{
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string[] likeFields = fields[3].Split(' ');
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for (int i = 0; i < likeFields.Length; i += 2)
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{
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try
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{
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gifts.AddRange(this.GetItems(Convert.ToInt32(likeFields[i]), Convert.ToInt32(likeFields[i + 1])));
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}
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catch { }
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}
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}
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// neutral
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if (Game1.player.getFriendshipHeartLevelForNPC(name) >= 0 && Game1.player.getFriendshipHeartLevelForNPC(name) <= 3)
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{
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string[] neutralFields = fields[5].Split(' ');
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for (int i = 0; i < neutralFields.Length; i += 2)
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{
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try
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{
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gifts.AddRange(this.GetItems(Convert.ToInt32(neutralFields[i]), Convert.ToInt32(neutralFields[i + 1])));
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}
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catch { }
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}
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}
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}
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// get NPC's preferred gifts
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if (Game1.player.getFriendshipHeartLevelForNPC(name) >= 7)
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gifts.AddRange(this.GetUniversalItems("Love", true));
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if (Game1.player.getFriendshipHeartLevelForNPC(name) >= 4 && Game1.player.getFriendshipHeartLevelForNPC(name) <= 6)
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this.PossibleBirthdayGifts.AddRange(this.GetUniversalItems("Like", true));
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if (Game1.player.getFriendshipHeartLevelForNPC(name) >= 0 && Game1.player.getFriendshipHeartLevelForNPC(name) <= 3)
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this.PossibleBirthdayGifts.AddRange(this.GetUniversalItems("Neutral", true));
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}
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catch
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{
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// get NPC's preferred gifts
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if (Game1.player.getFriendshipHeartLevelForNPC(name) >= 7)
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{
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this.PossibleBirthdayGifts.AddRange(this.GetUniversalItems("Love", false));
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this.PossibleBirthdayGifts.AddRange(this.GetLovedItems(name));
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}
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if (Game1.player.getFriendshipHeartLevelForNPC(name) >= 4 && Game1.player.getFriendshipHeartLevelForNPC(name) <= 6)
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{
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this.PossibleBirthdayGifts.AddRange(this.GetLikedItems(name));
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this.PossibleBirthdayGifts.AddRange(this.GetUniversalItems("Like", false));
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}
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if (Game1.player.getFriendshipHeartLevelForNPC(name) >= 0 && Game1.player.getFriendshipHeartLevelForNPC(name) <= 3)
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this.PossibleBirthdayGifts.AddRange(this.GetUniversalItems("Neutral", false));
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}
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//TODO: Make different tiers of gifts depending on the friendship, and if it is the spouse.
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/*
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(198, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(204, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(220, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(221, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(223, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(233, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(234, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(286, 5));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(368, 5));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(608, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(612, 1));
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this.possible_birthday_gifts.Add((Item)new SytardewValley.Object(773, 1));
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*/
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return gifts;
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}
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/// <summary>Get the items loved by all villagers.</summary>
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/// <param name="group">The group to get (one of <c>Like</c>, <c>Love</c>, <c>Neutral</c>).</param>
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/// <param name="isBirthdayGiftList">Whether to get data from <c>Data\PossibleBirthdayGifts.xnb</c> instead of the game data.</param>
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private IEnumerable<SObject> GetUniversalItems(string group, bool isBirthdayGiftList)
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{
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if (!isBirthdayGiftList)
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{
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// get raw data
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string text;
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Game1.NPCGiftTastes.TryGetValue($"Universal_{group}", out text);
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if (text == null)
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yield break;
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// parse
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string[] neutralIDs = text.Split(' ');
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foreach (string neutralID in neutralIDs)
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{
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foreach (SObject obj in this.GetItems(Convert.ToInt32(neutralID)))
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yield return obj;
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}
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}
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else
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{
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// get raw data
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Dictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\PossibleBirthdayGifts");
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string text;
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data.TryGetValue($"Universal_{group}_Gift", out text);
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if (text == null)
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yield break;
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// parse
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string[] array = text.Split(' ');
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for (int i = 0; i < array.Length; i += 2)
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{
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foreach (SObject obj in this.GetItems(Convert.ToInt32(array[i]), Convert.ToInt32(array[i + 1])))
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yield return obj;
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}
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}
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}
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/// <summary>Get a villager's loved items.</summary>
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/// <param name="name">The villager's name.</param>
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private IEnumerable<SObject> GetLikedItems(string name)
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{
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// get raw data
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string text;
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Game1.NPCGiftTastes.TryGetValue(name, out text);
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if (text == null)
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yield break;
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// parse
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string[] data = text.Split('/');
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string[] likedIDs = data[3].Split(' ');
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foreach (string likedID in likedIDs)
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{
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foreach (SObject obj in this.GetItems(Convert.ToInt32(likedID)))
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yield return obj;
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}
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}
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/// <summary>Get a villager's loved items.</summary>
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/// <param name="name">The villager's name.</param>
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private IEnumerable<SObject> GetLovedItems(string name)
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{
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// get raw data
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string text;
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Game1.NPCGiftTastes.TryGetValue(name, out text);
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if (text == null)
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yield break;
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// parse
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string[] data = text.Split('/');
|
|
string[] lovedIDs = data[1].Split(' ');
|
|
foreach (string lovedID in lovedIDs)
|
|
{
|
|
foreach (SObject obj in this.GetItems(Convert.ToInt32(lovedID)))
|
|
yield return obj;
|
|
}
|
|
}
|
|
|
|
/// <summary>Get the items matching the given ID.</summary>
|
|
/// <param name="id">The category or item ID.</param>
|
|
private IEnumerable<SObject> GetItems(int id)
|
|
{
|
|
return id < 0
|
|
? ObjectUtility.GetObjectsInCategory(id)
|
|
: new[] { new SObject(id, 1) };
|
|
}
|
|
|
|
/// <summary>Get the items matching the given ID.</summary>
|
|
/// <param name="id">The category or item ID.</param>
|
|
/// <param name="stack">The stack size.</param>
|
|
private IEnumerable<SObject> GetItems(int id, int stack)
|
|
{
|
|
foreach (SObject obj in this.GetItems(id))
|
|
yield return new SObject(obj.parentSheetIndex, stack);
|
|
}
|
|
|
|
/// <summary>Get whether today is the player's birthday.</summary>
|
|
private bool IsBirthday()
|
|
{
|
|
return
|
|
this.BirthdayDay == Game1.dayOfMonth
|
|
&& this.BirthdaySeason == Game1.currentSeason;
|
|
}
|
|
|
|
/// <summary>Load the configuration settings.</summary>
|
|
private void LoadConfig()
|
|
{
|
|
string path = Path.Combine(Helper.DirectoryPath, "HappyBirthday_Config.txt");
|
|
if (!File.Exists(path)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
|
|
this.KeyBinding = "O";
|
|
else
|
|
{
|
|
string[] text = File.ReadAllLines(path);
|
|
this.KeyBinding = Convert.ToString(text[3]);
|
|
}
|
|
}
|
|
|
|
/// <summary>Save the configuration settings.</summary>
|
|
private void WriteConfig()
|
|
{
|
|
string path = Path.Combine(Helper.DirectoryPath, "HappyBirthday_Config.txt");
|
|
string[] text = new string[20];
|
|
if (!File.Exists(path))
|
|
{
|
|
this.Monitor.Log("HappyBirthday: The HappyBirthday Config doesn't exist. Creating it now.");
|
|
|
|
text[0] = "Config: HappyBirthday Info. Feel free to mess with these settings.";
|
|
text[1] = "====================================================================================";
|
|
|
|
text[2] = "Key binding for opening the birthday menu. Press this key to do so.";
|
|
text[3] = this.KeyBinding;
|
|
|
|
File.WriteAllLines(path, text);
|
|
}
|
|
else
|
|
{
|
|
text[0] = "Config: HappyBirthday Info. Feel free to mess with these settings.";
|
|
text[1] = "====================================================================================";
|
|
|
|
text[2] = "Key binding for opening the birthday menu. Press this key to do so.";
|
|
text[3] = this.KeyBinding;
|
|
|
|
File.WriteAllLines(path, text);
|
|
}
|
|
}
|
|
|
|
/// <summary>Load the player's birthday from the config file.</summary>
|
|
private void LoadBirthday()
|
|
{
|
|
string path = Path.Combine(this.BirthdayFolderPath, $"HappyBirthday_{Game1.player.name}.txt");
|
|
if (File.Exists(path)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
|
|
{
|
|
string[] text = File.ReadAllLines(path);
|
|
this.BirthdaySeason = Convert.ToString(text[3]);
|
|
this.BirthdayDay = Convert.ToInt32(text[5]);
|
|
}
|
|
}
|
|
|
|
/// <summary>Write the player's birthday to the config file.</summary>
|
|
private void WriteBirthday()
|
|
{
|
|
string path = Path.Combine(this.BirthdayFolderPath, $"HappyBirthday_{Game1.player.name}.txt");
|
|
string[] text = new string[20];
|
|
if (!File.Exists(path))
|
|
{
|
|
this.Monitor.Log("HappyBirthday: The HappyBirthday Player Info doesn't exist. Creating it now.");
|
|
|
|
text[0] = "Player Info: Modifying these values could be considered cheating or an exploit. Edit at your own risk.";
|
|
text[1] = "====================================================================================";
|
|
|
|
text[2] = "Player's Birthday Season";
|
|
text[3] = this.BirthdaySeason;
|
|
text[4] = "Player's Birthday Date";
|
|
text[5] = this.BirthdayDay.ToString();
|
|
|
|
File.WriteAllLines(path, text);
|
|
}
|
|
else
|
|
{
|
|
text[0] = "Player Info: Modifying these values could be considered cheating or an exploit. Edit at your own risk.";
|
|
text[1] = "====================================================================================";
|
|
|
|
text[2] = "Player's Birthday Season";
|
|
text[3] = this.BirthdaySeason;
|
|
text[4] = "Player's Birthday Date";
|
|
text[5] = this.BirthdayDay.ToString();
|
|
|
|
File.WriteAllLines(path, text);
|
|
}
|
|
}
|
|
}
|
|
}
|