Stardew_Valley_Mods/GeneralMods/MuseumRearranger
Jesse Plamondon-Willard 7d7f7abe2e refactor Museum Rearranger
This commit simplifies the code by overriding the base MuseumMenu instead of redefining it, formats/documents/simplifies code, standardises naming conventions, etc.
2017-07-29 13:30:04 -04:00
..
Properties simplify project structure & unify mod solutions 2017-07-27 20:18:19 -04:00
Class1.cs refactor Museum Rearranger 2017-07-29 13:30:04 -04:00
MuseumRearranger.csproj refactor Museum Rearranger 2017-07-29 13:30:04 -04:00
NewMuseumMenu.cs refactor Museum Rearranger 2017-07-29 13:30:04 -04:00
ReadMe.md simplify project structure & unify mod solutions 2017-07-27 20:18:19 -04:00
manifest.json refactor Museum Rearranger 2017-07-29 13:30:04 -04:00
packages.config replace packaging script with new build config package feature 2017-07-28 00:26:09 -04:00

ReadMe.md

Museum Rearranger 1.1.0

Initial Release 7/12/16 1:52 AM Updated: 10/11/16 11:51 PM

Compatability: SDV 1.1 Windows

Updates: 1.1.0 -Updated to SDV 1.1 -Added in a new key config for toggling if the inventory displays while rearranging the museum. Press T by default to toggle showing the menu.

1.0.2 -Massively rewrote some code because it was super necessary. -Fixed some typoes with the config files.

This is the museum rearranger mod! This mod allows you to rearrange the museum without having to have something to donate!

Simply press the R key while inside the museum and you will be able to make the museum look however you like!

That's pretty much it. I haven't found any issues thus far, so feel free to go at it!