212 lines
8.4 KiB
C#
212 lines
8.4 KiB
C#
using Lidgren.Network;
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using ModdedUtilitiesNetworking.Framework.Network;
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using StardewValley;
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using StardewValley.Network;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Netcode;
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using ModdedUtilitiesNetworking.Framework.Extentions;
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namespace ModdedUtilitiesNetworking.Framework.Clients
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{
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class CustomLidgrenClient : LidgrenClient
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{
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private string address;
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private NetClient client;
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private bool serverDiscovered;
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public CustomLidgrenClient(string address) : base(address)
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{
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this.address = address;
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}
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public override string getUserID()
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{
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return "";
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}
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protected override string getHostUserName()
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{
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return this.client.ServerConnection.RemoteEndPoint.Address.ToString();
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}
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protected override void connectImpl()
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{
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NetPeerConfiguration config = new NetPeerConfiguration("StardewValley");
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config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse);
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config.EnableMessageType(NetIncomingMessageType.Data);
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config.ConnectionTimeout = 30f;
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config.PingInterval = 5f;
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config.MaximumTransmissionUnit = 1200;
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this.client = new NetClient(config);
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this.client.Start();
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int serverPort = 24642;
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if (this.address.Contains(":"))
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{
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string[] strArray = this.address.Split(':');
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this.address = strArray[0];
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serverPort = Convert.ToInt32(strArray[1]);
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}
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this.client.DiscoverKnownPeer(this.address, serverPort);
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ModCore.monitor.Log("Success on generating modded lidgren client.");
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}
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public override void disconnect(bool neatly = true)
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{
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if (this.client.ConnectionStatus != NetConnectionStatus.Disconnected && this.client.ConnectionStatus != NetConnectionStatus.Disconnecting)
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{
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if (neatly)
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this.sendMessage(new OutgoingMessage((byte)19, Game1.player, new object[0]));
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this.client.FlushSendQueue();
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this.client.Disconnect("");
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this.client.FlushSendQueue();
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}
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this.connectionMessage = (string)null;
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}
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protected virtual bool validateProtocol(string version)
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{
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return version == ModCore.multiplayer.protocolVersion;
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}
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protected override void receiveMessagesImpl()
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{
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NetIncomingMessage netIncomingMessage;
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while ((netIncomingMessage = this.client.ReadMessage()) != null)
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{
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switch (netIncomingMessage.MessageType)
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{
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case NetIncomingMessageType.ErrorMessage:
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case NetIncomingMessageType.DebugMessage:
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case NetIncomingMessageType.WarningMessage:
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string str = netIncomingMessage.ReadString();
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Console.WriteLine("{0}: {1}", (object)netIncomingMessage.MessageType, (object)str);
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Game1.debugOutput = str;
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continue;
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case NetIncomingMessageType.StatusChanged:
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this.statusChanged(netIncomingMessage);
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continue;
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case NetIncomingMessageType.Data:
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this.parseDataMessageFromServer(netIncomingMessage);
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continue;
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case NetIncomingMessageType.DiscoveryResponse:
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ModCore.monitor.Log("Found server at " + (object)netIncomingMessage.SenderEndPoint);
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if (this.validateProtocol(netIncomingMessage.ReadString()))
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{
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this.serverName = netIncomingMessage.ReadString();
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this.receiveHandshake(netIncomingMessage);
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this.serverDiscovered = true;
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continue;
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}
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this.connectionMessage = "Strings\\UI:CoopMenu_FailedProtocolVersion";
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this.client.Disconnect("");
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continue;
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default:
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continue;
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}
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}
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if (this.client.ServerConnection == null || DateTime.Now.Second % 2 != 0)
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return;
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Game1.debugOutput = "Ping: " + (object)(float)((double)this.client.ServerConnection.AverageRoundtripTime * 1000.0) + "ms";
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}
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private void receiveHandshake(NetIncomingMessage msg)
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{
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this.client.Connect(msg.SenderEndPoint.Address.ToString(), msg.SenderEndPoint.Port);
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}
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private void statusChanged(NetIncomingMessage message)
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{
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switch ((NetConnectionStatus)message.ReadByte())
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{
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case NetConnectionStatus.Disconnected:
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case NetConnectionStatus.Disconnecting:
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this.clientRemotelyDisconnected();
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break;
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}
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}
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private void clientRemotelyDisconnected()
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{
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this.timedOut = true;
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}
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public override void sendMessage(OutgoingMessage message)
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{
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NetOutgoingMessage message1 = this.client.CreateMessage();
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using (NetBufferWriteStream bufferWriteStream = new NetBufferWriteStream((NetBuffer)message1))
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{
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using (BinaryWriter writer = new BinaryWriter((Stream)bufferWriteStream))
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message.Write(writer);
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}
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int num = (int)this.client.SendMessage(message1, NetDeliveryMethod.ReliableOrdered);
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}
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private void parseDataMessageFromServer(NetIncomingMessage dataMsg)
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{
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using (IncomingMessage message = new IncomingMessage())
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{
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using (NetBufferReadStream bufferReadStream = new NetBufferReadStream((NetBuffer)dataMsg))
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{
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using (BinaryReader reader = new BinaryReader((Stream)bufferReadStream))
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{
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while ((long)dataMsg.LengthBits - dataMsg.Position >= 8L)
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{
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message.Read(reader);
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this.processIncomingMessage(message);
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}
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}
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}
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}
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}
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protected override void processIncomingMessage(IncomingMessage message)
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{
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base.processIncomingMessage(message);
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//Packet signiture for functions that return nothing.
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if (message.MessageType == 20)
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{
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object[] obj = message.Reader.ReadModdedInfoPacket();
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string functionName = (string)obj[0];
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string classType = (string)obj[1];
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object actualObject = ModCore.processTypes(message.Reader, classType);
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ModCore.processVoidFunction(functionName, actualObject);
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return;
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}
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//message.Reader.ReadChar();
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//Write Binary ententions reader
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//ModCore.multiplayer.processIncomingMessage(message); //If we don't know how to initially process the message, send it to the multiplayer function.
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}
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protected override void receiveServerIntroduction(BinaryReader msg)
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{
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Game1.otherFarmers.Roots[Game1.player.UniqueMultiplayerID] = (NetRoot<Farmer>)(Game1.player.NetFields.Root as NetFarmerRoot);
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NetFarmerRoot netFarmerRoot = ModCore.multiplayer.readFarmer(msg);
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long uniqueMultiplayerId = netFarmerRoot.Value.UniqueMultiplayerID;
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Game1.serverHost = netFarmerRoot;
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Game1.serverHost.Value.teamRoot = ModCore.multiplayer.readObjectFull<FarmerTeam>(msg);
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Game1.otherFarmers.Roots.Remove(uniqueMultiplayerId);
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Game1.otherFarmers.Roots.Add(uniqueMultiplayerId, (NetRoot<Farmer>)netFarmerRoot);
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Game1.player.teamRoot = Game1.serverHost.Value.teamRoot;
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Game1.netWorldState = ModCore.multiplayer.readObjectFull<IWorldState>(msg);
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Game1.netWorldState.Clock.InterpolationTicks = 0;
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Game1.netWorldState.Value.WriteToGame1();
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this.setUpGame();
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if (Game1.chatBox == null)
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return;
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Game1.chatBox.listPlayers();
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}
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}
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}
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