Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects/Furniture/Bench.cs

111 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using PyTK.CustomElementHandler;
using StardewValley;
namespace Revitalize.Framework.Objects.Furniture
{
public class Bench:ChairMultiTiledObject
{
public Bench() : base()
{
}
public List<long> playersSittingHere = new List<long>();
public Bench(BasicItemInformation info, Vector2 TilePosition) : base(info, TilePosition)
{
}
public Bench(BasicItemInformation info,Vector2 TilePosition, Dictionary<Vector2,MultiTiledComponent> Objects) : base(info, TilePosition, Objects)
{
}
/// <summary>
/// Rotate all chair components associated with this chair object.
/// </summary>
public override void rotate()
{
if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this) return;
if (this.playersSittingHere.Count > 0)
{
Game1.showRedMessage("Can't rotate furniture when people are siting on it.");
return;
}
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
(pair.Value as ChairTileComponent).rotate();
}
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();
}
base.rotate();
}
public override Item getOne()
{
Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
foreach (var pair in this.objects)
{
objs.Add(pair.Key, (MultiTiledComponent)pair.Value);
}
return new Bench(this.info, this.TileLocation, objs);
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
Bench obj = (Bench)Revitalize.ModCore.Serializer.DeserializeGUID<Bench>(additionalSaveData["GUID"]);
if (obj == null)
{
return null;
}
Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
{
guids.Add(pair.Key, pair.Value);
}
foreach (KeyValuePair<Vector2, Guid> pair in guids)
{
obj.childrenGuids.Remove(pair.Key);
//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
ChairTileComponent component = Revitalize.ModCore.Serializer.DeserializeGUID<ChairTileComponent>(pair.Value.ToString());
component.InitNetFields();
obj.addComponent(pair.Key, component);
}
obj.InitNetFields();
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
{
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
return obj;
}
else
{
return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
}
}
}
}