Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects/Furniture/RugMultiTiledObject.cs

114 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using PyTK.CustomElementHandler;
using StardewValley;
namespace Revitalize.Framework.Objects.Furniture
{
public class RugMultiTiledObject:MultiTiledObject
{
public RugMultiTiledObject() : base()
{
}
public RugMultiTiledObject(BasicItemInformation Info) : base(Info)
{
}
public RugMultiTiledObject(BasicItemInformation Info, Vector2 TilePosition) : base(Info, TilePosition)
{
}
public RugMultiTiledObject(BasicItemInformation Info, Vector2 TilePosition, Dictionary<Vector2, MultiTiledComponent> Objects) : base(Info, TilePosition, Objects)
{
}
/// <summary>
/// Rotate all chair components associated with this chair object.
/// </summary>
public override void rotate()
{
Revitalize.ModCore.log("Rotate!");
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
(pair.Value as RugTileComponent).rotate();
}
foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
{
(pair.Value as RugTileComponent).checkForSpecialUpSittingAnimation();
}
base.rotate();
}
public override Item getOne()
{
Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
foreach (var pair in this.objects)
{
objs.Add(pair.Key, (MultiTiledComponent)pair.Value);
}
return new RugMultiTiledObject(this.info, this.TileLocation, objs);
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
RugMultiTiledObject obj = (RugMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<RugMultiTiledObject>(additionalSaveData["GUID"]);
if (obj == null)
{
return null;
}
Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
{
guids.Add(pair.Key, pair.Value);
}
foreach (KeyValuePair<Vector2, Guid> pair in guids)
{
obj.childrenGuids.Remove(pair.Key);
//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
RugTileComponent component = Revitalize.ModCore.Serializer.DeserializeGUID<RugTileComponent>(pair.Value.ToString());
component.InitNetFields();
obj.addComponent(pair.Key, component);
}
obj.InitNetFields();
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
{
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
return obj;
}
else
{
return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
}
}
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
return base.canBePlacedHere(l, tile);
}
}
}