Stardew_Valley_Mods/GeneralMods/MoreRain/Framework/ModConfig.cs

75 lines
3.2 KiB
C#

namespace Omegasis.MoreRain.Framework
{
/// <summary>The mod configuration.</summary>
internal class ModConfig
{
/// <summary>The chance out of 100 that it will rain tomorrow if it's spring.</summary>
public int SpringRainChance { get; set; } = 15;
/// <summary>The chance out of 100 that it will storm tomorrow if it's spring.</summary>
public int SpringThunderChance { get; set; } = 5;
/// <summary>
/// Changes the mod's logic to prioritize setting a thunderstorm before checking for just a normal rainy day.
/// False = The mod will try to set a normal rainy day first.
/// True = The mod will try to set a thunderstorm (stormy) day first.
/// Default:False
/// </summary>
public bool PrioritizeSpringStorms { get; set; } = false;
/// <summary>The chance out of 100 that it will rain tomorrow if it's summer.</summary>
public int SummerRainChance { get; set; } = 5;
/// <summary>The chance out of 100 that it will storm tomorrow if it's summer.</summary>
public int SummerThunderChance { get; set; } = 10;
/// <summary>
/// Changes the mod's logic to prioritize setting a thunderstorm before checking for just a normal rainy day.
/// False = The mod will try to set a normal rainy day first.
/// True = The mod will try to set a thunderstorm (stormy) day first.
/// Default:True
/// </summary>
public bool PrioritizeSummerStorms { get; set; } = true;
/// <summary>The chance out of 100 that it will rain tomorrow if it's fall.</summary>
public int FallRainChance { get; set; } = 15;
/// <summary>The chance out of 100 that it will storm tomorrow if it's fall.</summary>
public int FallThunderChance { get; set; } = 5;
/// <summary>
/// Changes the mod's logic to prioritize setting a thunderstorm before checking for just a normal rainy day.
/// False = The mod will try to set a normal rainy day first.
/// True = The mod will try to set a thunderstorm (stormy) day first.
/// Default:False
/// </summary>
public bool PrioritizeFallStorms { get; set; } = false;
/// <summary>
/// If set to true the mod will try to make it snow in fall just for fun.
/// </summary>
public bool SnowInFall { get; set; } = false;
/// <summary>
/// The chance amouunt for it to snow in the fall.
/// </summary>
public int FallSnowChance { get; set; } = 5;
/// <summary>The chance out of 100 that it will snow tomorrow if it's winter.</summary>
public int WinterSnowChance { get; set; } = 15;
/// <summary>
/// If set to true then the mod will check to set rainy days in the winter. Default: False
/// </summary>
public bool RainInWinter { get; set; } = false;
/// <summary>
/// The chance that it will rain on a winter day. Only checked if the RainInWinter config option is true.
/// </summary>
public int WinterRainChance { get; set; } = 10;
/// <summary>Whether to suppress verbose logging.</summary>
public bool SuppressLog { get; set; } = true;
}
}