374 lines
11 KiB
C#
374 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Revitalize.Framework.Objects.Furniture;
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using StardewModdingAPI;
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using StardewValley;
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namespace Revitalize.Framework.Objects
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{
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/// <summary>
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/// Deals with handling all objects for the mod.
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/// </summary>
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public class ObjectManager
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{
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/// <summary>
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/// All of the object managers id'd by a mod's or content pack's unique id.
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/// </summary>
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public static Dictionary<string, ObjectManager> ObjectPools;
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/// <summary>
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/// The name of this object manager.
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/// </summary>
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public string name;
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/// <summary>
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/// All of the chairs held by this object pool.
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/// </summary>
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public Dictionary<string, ChairMultiTiledObject> chairs;
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/// <summary>
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/// All of the tables held by this object pool.
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/// </summary>
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public Dictionary<string, TableMultiTiledObject> tables;
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/// <summary>
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/// All of the lamps held by this object pool.
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/// </summary>
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public Dictionary<string, LampMultiTiledObject> lamps;
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/// <summary>
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/// All of the rugs held by this object pool.
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/// </summary>
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public Dictionary<string, RugMultiTiledObject> rugs;
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public Dictionary<string, StorageFurnitureOBJ> furnitureStorage;
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public Dictionary<string, MultiTiledObject> generic;
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/// <summary>
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/// Misc. items for this mod.
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/// </summary>
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public Dictionary<string, MultiTiledObject> miscellaneous;
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public ResourceManager resources;
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public Dictionary<string, CustomObject> ItemsByName;
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/// <summary>
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/// Constructor.
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/// </summary>
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public ObjectManager()
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{
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this.initialize();
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="manifest"></param>
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public ObjectManager(IManifest manifest)
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{
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this.name = manifest.UniqueID;
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this.initialize();
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}
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/// <summary>
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/// Initialize all objects used to manage this class.
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/// </summary>
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private void initialize()
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{
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this.chairs = new Dictionary<string, ChairMultiTiledObject>();
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this.tables = new Dictionary<string, TableMultiTiledObject>();
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this.lamps = new Dictionary<string, LampMultiTiledObject>();
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this.rugs = new Dictionary<string, RugMultiTiledObject>();
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this.furnitureStorage = new Dictionary<string, StorageFurnitureOBJ>();
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this.generic = new Dictionary<string, MultiTiledObject>();
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this.miscellaneous = new Dictionary<string, MultiTiledObject>();
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this.resources = new ResourceManager();
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this.ItemsByName = new Dictionary<string, CustomObject>();
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ChairMultiTiledObject s = new ChairMultiTiledObject();
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}
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/// <summary>
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/// Loads in the items for the object and resource managers.
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/// </summary>
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public void loadInItems()
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{
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this.resources.loadInItems();
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}
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/// <summary>
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/// Gets a random object from the dictionary passed in.
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/// </summary>
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/// <param name="dictionary"></param>
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/// <returns></returns>
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public Item getRandomObject(Dictionary<string,CustomObject> dictionary)
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{
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if (dictionary.Count == 0) return null;
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List<CustomObject> objs = new List<CustomObject>();
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foreach(KeyValuePair<string,CustomObject> pair in dictionary)
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{
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objs.Add(pair.Value);
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}
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int rand = Game1.random.Next(0,objs.Count);
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return objs[rand].getOne();
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}
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/// <summary>
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/// Gets an object from the dictionary that is passed in.
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/// </summary>
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/// <param name="objectName"></param>
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/// <param name="dictionary"></param>
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/// <returns></returns>
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public Item getObject(string objectName, Dictionary<string,CustomObject> dictionary)
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{
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if (dictionary.ContainsKey(objectName))
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{
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return dictionary[objectName].getOne();
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}
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else
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{
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throw new Exception("Object pool doesn't contain said object.");
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}
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}
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public Item getObject(string objectName, Dictionary<string, MultiTiledObject> dictionary)
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{
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if (dictionary.ContainsKey(objectName))
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{
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return dictionary[objectName].getOne();
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}
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else
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{
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throw new Exception("Object pool doesn't contain said object.");
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}
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}
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/// <summary>
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/// Gets a chair from the object manager.
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public ChairMultiTiledObject getChair(string name)
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{
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if (this.chairs.ContainsKey(name))
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{
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return (ChairMultiTiledObject)this.chairs[name].getOne();
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}
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else
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{
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throw new Exception("Object pool doesn't contain said object.");
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}
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}
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/// <summary>
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/// Gets a table from the object manager.
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public TableMultiTiledObject getTable(string name)
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{
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if (this.tables.ContainsKey(name))
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{
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return (TableMultiTiledObject)this.tables[name].getOne();
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}
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else
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{
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throw new Exception("Object pool doesn't contain said object.");
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}
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}
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/// <summary>
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/// Gets a lamp from the object manager.
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public LampMultiTiledObject getLamp(string name)
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{
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if (this.lamps.ContainsKey(name))
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{
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return (LampMultiTiledObject)this.lamps[name].getOne();
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}
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else
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{
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throw new Exception("Object pool doesn't contain said object.");
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}
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}
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/// <summary>
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/// Gets storage furniture from the object manager.
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public StorageFurnitureOBJ getStorageFuriture(string name)
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{
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if (this.furnitureStorage.ContainsKey(name))
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{
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return (StorageFurnitureOBJ)this.furnitureStorage[name].getOne();
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}
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else
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{
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throw new Exception("Object pool doesn't contain said object.");
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}
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}
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/// <summary>
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/// Adds in an item to be tracked by the mod's object manager.
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/// </summary>
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/// <param name="key"></param>
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/// <param name="I"></param>
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public void AddItem(string key, CustomObject I)
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{
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if (this.ItemsByName.ContainsKey(key))
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{
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throw new Exception("Item with the same key has already been added into the mod!");
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}
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else
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{
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this.ItemsByName.Add(key, I);
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}
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}
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/// <summary>
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/// Gets an item from the list of modded items.
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/// </summary>
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/// <param name="Key"></param>
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/// <param name="Stack"></param>
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/// <returns></returns>
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public CustomObject GetItem(string Key,int Stack=1)
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{
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if (this.ItemsByName.ContainsKey(Key))
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{
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Item I= this.ItemsByName[Key].getOne();
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I.Stack = Stack;
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return (CustomObject)I;
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Adds a new object manager to the master pool of managers.
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/// </summary>
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/// <param name="Manifest"></param>
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public static void AddObjectManager(IManifest Manifest)
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{
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if (ObjectPools == null) ObjectPools = new Dictionary<string, ObjectManager>();
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ObjectPools.Add(Manifest.UniqueID, new ObjectManager(Manifest));
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}
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/// <summary>
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/// Cleans up all stored information.
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/// </summary>
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public void returnToTitleCleanUp()
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{
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}
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/// <summary>
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/// Scans all mod items to try to find a match.
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/// </summary>
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/// <param name="ID"></param>
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/// <param name="T"></param>
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/// <returns></returns>
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public Item getItemByIDAndType(string ID,Type T)
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{
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foreach(var v in this.chairs)
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{
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if(v.Value.GetType()==T && v.Value.info.id == ID)
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{
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Item I= v.Value.getOne();
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return I;
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}
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}
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foreach(var v in this.furnitureStorage)
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{
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if (v.Value.GetType() == T && v.Value.info.id == ID)
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{
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Item I = v.Value.getOne();
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return I;
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}
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}
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foreach(var v in this.generic)
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{
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if (v.Value.GetType() == T && v.Value.info.id == ID)
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{
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Item I = v.Value.getOne();
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return I;
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}
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}
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foreach(var v in this.ItemsByName)
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{
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if (v.Value.GetType() == T && v.Value.info.id == ID)
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{
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Item I = v.Value.getOne();
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return I;
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}
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}
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foreach(var v in this.lamps)
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{
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if (v.Value.GetType() == T && v.Value.info.id == ID)
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{
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Item I = v.Value.getOne();
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return I;
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}
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}
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foreach(var v in this.miscellaneous)
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{
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if (v.Value.GetType() == T && v.Value.info.id == ID)
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{
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Item I = v.Value.getOne();
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return I;
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}
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}
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foreach(var v in this.rugs)
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{
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if (v.Value.GetType() == T && v.Value.info.id == ID)
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{
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Item I = v.Value.getOne();
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return I;
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}
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}
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foreach(var v in this.tables)
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{
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if (v.Value.GetType() == T && v.Value.info.id == ID)
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{
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Item I = v.Value.getOne();
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return I;
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}
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}
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foreach(var v in this.resources.ores)
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{
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if (v.Value.GetType() == T && v.Value.info.id == ID)
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{
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Item I = v.Value.getOne();
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return I;
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}
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}
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foreach(var v in this.resources.oreVeins)
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{
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if (v.Value.GetType() == T && v.Value.info.id == ID)
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{
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Item I = v.Value.getOne();
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return I;
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}
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}
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return null;
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}
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}
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}
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