Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Configs/ConfigManager.cs

41 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Revitalize.Framework.Configs
{
/// <summary>
/// Handles holding all of the config information.
/// </summary>
public class ConfigManager
{
/// <summary>
/// The config file for vanilla machine recipes.
/// </summary>
public VanillaMachineRecipeConfig vanillaMachineConfig;
public Shops_BlacksmithConfig shops_blacksmithConfig;
public FurnitureConfig furnitureConfig;
public ObjectsConfig objectsConfig;
/// <summary>
/// The config file to be used for machines.
/// </summary>
public GlobalMachineConfig machinesConfig;
public MiningDrillConfig miningDrillConfig;
public ConfigManager()
{
this.vanillaMachineConfig = VanillaMachineRecipeConfig.InitializeConfig();
this.shops_blacksmithConfig = Shops_BlacksmithConfig.InitializeConfig();
this.furnitureConfig = FurnitureConfig.InitializeConfig();
this.machinesConfig = GlobalMachineConfig.InitializeConfig();
this.objectsConfig = ObjectsConfig.InitializeConfig();
this.miningDrillConfig = MiningDrillConfig.InitializeConfig();
}
}
}