Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Menus/InventoryMenuPage.cs

428 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StardewValley;
using StardewValley.Menus;
using StardustCore.Animations;
using StardustCore.UIUtilities;
using StardustCore.UIUtilities.MenuComponents;
using StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons;
namespace Revitalize.Framework.Menus
{
/// <summary>
/// Deals with displaying the internal contents of an inventory. Used mainly as a component for another menu that extends this functionality.
/// </summary>
public class InventoryMenuPage
{
int index;
public List<ItemDisplayButton> storageDisplay;
public int amountToDisplay;
public InventoryMenuPage()
{
}
public InventoryMenuPage(int index, List<ItemDisplayButton> Buttons, int AmountToDisplay)
{
this.index = index;
this.storageDisplay = Buttons;
this.amountToDisplay = AmountToDisplay;
}
}
/// <summary>
/// An inventory menu that displays the contents of an inventory but doesn't do much else.
/// </summary>
public class InventoryMenu : IClickableMenuExtended
{
public IList<Item> items;
public int capacity;
public Item activeItem;
public int rows;
public int collumns;
public int xOffset = 64;
public int yOffset = 128;
public StardewValley.Menus.TextBox searchBox;
public Dictionary<int, InventoryMenuPage> pages;
public int pageIndex = 0;
public AnimatedButton nextPage;
public AnimatedButton previousPage;
public Color backgroundColor;
public string hoverText;
public string hoverTitle;
public Item displayItem;
/// <summary>
/// Checks if the given inventory is full or not.
/// </summary>
public bool isFull
{
get
{
return this.items.Count >= this.capacity && this.items.Where(i => i == null).Count() == 0;
}
}
public InventoryMenu(int xPos, int yPos, int width, int height, int Rows, int Collumns, bool showCloseButton, IList<Item> Inventory, int maxCapacity, Color BackgroundColor) : base(xPos, yPos, width, height, showCloseButton)
{
//Amount to display is the lower cap per page.
//
this.backgroundColor = BackgroundColor == null ? Color.White : BackgroundColor;
this.items = Inventory;
this.pages = new Dictionary<int, InventoryMenuPage>();
this.capacity = maxCapacity;
this.rows = Rows;
this.collumns = Collumns;
this.populateClickableItems(this.rows, this.collumns, xPos + this.xOffset, yPos + this.yOffset);
this.searchBox = new TextBox((Texture2D)null, (Texture2D)null, Game1.dialogueFont, Game1.textColor);
this.searchBox.X = this.xPositionOnScreen;
this.searchBox.Y = this.yPositionOnScreen;
this.searchBox.Width = 256;
this.searchBox.Height = 192;
Game1.keyboardDispatcher.Subscriber = (IKeyboardSubscriber)this.searchBox;
this.searchBox.Selected = false;
this.nextPage = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Next Page", new Vector2(128 + (this.searchBox.X + this.searchBox.Width), this.searchBox.Y), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "NextPageButton"), new Animation(0, 0, 32, 32)), Color.White), new Rectangle(0, 0, 32, 32), 2f);
this.previousPage = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Previous Page", new Vector2(64 + (this.searchBox.X + this.searchBox.Width), this.searchBox.Y), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "PreviousPageButton"), new Animation(0, 0, 32, 32)), Color.White), new Rectangle(0, 0, 32, 32), 2f);
}
/// <summary>
/// What happens when the game's viewport is changed.
/// </summary>
/// <param name="oldBounds"></param>
/// <param name="newBounds"></param>
public override void gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds)
{
base.gameWindowSizeChanged(oldBounds, newBounds);
this.searchBox.X = this.xPositionOnScreen;
this.searchBox.Y = this.yPositionOnScreen;
this.populateClickableItems(this.rows, this.collumns, this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen + this.yOffset);
this.nextPage.Position = new Vector2(128 + (this.searchBox.X + this.searchBox.Width), this.searchBox.Y);
this.previousPage.Position = new Vector2(64 + (this.searchBox.X + this.searchBox.Width), this.searchBox.Y);
}
public void populateClickableItems()
{
this.populateClickableItems(this.rows, this.collumns, this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen + this.yOffset);
}
/// <summary>
/// Populates the menu with all of the items on display.
/// </summary>
/// <param name="rows"></param>
/// <param name="collums"></param>
/// <param name="xPosition"></param>
/// <param name="yPosition"></param>
public void populateClickableItems(int rows, int collums, int xPosition, int yPosition)
{
this.pages.Clear();
int size = this.capacity;
//ModCore.log("Hello World! SIZE IS: " + size);
int maxPages = ((size) / (this.rows * this.collumns)) + 1;
for (int i = 0; i < maxPages; i++)
{
int amount = Math.Min(rows * collums, size);
this.pages.Add(i, new InventoryMenuPage(i, new List<ItemDisplayButton>(), amount));
//ModCore.log("Added in a new page with size: " + size);
size -= amount;
for (int y = 0; y < collums; y++)
{
for (int x = 0; x < rows; x++)
{
int index = ((y * rows) + x) + (rows * collums * i);
if (index >= this.pages[i].amountToDisplay + (rows * collums * i))
{
//ModCore.log("Break page creation.");
//ModCore.log("Index is: " + index);
//ModCore.log("Max display is: " + this.pages[i].amountToDisplay);
break;
}
if (index > this.items.Count)
{
Vector2 pos2 = new Vector2(x * 64 + xPosition, y * 64 + yPosition);
ItemDisplayButton b2 = new ItemDisplayButton(null, new StardustCore.Animations.AnimatedSprite("ItemBackground", pos2, new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "ItemBackground"), new Animation(0, 0, 32, 32)), Color.White), pos2, new Rectangle(0, 0, 32, 32), 2f, true, Color.White);
this.pages[i].storageDisplay.Add(b2);
continue;
}
Item item = this.getItemFromList(index);
Vector2 pos = new Vector2(x * 64 + xPosition, y * 64 + yPosition);
ItemDisplayButton b = new ItemDisplayButton(item, new StardustCore.Animations.AnimatedSprite("ItemBackground", pos, new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "ItemBackground"), new Animation(0, 0, 32, 32)), Color.White), pos, new Rectangle(0, 0, 32, 32), 2f, true, Color.White);
this.pages[i].storageDisplay.Add(b);
}
}
}
}
/// <summary>
/// Gets an item from the list of items.
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
private Item getItemFromList(int index)
{
if (this.items == null) return null;
if (index >= this.items.Count) return null;
else return this.items.ElementAt(index);
}
/// <summary>
/// What happens when this menu is hover overed.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public override void performHoverAction(int x, int y)
{
bool hovered = false;
foreach (ItemDisplayButton button in this.pages[this.pageIndex].storageDisplay)
{
if (button.Contains(x, y))
{
if (button.item == null)
{
continue;
}
else if (button.item != null)
{
this.displayItem = button.item;
this.hoverTitle = this.displayItem.DisplayName;
this.hoverText = this.displayItem.getDescription();
hovered = true;
}
}
}
if (hovered == false)
{
this.displayItem = null;
}
}
/// <summary>
/// What happens when a key is pressed.
/// </summary>
/// <param name="key"></param>
public override void receiveKeyPress(Keys key)
{
base.receiveKeyPress(key);
}
/// <summary>
/// What happens when the menu is left clicked.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="playSound"></param>
public override void receiveLeftClick(int x, int y, bool playSound = true)
{
int index = 0 + (this.rows * this.collumns * this.pageIndex);
Item swap = null;
foreach (ItemDisplayButton button in this.pages[this.pageIndex].storageDisplay)
{
if (button.receiveLeftClick(x, y))
{
if (index > this.capacity) continue;
if (this.activeItem == null)
{
this.activeItem = button.item;
if (this.activeItem != null)
{
//ModCore.log("Got item: " + this.activeItem.DisplayName);
}
return;
}
else if (this.activeItem != null)
{
if (button.item == null)
{
//ModCore.log("Placed item: " + this.activeItem.DisplayName);
swap = this.activeItem;
this.activeItem = null;
break;
}
else
{
swap = button.item;
//ModCore.log("Swap item: " + swap.DisplayName);
break;
}
}
}
index++;
}
if (swap != null && this.activeItem == null)
{
this.swapItemPosition(index, swap);
swap = null;
}
else if (swap != null && this.activeItem != null)
{
this.swapItemPosition(index, this.activeItem);
this.activeItem = null;
swap = null;
}
Rectangle r = new Rectangle(this.searchBox.X, this.searchBox.Y, this.searchBox.Width, this.searchBox.Height / 2);
if (r.Contains(x, y))
{
this.searchBox.Update();
this.searchBox.SelectMe();
}
else
{
this.searchBox.Selected = false;
}
if (this.nextPage.containsPoint(x, y))
{
//ModCore.log("Left click next page");
if (this.pageIndex + 1 < this.pages.Count)
{
this.pageIndex++;
Game1.soundBank.PlayCue("shwip");
}
}
if (this.previousPage.containsPoint(x, y))
{
//ModCore.log("Left click previous page");
if (this.pageIndex > 0)
{
this.pageIndex--;
Game1.soundBank.PlayCue("shwip");
}
}
}
/// <summary>
/// Swaps the item's position in the menu.
/// </summary>
/// <param name="insertIndex"></param>
/// <param name="I"></param>
public void swapItemPosition(int insertIndex, Item I)
{
if (I == null)
{
//ModCore.log("Odd item is null");
return;
}
if (insertIndex + 1 > this.items.Count)
{
this.items.Remove(I);
this.items.Add(I);
this.populateClickableItems(this.rows, this.collumns, this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen + this.yOffset);
return;
}
this.items.Insert(insertIndex + 1, I);
this.items.Remove(I);
this.populateClickableItems(this.rows, this.collumns, this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen + this.yOffset);
}
/// <summary>
/// Takes the active item from this menu.
/// </summary>
/// <returns></returns>
public Item takeActiveItem()
{
this.items.Remove(this.activeItem);
this.populateClickableItems(this.rows, this.collumns, this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen + this.yOffset);
Item i = this.activeItem;
this.activeItem = null;
return i;
}
/// <summary>
/// What happens when this menu is right clicked.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="playSound"></param>
public override void receiveRightClick(int x, int y, bool playSound = true)
{
}
/// <summary>
/// What happens when the menu is updated.
/// </summary>
/// <param name="time"></param>
public override void update(GameTime time)
{
}
/// <summary>
/// Draws the menu to the screen.
/// </summary>
/// <param name="b"></param>
public override void draw(SpriteBatch b)
{
this.drawDialogueBoxBackground(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, this.backgroundColor);
int index = -1;
foreach (ItemDisplayButton button in this.pages[this.pageIndex].storageDisplay)
{
index++;
float alpha = this.getItemDrawAlpha(button.item, index + this.pageIndex * this.rows*this.collumns);
button.draw(b, 0.25f, alpha, true);
}
this.searchBox.Draw(b, true);
this.nextPage.draw(b, 0.25f, 1f);
this.previousPage.draw(b, 0.25f, 1f);
b.DrawString(Game1.dialogueFont, ("Page: " + (this.pageIndex + 1) + " / " + this.pages.Count).ToString(), new Vector2(this.xPositionOnScreen, this.yPositionOnScreen + this.height), Color.White);
this.drawMouse(b);
this.drawToolTip(b);
//base.draw(b);
}
public void drawToolTip(SpriteBatch b)
{
if (this.displayItem != null) IClickableMenu.drawToolTip(b, this.hoverText, this.hoverTitle, this.displayItem, false, -1, 0, -1, -1, (CraftingRecipe)null, -1);
}
/// <summary>
/// Draws the item as a transparent icon if the item is not part of the seach patern.
/// </summary>
/// <param name="I"></param>
/// <returns></returns>
private float getItemDrawAlpha(Item I, int index)
{
if (index >= this.capacity) return 0.0f;
if (string.IsNullOrEmpty(this.searchBox.Text) == false)
{
if (I == null) return 0.25f;
return I.DisplayName.ToLowerInvariant().Contains(this.searchBox.Text.ToLowerInvariant()) ? 1f : 0.25f;
}
else
{
return 1f;
}
}
}
}