113 lines
3.7 KiB
C#
113 lines
3.7 KiB
C#
using System.IO;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI;
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using StardewValley;
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namespace Revitalize.Framework.Graphics
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{
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public class Texture2DExtended
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{
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public string Name;
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public Texture2D texture;
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public string path;
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public string modID;
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public ContentSource source;
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private readonly IModHelper helper;
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private readonly IContentPack content;
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/// <summary>Empty/null constructor.</summary>
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public Texture2DExtended()
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{
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this.Name = "";
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this.texture = null;
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this.path = "";
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this.helper = null;
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this.modID = "";
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}
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/// <summary>Construct an instance.</summary>
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/// <param name="path">The relative path to file on disk. See StardustCore.Utilities.getRelativePath(modname,path);
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public Texture2DExtended(IModHelper helper, IManifest manifest, string path, ContentSource contentSource = ContentSource.ModFolder)
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{
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this.Name = Path.GetFileNameWithoutExtension(path);
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this.path = path;
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this.texture = helper.Content.Load<Texture2D>(path, contentSource);
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this.helper = helper;
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this.modID = manifest.UniqueID;
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this.source = contentSource;
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}
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public Texture2DExtended(IModHelper helper, string modID, string path, ContentSource contentSource = ContentSource.ModFolder)
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{
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this.Name = Path.GetFileNameWithoutExtension(path);
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this.path = path;
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this.texture = helper.Content.Load<Texture2D>(path, contentSource);
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this.helper = helper;
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this.modID = modID;
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this.source = contentSource;
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}
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public Texture2DExtended(IContentPack ContentPack, IManifest manifest, string path)
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{
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this.Name = Path.GetFileNameWithoutExtension(path);
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this.path = path;
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this.texture = ContentPack.LoadAsset<Texture2D>(path);
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this.helper = null;
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this.modID = manifest.UniqueID;
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this.source = ContentSource.ModFolder;
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}
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public Texture2DExtended(IContentPack ContentPack, string modID, string path)
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{
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this.Name = Path.GetFileNameWithoutExtension(path);
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this.path = path;
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this.texture = ContentPack.LoadAsset<Texture2D>(path);
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this.helper = null;
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this.modID = modID;
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this.source = ContentSource.ModFolder;
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}
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public Texture2DExtended(IContentPack content, string path)
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{
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this.Name = Path.GetFileNameWithoutExtension(path);
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this.path = path;
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this.content = content;
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this.texture = content.LoadAsset<Texture2D>(path);
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this.helper = null;
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this.modID = content.Manifest.UniqueID;
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}
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public Texture2DExtended Copy()
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{
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if (this.helper != null)
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{
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return new Texture2DExtended(this.helper, this.modID, this.path);
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}
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else if (this.content != null)
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{
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return new Texture2DExtended(this.content, this.path);
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}
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else
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{
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throw new System.Exception("Trying to copy a texture that isn't from a mod or a content pack!!!");
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}
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}
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public IModHelper getHelper()
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{
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return this.helper;
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}
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/// <summary>Returns the actual 2D texture held by this wrapper class.</summary>
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public Texture2D getTexture()
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{
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return this.texture;
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}
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public void setTexure(Texture2D text)
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{
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this.texture = text;
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}
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}
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}
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