35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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using xTile;
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namespace MapExampleRF1
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{
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public class Class1 : Mod
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{
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public override void Entry(IModHelper helper)
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{
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// the game clears locations when loading the save, so do it after the save loads
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helper.Events.GameLoop.SaveLoaded += this.OnSaveLoaded;
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}
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private void OnSaveLoaded(object sender, SaveLoadedEventArgs args)
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{
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// load the map file from your mod folder
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this.Helper.Content.Load<Map>("assets/RF1Farm.tbin", ContentSource.ModFolder);
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// get the internal asset key for the map file
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string mapAssetKey = this.Helper.Content.GetActualAssetKey("assets/RF1Farm.tbin", ContentSource.ModFolder);
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// add the new location
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GameLocation location = new GameLocation(mapAssetKey, "RF1Farm") { IsOutdoors = false, IsFarm = false };
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Game1.locations.Add(location);
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}
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}
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}
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