Stardew_Valley_Mods/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered
JoshuaNavarro e4c734a1d7 Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music. 2019-05-13 10:59:26 -07:00
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Framework Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music. 2019-05-13 10:59:26 -07:00
Properties Started work on StardewSymphonyRemastered. New features, more options, and a UI are in the works. 2018-01-23 01:54:08 -08:00
assets Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music. 2019-05-13 10:59:26 -07:00
Config.cs update for SMAPI 3.0 2019-01-06 02:21:06 -05:00
README.md merge Vorbis code from develop 2019-01-05 05:03:18 -05:00
StardewSymphony.cs Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music. 2019-05-13 10:59:26 -07:00
StardewSymphonyRemastered.csproj Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music. 2019-05-13 10:59:26 -07:00
manifest.json Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music. 2019-05-13 10:59:26 -07:00

README.md

Stardew Symphony Remastered is a Stardew Valley mod that lets you add music packs to Stardew Valley and play them without editing the game's default sound files.

Contents

For players

Install

  1. Install the latest version of SMAPI.
  2. Install Stardust Core.
  3. Install this mod from Nexus mods.
  4. Run the game using SMAPI.

Use

  1. Unzip any content packs you want to use into Mods.
  2. Press L in-game to open the music menu, which will show icons representing the loaded music albums. (You can click the left/right arrows to scroll if you have more than seven albums loaded.)
  3. Choose an album icon to see a list of available songs on the right.
  4. Click a song to select it. You can click the play/stop button to preview the song.
  5. Next configure when the music will play by choosing options on the right. You can play it during a specified season, festival, event, date, weather, time of day, location, or menu. The conditions can be very broad (like 'play in winter') or very specific (like 'play during snowy winter nights at the Saloon on Wednesdays'). Note that when two songs can be applied, the one with the more specific conditions will be played.
  6. Make sure you click 'Add' when you're done!

Your music options are saved when the game saves, so they'll be lost if you exit without saving.

Configure

The mod creates a config.json file in its mod folder the first time you run it. You can open that file in a text editor to configure the mod.

These are the available settings:

setting what it affects
EnableDebugLog Default false. Whether to show debug logs in the SMAPI console.
MinimumDelayBetweenSongsInMilliseconds Default 5000. The minimum delay between songs in milliseconds.
MaximumDelayBetweenSongsInMilliseconds Default 60000. The maximum delay between songs in milliseconds.
KeyBinding Default L. The key binding to open the menu music.
WriteAllConfigMusicOptions Default false. Whether to write a JSON file for every possible option for a music pack. Use at your own risk!
DisableStardewMusic Default false. Whether to completely disable the Stardew Valley OST.

Compatibility

Stardew Symphony Remastered is compatible with Stardew Valley 1.3+ on Linux/Mac/Windows, both single-player and multiplayer. There are no known issues in multiplayer (even if other players don't have it installed), but it will only affect you.

For content pack creators

To create a content pack:

  1. Create a standard content pack, using Omegasis.StardewSymphonyRemastered as the 'content pack for' ID.
  2. Add an icon.png image, which is the album logo to show in-game.
  3. Create a songs subfolder containing the .mp3, .ogg, or .wav files to include. The file names (without extensions) will be shown in-game as the song names.

For SMAPI mod creators

You can reference Stardew Symphony in your own SMAPI mods in order to add new events, festivals, locations, and menus for music selection.

  1. Reference the Stardew Symphony DLL directly (see how to reference a DLL).

  2. Add Omegasis.StardewSymphonyRemastered as a dependency (see manifest dependencies).

  3. Now you can access the Stardew Symphony API to add music contexts:

    using System;
    using Microsoft.Xna.Framework;
    using StardewModdingAPI;
    using StardewModdingAPI.Events;
    using StardewModdingAPI.Utilities;
    using StardewValley;
    using StardewSymphonyRemastered;
    
    namespace YourProjectName
    {
        /// <summary>The mod entry point.</summary>
        public class ModEntry : Mod
        {
            public override void Entry(IModHelper helper)
            {
                StardewSymphonyRemaster.SongSpecifics.addLocation(NameOfLocation);
                StardewSymphonyRemaster.SongSpecifics.addEvent(UniqueEventID);
                StardewSymphonyRemaster.SongSpecifics.addFestival(FestivalName);
                StardewSymphonyRemaster.SongSpecifics.addMenu(typeOf(MyMenu));
            }
        }
    }
    

Happy modding!

See also