122 lines
3.8 KiB
C#
122 lines
3.8 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Netcode;
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namespace ModdedUtilitiesNetworking.Framework.Extentions
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{
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public static class GenericExtentions
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{
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public static string ReadString(this BinaryReader reader)
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{
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String s= reader.ReadString();
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return new string(s.ToCharArray());
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}
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public static void WriteString(this BinaryWriter writer, object str)
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{
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writer.Write((string)str);
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}
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/// <summary>
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/// Writes a string list to a binary stream.
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/// </summary>
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/// <param name="writer"></param>
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/// <param name="strList">The list to write.</param>
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public static void WriteStringList(this BinaryWriter writer, object strList)
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{
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List<string> list =(List<string>)strList;
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writer.Write(list.Count);
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for(int i=0; i<list.Count; i++)
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{
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writer.WriteString(list.ElementAt(i));
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}
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}
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/// <summary>
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/// Reads a string list from the binary data.
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/// </summary>
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/// <param name="reader"></param>
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/// <returns></returns>
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public static List<String> ReadStringList(this BinaryReader reader)
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{
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int count = reader.ReadInt32();
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List<string> strList = new List<string>();
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for(int i = 0; i < count; i++)
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{
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string s=reader.ReadString();
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strList.Add(s);
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}
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return strList;
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}
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/// <summary>
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/// Read the custom info packet sent from a modded client or server.
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/// </summary>
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/// <param name="reader"></param>
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/// <returns></returns>
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public static object[] ReadModdedInfoPacket(this BinaryReader reader)
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{
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object[] o = new object[2]
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{
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reader.ReadString(),
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reader.ReadString()
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};
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return o;
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}
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/// <summary>
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/// Read the remaining byte data in an array.
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/// </summary>
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/// <param name="reader"></param>
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/// <returns></returns>
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public static byte[] ReadAllBytes(this BinaryReader reader)
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{
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using (var memoryStream = new MemoryStream())
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{
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reader.BaseStream.CopyTo(memoryStream);
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return memoryStream.ToArray();
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}
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}
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/// <summary>
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/// Read a data info file from a binary stream.
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/// </summary>
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/// <param name="reader"></param>
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/// <returns></returns>
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public static DataInfo ReadDataInfo(this BinaryReader reader)
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{
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String key=reader.ReadString();
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object data = ModCore.processTypesToRead(reader, key);
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string ID = reader.ReadString();
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DataInfo info = new DataInfo(key,data,ID);
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return info;
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}
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/// <summary>
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/// Write a dataInfo file to binary.
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/// </summary>
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/// <param name="writer"></param>
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/// <param name="obj"></param>
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public static void WriteDataInfo(this BinaryWriter writer, object obj)
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{
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DataInfo dataInfo = (DataInfo)obj;
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writer.WriteString(dataInfo.type);
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//ModCore.monitor.Log("WRITE DATA INFO FUNCTION3: " + dataInfo.type);
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ModCore.processTypesToWrite(writer, dataInfo.type, dataInfo.data);
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writer.WriteString(dataInfo.recipientID);
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}
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//Can do custom classes here for reading and writing.
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//That way it will be better to save/load data
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}
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}
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