49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Revitalize.Framework.Utilities
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{
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public class ObjectUtilities
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{
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public static bool IsObjectHoldingItem(StardewValley.Object obj)
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{
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if (obj.heldObject.Value != null) return true;
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else return false;
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}
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/// <summary>
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/// Checks to see if the given object is a SDV vanilla furnace.
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/// </summary>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static bool IsObjectFurnace(StardewValley.Object obj)
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{
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if (obj.ParentSheetIndex == 13 && obj.bigCraftable.Value && obj.Category == -9 && obj.Name == "Furnace")
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{
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return true;
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}
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else return false;
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}
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public static bool IsSameOrSubclass(Type potentialBase, Type potentialDescendant)
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{
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return potentialDescendant.IsSubclassOf(potentialBase)
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|| potentialDescendant == potentialBase;
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}
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public static bool IsSameType(Type potentialBase, Type potentialDescendant)
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{
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return potentialDescendant == potentialBase;
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}
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public static bool IsSubclass(Type potentialBase, Type potentialDescendant)
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{
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return potentialDescendant.IsSubclassOf(potentialBase);
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}
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}
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}
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