Stardew_Valley_Mods/GeneralMods/SimpleSoundManager
Joshua Navarro 50a7720bce Updated mods to SMAPI 3.X. Also revitalize: Placement bounds and depth properly work. 2019-01-20 23:34:11 -08:00
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Framework Updated mods to SMAPI 3.X. Also revitalize: Placement bounds and depth properly work. 2019-01-20 23:34:11 -08:00
Properties Made SimpleSoundManager for allowing mods to be able to use custom sounds when things happen. Also made an example mod for it. 2017-08-21 16:18:21 -07:00
README.md update for release 2017-10-11 16:20:46 -04:00
SimpleSoundManager.csproj migrate to the new package reference format 2018-12-29 22:21:19 -05:00
SimpleSoundManagerMod.cs apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
manifest.json Updated mods to SMAPI 3.X. Also revitalize: Placement bounds and depth properly work. 2019-01-20 23:34:11 -08:00

README.md

SimpleSoundManager is a Stardew Valley mod which lets SMAPI mods use custom wave/sound banks for their mods. This allows for things such as playing music/sounds at a time of day, when an object is interacted with, etc.

Compatible with Stardew Valley 1.2+ on Linux, Mac, and Windows.

Installation

  1. Install the latest version of SMAPI.
  2. Install this mod from Nexus mods.
  3. Run the game using SMAPI.

Usage

  1. Download this mod and reference it when making your mod.
  2. Create new wave/sound banks using XACT.
  3. Create a new SoundManager in your mod.
  4. Play sounds to your heart's content.

Versions

1.0:

  • Initial release.

1.0.1:

  • Enabled update checks in SMAPI 2.0+.
  • Fixed compatibility with SMAPI 2.0.