139 lines
7.1 KiB
XML
139 lines
7.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{89C7DF45-8AE5-49AC-ADA9-6312E9590829}</ProjectGuid>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Framework\Enums\AnimationType.cs" />
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<Compile Include="Framework\Graphics\AssetInfo.cs" />
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<Compile Include="Framework\Graphics\AssetManager.cs" />
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<Compile Include="Framework\Graphics\AssetSheet.cs" />
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<Compile Include="Framework\Enums\PartType.cs" />
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<Compile Include="Framework\Enums\Seasons.cs" />
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<Compile Include="Framework\Graphics\ExtendedAssetInfo.cs" />
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<Compile Include="Framework\Graphics\AssetPool.cs" />
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<Compile Include="Framework\ModularNPCS\AnimatedSpriteCollection.cs" />
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<Compile Include="Framework\Enums\Direction.cs" />
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<Compile Include="Framework\ModularNPCS\ColorCollections\StandardColorCollection.cs" />
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<Compile Include="Framework\ModularNPCS\ModularRenderers\AnimationKeys.cs" />
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<Compile Include="Framework\NPCNames.cs" />
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<Compile Include="Framework\NPCS\ExtendedNPC.cs" />
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<Compile Include="Framework\NPCS\MerchantNPC.cs" />
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<Compile Include="Framework\Utilities\NPCTracker.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<ItemGroup>
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<ProjectReference Include="..\StardustCore\StardustCore.csproj">
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<Project>{0756D36A-95C8-480D-8EA6-4584C03010C6}</Project>
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<Name>StardustCore</Name>
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<ItemGroup>
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<None Include="packages.config" />
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<ItemGroup>
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<Analyzer Include="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\analyzers\dotnet\cs\StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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-->
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</Project> |