Stardew_Valley_Mods/GeneralMods/CustomNPCFramework/Framework/Graphics
e17dd9ea7c Made a function to generate renderers. 2018-03-04 14:44:52 -08:00
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TextureGroups Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types. 2018-03-04 13:23:40 -08:00
AssetInfo.cs The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random. 2018-03-04 14:32:59 -08:00
AssetManager.cs I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art... 2018-03-04 07:53:55 -08:00
AssetPool.cs Made a function to generate renderers. 2018-03-04 14:44:52 -08:00
AssetSheet.cs The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random. 2018-03-04 14:32:59 -08:00
DirectionalTexture.cs Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types. 2018-03-04 13:23:40 -08:00
ExtendedAssetInfo.cs Made a function to generate renderers. 2018-03-04 14:44:52 -08:00