242 lines
8.4 KiB
C#
242 lines
8.4 KiB
C#
using CustomNPCFramework.Framework.Enums;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace CustomNPCFramework.Framework.Graphics
|
|
{
|
|
public class AssetManager
|
|
{
|
|
public List<AssetSheet> assets;
|
|
public Dictionary<string,string> paths;
|
|
|
|
/// <summary>
|
|
/// Basic constructor.
|
|
/// </summary>
|
|
public AssetManager()
|
|
{
|
|
this.assets = new List<AssetSheet>();
|
|
this.paths = new Dictionary<string, string>();
|
|
}
|
|
|
|
public AssetManager(Dictionary<string,string> assetsPathsToLoadFrom)
|
|
{
|
|
this.assets = new List<AssetSheet>();
|
|
this.paths = assetsPathsToLoadFrom;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Default loading function from hard coded paths.
|
|
/// </summary>
|
|
public void loadAssets()
|
|
{
|
|
foreach(var path in this.paths)
|
|
{
|
|
ProcessDirectory(path.Value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Taken from Microsoft c# documented webpages.
|
|
/// Process all .json files in the given directory. If there are more nested directories, keep digging to find more .json files. Also allows us to specify a broader directory like Content/Grahphics/ModularNPC/Hair to have multiple hair styles.
|
|
/// </summary>
|
|
/// <param name="targetDirectory"></param>
|
|
private void ProcessDirectory(string targetDirectory)
|
|
{
|
|
// Process the list of files found in the directory.
|
|
string[] files = Directory.GetFiles(targetDirectory, "*.json");
|
|
foreach (var file in files)
|
|
{
|
|
ProcessFile(file,targetDirectory);
|
|
}
|
|
// Recurse into subdirectories of this directory.
|
|
string[] subdirectoryEntries = Directory.GetDirectories(targetDirectory);
|
|
foreach (string subdirectory in subdirectoryEntries)
|
|
ProcessDirectory(subdirectory);
|
|
}
|
|
|
|
private void ProcessFile(string file,string path)
|
|
{
|
|
try
|
|
{
|
|
ExtendedAssetInfo info = ExtendedAssetInfo.readFromJson(file);
|
|
AssetSheet sheet = new AssetSheet(info, path);
|
|
addAsset(sheet);
|
|
}
|
|
catch (Exception err)
|
|
{
|
|
AssetInfo info = AssetInfo.readFromJson(file);
|
|
AssetSheet sheet = new AssetSheet(info, path);
|
|
addAsset(sheet);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add an asset to be handled from the asset manager.
|
|
/// </summary>
|
|
/// <param name="asset"></param>
|
|
public void addAsset(AssetSheet asset)
|
|
{
|
|
this.assets.Add(asset);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get an individual asset by its name.
|
|
/// </summary>
|
|
/// <param name="s"></param>
|
|
/// <returns></returns>
|
|
public AssetSheet getAssetByName(string s)
|
|
{
|
|
foreach(var v in assets)
|
|
{
|
|
if (v.assetInfo.assetName == s) return v;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a new path to the asset manager and create the directory for it.
|
|
/// </summary>
|
|
/// <param name="path"></param>
|
|
public void addPathCreateDirectory(KeyValuePair<string,string> path)
|
|
{
|
|
this.addPath(path);
|
|
string dir = Path.Combine(Class1.ModHelper.DirectoryPath, path.Value);
|
|
if (!Directory.Exists(dir))
|
|
{
|
|
Directory.CreateDirectory(Path.Combine(Class1.ModHelper.DirectoryPath, path.Value));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a path to the dictionary.
|
|
/// </summary>
|
|
/// <param name="path"></param>
|
|
private void addPath(KeyValuePair<string,string> path)
|
|
{
|
|
this.paths.Add(path.Key, path.Value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create appropriate directories for the path.
|
|
/// </summary>
|
|
private void createDirectoriesFromPaths()
|
|
{
|
|
foreach(var v in paths)
|
|
{
|
|
Directory.CreateDirectory(Path.Combine(Class1.ModHelper.DirectoryPath,v.Value));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of assets from this manager that match the given critera.
|
|
/// </summary>
|
|
/// <param name="gender">The criteria we are searching for this time is gender.</param>
|
|
/// <returns></returns>
|
|
public List<AssetSheet> getListOfAssetsThatMatchThisCriteria(Genders gender)
|
|
{
|
|
List<AssetSheet> aSheet = new List<AssetSheet>();
|
|
foreach(var v in this.assets)
|
|
{
|
|
if(v.assetInfo is ExtendedAssetInfo)
|
|
{
|
|
if ((v.assetInfo as ExtendedAssetInfo).gender == gender) aSheet.Add(v);
|
|
}
|
|
}
|
|
return aSheet;
|
|
}
|
|
|
|
public List<AssetSheet> getListOfAssetsThatMatchThisCriteria(PartType type)
|
|
{
|
|
List<AssetSheet> aSheet = new List<AssetSheet>();
|
|
foreach (var v in this.assets)
|
|
{
|
|
if (v.assetInfo is ExtendedAssetInfo)
|
|
{
|
|
if ((v.assetInfo as ExtendedAssetInfo).type == type) aSheet.Add(v);
|
|
}
|
|
}
|
|
return aSheet;
|
|
}
|
|
|
|
public List<AssetSheet> getListOfAssetsThatMatchThisCriteria(Genders gender,PartType type)
|
|
{
|
|
List<AssetSheet> aSheet = new List<AssetSheet>();
|
|
foreach (var v in this.assets)
|
|
{
|
|
if (v.assetInfo is ExtendedAssetInfo)
|
|
{
|
|
if ((v.assetInfo as ExtendedAssetInfo).type == type && (v.assetInfo as ExtendedAssetInfo).gender == gender) aSheet.Add(v);
|
|
}
|
|
}
|
|
return aSheet;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of assets from this manager that match the given critera.
|
|
/// </summary>
|
|
/// <param name="gender">The criteria we are searching for this time is gender.</param>
|
|
/// <returns></returns>
|
|
public List<AssetSheet> getListOfAssetsThatMatchThisCriteria(Seasons season)
|
|
{
|
|
List<AssetSheet> aSheet = new List<AssetSheet>();
|
|
foreach (var v in this.assets)
|
|
{
|
|
if (v.assetInfo is ExtendedAssetInfo)
|
|
{
|
|
foreach (var sea in (v.assetInfo as ExtendedAssetInfo).seasons) {
|
|
if (sea == season) aSheet.Add(v);
|
|
break; //Only need to find first validation that this is a valid asset.
|
|
}
|
|
}
|
|
}
|
|
return aSheet;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a list of assets that match this criteria of gender and seasons.
|
|
/// </summary>
|
|
/// <param name="gender"></param>
|
|
/// <param name="season"></param>
|
|
/// <returns></returns>
|
|
public List<AssetSheet> getListOfAssetsThatMatchThisCriteria(Genders gender,Seasons season)
|
|
{
|
|
List<AssetSheet> aSheet = new List<AssetSheet>();
|
|
foreach (var v in this.assets)
|
|
{
|
|
if (v.assetInfo is ExtendedAssetInfo)
|
|
{
|
|
foreach (var sea in (v.assetInfo as ExtendedAssetInfo).seasons)
|
|
{
|
|
if (sea == season && (v.assetInfo as ExtendedAssetInfo).gender==gender) aSheet.Add(v);
|
|
break; //Only need to find first validation that this is a valid asset.
|
|
}
|
|
}
|
|
}
|
|
return aSheet;
|
|
}
|
|
|
|
public List<AssetSheet> getListOfAssetsThatMatchThisCriteria(Genders gender, Seasons season, PartType type)
|
|
{
|
|
List<AssetSheet> aSheet = new List<AssetSheet>();
|
|
foreach (var v in this.assets)
|
|
{
|
|
if (v.assetInfo is ExtendedAssetInfo)
|
|
{
|
|
foreach (var sea in (v.assetInfo as ExtendedAssetInfo).seasons)
|
|
{
|
|
if (sea == season && (v.assetInfo as ExtendedAssetInfo).gender == gender && (v.assetInfo as ExtendedAssetInfo).type == type) aSheet.Add(v);
|
|
break; //Only need to find first validation that this is a valid asset.
|
|
}
|
|
}
|
|
}
|
|
return aSheet;
|
|
}
|
|
|
|
|
|
}
|
|
}
|