57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardustCore.UIUtilities
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{
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/// <summary>
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/// A class that keeps track of a collection of textures that are layered one on top of the others.
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/// </summary>
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public class LayeredTexture
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{
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public List<KeyValuePair<Rectangle,Texture2DExtended>> textureLayers;
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public LayeredTexture(List<KeyValuePair<Rectangle,Texture2DExtended>> textures)
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{
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this.textureLayers = textures;
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}
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/// <summary>
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/// Adds a new texture as the top layer.
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/// </summary>
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/// <param name="texture"></param>
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public void addTexture(KeyValuePair<Rectangle,Texture2DExtended> texture)
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{
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this.textureLayers.Add(texture);
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}
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/// <summary>
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/// Adds a new texture at a specific layer depth.
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="index"></param>
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public void addTexture(KeyValuePair<Rectangle, Texture2DExtended>texture , int index)
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{
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this.textureLayers.Insert(index, texture);
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}
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public LayeredTexture Copy()
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{
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return new LayeredTexture(this.textureLayers);
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}
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public void draw(SpriteBatch b, Color color, float layerDepth)
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{
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foreach(var texture in this.textureLayers)
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{
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b.Draw(texture.Value.getTexture(), texture.Key, color);
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}
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}
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}
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}
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