290 lines
14 KiB
C#
290 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework;
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using PyTK.Extensions;
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using PyTK.Types;
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using Revitalize.Framework;
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using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Environment;
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using Revitalize.Framework.Factories.Objects;
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using Revitalize.Framework.Graphics;
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using Revitalize.Framework.Graphics.Animations;
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using Revitalize.Framework.Illuminate;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Objects.Furniture;
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using Revitalize.Framework.Player;
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using Revitalize.Framework.Utilities;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Objects;
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namespace Revitalize
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{
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//Bugs:
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// -Chair tops cut off objects
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// -load content MUST be enabled for the table to be placed?????? WTF
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// TODO:
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//
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// -Add in object pool class to handle the multitudes of objects I'll be making. (WIP)
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// -Make this mod able to load content packs for easier future modding
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//
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// -Multiple Lights On Object
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// -Illumination Colors
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// Furniture:
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// -rugs (done, needs factory info/sprite)
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// -tables (done)
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// -lamps (done)
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// -chairs (done)
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// -benches (done but needs factory info/sprite)
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// -dressers/other storage containers
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// -fun interactables
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// -More crafting tables
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// -Machines
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// !=Energy
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// -Furnace
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// -Seed Maker
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// -Stone Quarry
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// -Mayo Maker
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// -Cheese Maker
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// -Auto fisher
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// -Auto Preserves
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// -Auto Keg
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// -Auto Cask
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// -Materials
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// -Tin/Bronze/Alluminum/Silver?Platinum/Etc
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// -Crafting Menu
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// -Item Grab Menu (Extendable)
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// -Yes/No Dialogue Box
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// -Multi Choice dialogue box
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// -Gift Boxes
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// Magic!
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// -Alchemy Bags
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// -Transmutation
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// -Effect Crystals
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// -Spell books
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// -Potions!
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// -Magic Meter
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// -Connected chests much like Project EE2 from MC
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//
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//
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// -Food?
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// -Bigger chests
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//
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// Festivals
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// -Firework festival?
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// Stargazing???
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// -Moon Phases+DarkerNight
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// Bigger/Better Museum?
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// More Crops?
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// More Food?
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//
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// Equippables!
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// -accessories that provide buffs/regen/friendship
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// -braclets/rings/broaches....more crafting for these???
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//
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// Music???
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// -IDK maybe add in instruments???
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//
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// More buildings????
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//
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// More Animals???
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//
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// Readable Books?
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//
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// Custom NPCs for shops???
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//
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// Frisbee Minigame?
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//
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// HorseRace Minigame/Betting?
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//
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// Locations:
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// -Small Island Home?
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//
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// More crops
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//
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// More monsters
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// -boss fights
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//
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// More dungeons??
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public class ModCore : Mod
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{
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public static IModHelper ModHelper;
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public static IMonitor ModMonitor;
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public static IManifest Manifest;
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public static Dictionary<string, CustomObject> customObjects;
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public static Dictionary<string, MultiTiledObject>ObjectGroups;
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public static PlayerInfo playerInfo;
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public static Serializer Serializer;
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public static Dictionary<GameLocation,MultiTiledObject> ObjectsToDraw;
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public override void Entry(IModHelper helper)
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{
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ModHelper = helper;
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ModMonitor = this.Monitor;
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Manifest = this.ModManifest;
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this.createDirectories();
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this.initailizeComponents();
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ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
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ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged;
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ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked;
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ModHelper.Events.GameLoop.ReturnedToTitle += this.GameLoop_ReturnedToTitle;
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playerInfo = new PlayerInfo();
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Framework.Graphics.TextureManager.AddTextureManager(Manifest,"Furniture");
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TextureManager.GetTextureManager(Manifest,"Furniture").searchForTextures(Path.Combine("Content", "Graphics", "Furniture"));
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//TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png")));
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//Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager(this.Helper.DirectoryPath, Path.Combine("Content", "Graphics", "Furniture")));
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//Rename graphic files tohave spaces and comment out below lines
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//TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png")));
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//
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//TextureManager.addTexture("Furniture", "Oak Table", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Tables", "Oak Table.png")));
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//TextureManager.addTexture("Furniture", "Oak Lamp", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Lamps", "Oak Lamp.png")));
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customObjects = new Dictionary<string, CustomObject>();
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ObjectGroups = new Dictionary<string, MultiTiledObject>();
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Serializer = new Serializer();
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ObjectsToDraw = new Dictionary<GameLocation, MultiTiledObject>();
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}
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private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
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{
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Serializer.returnToTitle();
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}
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/// <summary>
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/// Must be enabled for the tabled to be placed????
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/// </summary>
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private void loadContent()
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{
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MultiTiledComponent obj = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.Red, true, null, null));
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MultiTiledComponent obj2 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest2", "SomeFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.Red, false, null, null));
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MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
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obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj3);
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MultiTiledObject bigObject = new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White, false, null, null));
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bigObject.addComponent(new Vector2(0, 0), obj);
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bigObject.addComponent(new Vector2(1, 0), obj2);
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bigObject.addComponent(new Vector2(2, 0), obj3);
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Recipe pie = new Recipe(new Dictionary<Item, int>()
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{
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[bigObject] = 1
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}, new KeyValuePair<Item, int>(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0));
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customObjects.Add("Omegasis.BigTiledTest", bigObject);
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Framework.Objects.Furniture.RugTileComponent rug1 = new Framework.Objects.Furniture.RugTileComponent(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0,true, typeof(Framework.Objects.Furniture.RugTileComponent), null, new AnimationManager(TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));
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Framework.Objects.Furniture.RugMultiTiledObject rug = new Framework.Objects.Furniture.RugMultiTiledObject(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers[Manifest.UniqueID]["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.RugMultiTiledObject), null, new AnimationManager(), Color.White, true, null, null));
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rug.addComponent(new Vector2(0, 0), rug1);
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customObjects.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);
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FurnitureFactory.LoadFurnitureFiles();
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}
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private void createDirectories()
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{
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath,"Content" ,"Graphics"));
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//Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics","Furniture"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture","Chairs"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Lamps"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Tables"));
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}
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private void initailizeComponents()
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{
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DarkerNight.InitializeConfig();
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}
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private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
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{
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DarkerNight.SetDarkerColor();
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playerInfo.update();
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}
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private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e)
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{
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DarkerNight.CalculateDarkerNightColor();
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}
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private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
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{
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this.loadContent();
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Serializer.afterLoad();
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if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient)
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{
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throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
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}
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Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
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//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
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//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
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Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Tables.OakTable"));
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Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
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/*
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StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
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Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe);
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axe =(StardewValley.Tools.Axe)Serializer.Deserialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"),typeof(StardewValley.Tools.Axe));
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//Game1.player.addItemToInventory(axe);
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*/
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}
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public static Item GetObjectFromPool(string objName)
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{
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if (customObjects.ContainsKey(objName))
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{
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CustomObject i =(CustomObject)customObjects[objName].getOne();
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return i;
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}
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else
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{
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throw new Exception("Object Key name not found: " + objName);
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}
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}
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public static void log(object message)
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{
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ModMonitor.Log(message.ToString());
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}
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public static string generatePlaceholderString()
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{
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return "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048";
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}
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}
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}
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