666 lines
36 KiB
C#
666 lines
36 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework;
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using PyTK.Extensions;
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using PyTK.Types;
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using Revitalize.Framework;
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using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Environment;
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using Revitalize.Framework.Factories.Objects;
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using Revitalize.Framework.Illuminate;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Objects.Furniture;
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using Revitalize.Framework.Player;
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using Revitalize.Framework.Utilities;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Objects;
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using StardustCore.UIUtilities;
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using StardustCore.Animations;
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using StardewValley.Menus;
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using Revitalize.Framework.Objects.Extras;
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using Revitalize.Framework.Minigame.SeasideScrambleMinigame;
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using Revitalize.Framework.Objects.Items.Resources;
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using Revitalize.Framework.Hacks;
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using Revitalize.Framework.Configs;
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using StardewValley.Locations;
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using System.Linq;
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using StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons;
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using Revitalize.Framework.Menus;
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using Revitalize.Framework.Objects.CraftingTables;
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using Revitalize.Framework.Objects.Items.Tools;
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using StardewValley.Tools;
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using Revitalize.Framework.Menus.Machines;
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using Revitalize.Framework.Objects.Machines;
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namespace Revitalize
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{
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//Bugs:
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// -Chair tops cut off objects
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// -load content MUST be enabled for the table to be placed??????
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// TODO:
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/*
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// -Make this mod able to load content packs for easier future modding
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//
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// -Multiple Lights On Object
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// -Illumination Colors
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// Furniture:
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// -rugs (done, needs factory info/sprite)
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// -tables (done)
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// -lamps (done)
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// -chairs (done)
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// -benches (done but needs factory info/sprite)
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// -dressers/other storage containers (Done!)
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// -fun interactables
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// -Arcade machines
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// -More crafting tables (done)
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// -Baths (see chairs but swimming)
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//
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// -Machines
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// !=Energy
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// Generators:
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-solar
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-burnable
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-watermill
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-windmill
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-crank (costs stamina)
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Storage:
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-Batery Pack
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-Mini-greenhouse
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-takes fertilizer which can do things like help crops grow or increase prodcuction yield/quality.
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-takes crop/extended crop seeds
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-takes sprinklers
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-has grid (1x1, 2x2, 3x3, 4x4, 5x5) system for growing crops/placing sprinkers
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-sprinkers auto water crops
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-can auto harvest
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-hover over crop to see it's info
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-can be upgraded to grow crops from specific seasons with season stones (spring,summer, fall winter) (configurable if they are required)
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-Add in season stone recipe
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// -Furnace
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// -Seed Maker
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// -Stone Quarry
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// -Mayo Maker
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// -Cheese Maker
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-Yogurt Maker
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-Fruit yogurts (artisan good)
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// -Auto fisher
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// -Auto Preserves
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// -Auto Keg
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// -Auto Cask
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// -Calcinator (oil+stone: produces titanum?)
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// -Materials
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// -Tin/Bronze/Alluminum/Silver?Platinum/Etc (all but platinum: may add in at a later date)
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-titanium (d0ne)
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-Alloys!
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-Brass (done)
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-Electrum (done)
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-Steel (done)
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-Bronze (done)
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-Mythrill
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-Star Metal
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-Star Steel
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-Cobalt
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-Liquids
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-oil
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-water
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-coal
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-juice???
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-lava?
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-Dyes!
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-Dye custom objects certain colors!
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-Rainbow Dye -(set a custom object to any color)
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-red, green, blue, yellow, pink, etc
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-Make dye from flowers/coal/algee/minerals/gems (black), etc
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-soapstone (washes off dye)
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-Lunarite (white)
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Dye Machine
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-takes custom object and dye
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-dyes the object
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-can use water to wash off dye.
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-maybe dye stardew valley items???
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-Dyed Wool (Artisan good)
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Menus:
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// -Crafting Menu
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// -Item Grab Menu (Extendable) (Done!)
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// -Yes/No Dialogue Box
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// -Multi Choice dialogue box
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// -Gift Boxes
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// Magic!
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// -Alchemy Bags
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// -Transmutation
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// -Effect Crystals
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// -Spell books
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// -Potions!
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// -Magic Meter
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// -Connected chests (3 digit color code) much like Project EE2 from MC
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//
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//
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// -Food
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-multi flavored sodas
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// -Bigger chests
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//
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// Festivals
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// -Firework festival
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// -Horse Racing Festival
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-Valentines day (Maybe make this just one holiday)
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-Spring. Male to female gifts.
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-Winter. Female to male gifts.
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// Stargazing???
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// -Moon Phases+DarkerNight
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// Bigger/Better Museum?
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//
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// Equippables!
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// -accessories that provide buffs/regen/friendship
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// -braclets/rings/broaches....more crafting for these???
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//
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// Music???
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// -IDK maybe add in instruments???
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//
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// More buildings????
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//
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// More Animals???
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//
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// Readable Books?
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//
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// Custom NPCs for shops???
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//
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// Minigames:
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// Frisbee Minigame?
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// HorseRace Minigame/Betting?
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//
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// Locations:
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-Make extra bus stop sign that travels between new towns/locations.
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// -Small Island Home?
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// -New town inspired by FOMT;Mineral Town/The Valley HM DS
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//
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// More crops
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// -RF Crops
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// -HM Crops
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//
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// More monsters
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// -boss fights
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//
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// More dungeons??
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// More NPCS?
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Accessories
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(recover hp/stamina,max hp,more friendship ,run faster, take less damage, etc)
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-Neckalces
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-Broaches
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-Earings
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-Pendants
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make chat notification when people are sleeping
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*/
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public class ModCore : Mod
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{
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public static IModHelper ModHelper;
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public static IMonitor ModMonitor;
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public static IManifest Manifest;
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/// <summary>
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/// Keeps track of custom objects.
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/// </summary>
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public static ObjectManager ObjectManager;
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/// <summary>
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/// Keeps track of all of the extra object groups.
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/// </summary>
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public static Dictionary<string, MultiTiledObject> ObjectGroups;
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public static PlayerInfo playerInfo;
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public static Serializer Serializer;
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public static Dictionary<GameLocation, MultiTiledObject> ObjectsToDraw;
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public static VanillaRecipeBook VanillaRecipeBook;
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public static Dictionary<Guid, CustomObject> CustomObjects;
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public static Dictionary<Guid, Item> CustomItems;
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public static ConfigManager Configs;
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public override void Entry(IModHelper helper)
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{
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ModHelper = helper;
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ModMonitor = this.Monitor;
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Manifest = this.ModManifest;
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Configs = new ConfigManager();
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this.createDirectories();
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this.initailizeComponents();
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Serializer = new Serializer();
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playerInfo = new PlayerInfo();
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CustomObjects = new Dictionary<Guid, CustomObject>();
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CustomItems = new Dictionary<Guid, Item>();
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//Loads in textures to be used by the mod.
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this.loadInTextures();
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//Loads in objects to be use by the mod.
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ObjectGroups = new Dictionary<string, MultiTiledObject>();
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ObjectManager = new ObjectManager(Manifest);
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ObjectsToDraw = new Dictionary<GameLocation, MultiTiledObject>();
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//Adds in event handling for the mod.
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ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
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ModHelper.Events.GameLoop.SaveLoaded += CraftingRecipeBook.AfterLoad_LoadRecipeBooks;
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ModHelper.Events.GameLoop.Saving += CraftingRecipeBook.BeforeSave_SaveRecipeBooks;
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ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged;
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ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked;
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ModHelper.Events.GameLoop.ReturnedToTitle += this.GameLoop_ReturnedToTitle;
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ModHelper.Events.Player.Warped += ObjectManager.resources.OnPlayerLocationChanged;
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ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
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ModHelper.Events.Input.ButtonPressed += this.Input_ButtonPressed;
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ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction;
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ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion;
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ModHelper.Events.Display.RenderedWorld += ObjectInteractionHacks.Render_RenderCustomObjectsHeldInMachines;
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//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
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//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
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ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.GetModMessage;
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ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.ResetNormalToolsColorOnLeftClick;
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ModHelper.Events.Input.ButtonPressed += this.Input_ButtonPressed1;
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ModHelper.Events.Display.MenuChanged += MenuHacks.RecreateFarmhandInventory;
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ObjectManager.loadInItems();
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//Adds in recipes to the mod.
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VanillaRecipeBook = new VanillaRecipeBook();
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CraftingRecipeBook.CraftingRecipesByGroup = new Dictionary<string, CraftingRecipeBook>();
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}
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private void Input_ButtonPressed1(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
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{
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if(e.Button== SButton.MouseLeft)
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{
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if (Game1.player != null)
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{
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if (Game1.activeClickableMenu != null || Game1.eventUp || Game1.currentMinigame != null) return;
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if(Game1.player.ActiveObject is CustomObject)
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{
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if((Game1.player.ActiveObject as CustomObject).canBePlacedHere(Game1.player.currentLocation, Game1.currentCursorTile))
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{
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CustomObject o =(CustomObject) Game1.player.ActiveObject;
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o.placementAction(Game1.currentLocation,(int) Game1.currentCursorTile.X*Game1.tileSize,(int)Game1.currentCursorTile.Y*Game1.tileSize, Game1.player);
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//o.performObjectDropInAction(Game1.player.ActiveObject, true, Game1.player);
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Game1.player.reduceActiveItemByOne();
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playerInfo.justPlacedACustomObject = true;
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}
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}
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}
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}
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}
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/// <summary>
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/// Loads in textures to be used by the mod.
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/// </summary>
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private void loadInTextures()
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{
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TextureManager.AddTextureManager(Manifest, "Furniture");
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TextureManager.GetTextureManager(Manifest, "Furniture").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Furniture"));
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TextureManager.AddTextureManager(Manifest, "Machines");
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TextureManager.GetTextureManager(Manifest, "Machines").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Machines"));
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TextureManager.AddTextureManager(Manifest, "InventoryMenu");
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TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "InventoryMenu"));
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TextureManager.AddTextureManager(Manifest, "Resources.Ore");
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TextureManager.GetTextureManager(Manifest, "Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Resources", "Ore"));
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TextureManager.AddTextureManager(Manifest, "Items.Resources.Misc");
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TextureManager.GetTextureManager(Manifest, "Items.Resources.Misc").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Resources", "Misc"));
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TextureManager.AddTextureManager(Manifest, "Items.Resources.Ore");
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TextureManager.GetTextureManager(Manifest, "Items.Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Resources", "Ore"));
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TextureManager.AddTextureManager(Manifest, "Tools");
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TextureManager.GetTextureManager(Manifest, "Tools").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Tools"));
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TextureManager.AddTextureManager(Manifest, "Menus");
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TextureManager.GetTextureManager(Manifest, "Menus").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "Misc"));
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TextureManager.AddTextureManager(Manifest, "Menus.EnergyMenu");
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TextureManager.GetTextureManager(Manifest, "Menus.EnergyMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "EnergyMenu"));
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TextureManager.AddTextureManager(Manifest, "CraftingMenu");
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TextureManager.GetTextureManager(Manifest, "CraftingMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "CraftingMenu"));
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TextureManager.AddTextureManager(Manifest, "HUD");
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TextureManager.GetTextureManager(Manifest,"HUD").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "HUD"));
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TextureManager.AddTextureManager(Manifest, "Objects.Crafting");
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TextureManager.GetTextureManager(Manifest, "Objects.Crafting").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Crafting"));
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}
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private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
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{
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/*
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if(e.Button== SButton.U)
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{
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Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
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}
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*/
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if (e.Button == SButton.U)
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{
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CraftingMenuV1 craft = new CraftingMenuV1(100, 100, 600, 800, Color.White, Game1.player.Items.ToList());
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craft.addInCraftingPageTab("Default", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f));
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craft.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new List<CraftingRecipeComponent>()
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{
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//Inputs here
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteelIngot"),20)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("Anvil"), 1)),null,new Vector2(),new Rectangle(0,0,32,32),1f,false,Color.White),"Default");
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craft.currentTab = "Default";
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craft.sortRecipes();
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Game1.activeClickableMenu = craft;
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}
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/*
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if (e.Button == SButton.Y)
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{
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//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
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List<Item> newItems = new List<Item>()
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{
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new StardewValley.Object(184,10)
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};
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Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36);
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}
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*/
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if (e.Button == SButton.U)
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{
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/*
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CraftingMenuV1 menu= new Framework.Menus.CraftingMenuV1(100, 100, 400, 700, Color.White, Game1.player.Items);
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menu.addInCraftingPageTab("Default",new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f));
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
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{
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//Inputs here
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{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
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}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.Wool, 1), 1)), null, new Vector2(), new Rectangle(0,0,16,16), 4f, true, Color.White),"Default");
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
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{
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//Inputs here
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{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
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}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.FairyRose, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
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{
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//Inputs here
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{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
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}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.PrismaticShard, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
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{
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//Inputs here
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{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
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}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.OakResin, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
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{
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//Inputs here
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{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
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}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.ChocolateCake, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
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{
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//Inputs here
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{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
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}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.QualitySprinkler, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
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{
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//Inputs here
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{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
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}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.JackOLantern, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
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{
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//Inputs here
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{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
|
|
}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.WildPlum, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
|
|
menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
|
|
{
|
|
//Inputs here
|
|
{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
|
|
}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.Egg, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
|
|
menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
|
|
{
|
|
//Inputs here
|
|
{new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
|
|
}, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.BakedFish, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
|
|
|
|
|
|
menu.currentTab = "Default";
|
|
menu.sortRecipes();
|
|
|
|
if (Game1.activeClickableMenu == null) Game1.activeClickableMenu = menu;
|
|
*/
|
|
}
|
|
}
|
|
|
|
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
|
|
{
|
|
Serializer.returnToTitle();
|
|
ObjectManager = new ObjectManager(Manifest);
|
|
}
|
|
/// <summary>
|
|
/// Must be enabled for the tabled to be placed????
|
|
/// </summary>
|
|
private void loadContent()
|
|
{
|
|
|
|
MultiTiledComponent obj = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest", "Omegasis.TEST1", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, false, null, null));
|
|
MultiTiledComponent obj2 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest2", "Omegasis.TEST2", "Some fun!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.White, false, null, null));
|
|
MultiTiledComponent obj3 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest3", "Omegasis.TEST3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
|
|
|
|
|
|
obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj3);
|
|
|
|
MultiTiledObject bigObject = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledObject), Color.White), new BasicItemInformation("MultiTest", "Omegasis.BigTiledTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, false, null, null));
|
|
|
|
bigObject.addComponent(new Vector2(0, 0), obj);
|
|
bigObject.addComponent(new Vector2(1, 0), obj2);
|
|
bigObject.addComponent(new Vector2(2, 0), obj3);
|
|
|
|
/*
|
|
Recipe pie = new Recipe(new Dictionary<Item, int>()
|
|
{
|
|
[bigObject] = 1
|
|
}, new KeyValuePair<Item, int>(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0));
|
|
*/
|
|
|
|
ObjectManager.miscellaneous.Add("Omegasis.BigTiledTest", bigObject);
|
|
|
|
|
|
Framework.Objects.Furniture.RugTileComponent rug1 = new RugTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugTileComponent), Color.White), new BasicItemInformation("Rug Tile", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A rug tile", "Rug", Color.Brown, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));
|
|
|
|
Framework.Objects.Furniture.RugMultiTiledObject rug = new RugMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugMultiTiledObject), Color.White, false), new BasicItemInformation("Simple Rug Test", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A simple rug for testing", "Rugs", Color.Brown, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, true, null, null));
|
|
|
|
rug.addComponent(new Vector2(0, 0), rug1);
|
|
|
|
ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);
|
|
|
|
|
|
SeasideScramble sscGame = new SeasideScramble();
|
|
ArcadeCabinetTile ssc1 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>()
|
|
{
|
|
{"Animated",new List<Animation>()
|
|
{
|
|
new Animation(0,0,16,16,60),
|
|
new Animation(16,0,16,16,60)
|
|
}
|
|
}
|
|
|
|
}, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
|
|
ArcadeCabinetTile ssc2 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>()
|
|
{
|
|
{"Animated",new List<Animation>()
|
|
{
|
|
new Animation(0,16,16,16,60),
|
|
new Animation(16,16,16,16,60)
|
|
}
|
|
}
|
|
|
|
}, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
|
|
|
|
ArcadeCabinetOBJ sscCabinet = new ArcadeCabinetOBJ(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetOBJ), Color.White, true), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 500, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(), Color.White, true, null, null));
|
|
sscCabinet.addComponent(new Vector2(0, 0), ssc1);
|
|
sscCabinet.addComponent(new Vector2(0, 1), ssc2);
|
|
|
|
|
|
ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", sscCabinet);
|
|
|
|
//ModCore.log("Added in SSC!");
|
|
|
|
}
|
|
|
|
private void createDirectories()
|
|
{
|
|
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs"));
|
|
|
|
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content"));
|
|
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics"));
|
|
//Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics","Furniture"));
|
|
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Chairs"));
|
|
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Lamps"));
|
|
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Tables"));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize all modular components for this mod.
|
|
/// </summary>
|
|
private void initailizeComponents()
|
|
{
|
|
DarkerNight.InitializeConfig();
|
|
}
|
|
|
|
private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
|
|
{
|
|
if (playerInfo.justPlacedACustomObject == true) playerInfo.justPlacedACustomObject = false;
|
|
DarkerNight.SetDarkerColor();
|
|
playerInfo.update();
|
|
}
|
|
|
|
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e)
|
|
{
|
|
DarkerNight.CalculateDarkerNightColor();
|
|
}
|
|
|
|
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
|
|
{
|
|
//this.loadContent();
|
|
|
|
|
|
Serializer.afterLoad();
|
|
ShopHacks.AddInCustomItemsToShops();
|
|
ObjectInteractionHacks.AfterLoad_RestoreTrackedMachines();
|
|
|
|
|
|
// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
|
|
//Game1.player.addItemToInventory(ObjectManager.getChair("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
|
|
|
Game1.player.addItemToInventoryBool(ObjectManager.GetItem("Workbench"));
|
|
|
|
|
|
MultiTiledObject batteryBin =(MultiTiledObject) ModCore.ObjectManager.GetItem("BatteryBin", 1);
|
|
batteryBin.dyeColor(Framework.Illuminate.ColorsList.Lime);
|
|
|
|
//PickaxeExtended pick = new PickaxeExtended(new BasicItemInformation("My First Pickaxe", "Omegasis.Revitalize.Items.Tools.MyFirstPickaxe", "A testing pickaxe. Does it work?", "Tool", Color.SlateGray, 0, 0, false, 500, false, false, TextureManager.GetTexture(Manifest, "Tools", "Pickaxe"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Tools", "Pickaxe"), new Animation(0, 0, 16, 16)), Color.White, true, null, null),2,TextureManager.GetExtendedTexture(Manifest,"Tools","TestingPickaxeWorking"));
|
|
Game1.player.addItemsByMenuIfNecessary(new List<Item>()
|
|
{
|
|
new StardewValley.Object((int)Enums.SDVObject.Coal,100),
|
|
ModCore.ObjectManager.GetItem("SteelIngot", 20),
|
|
ModCore.ObjectManager.GetItem("TrashCan",1),
|
|
ModCore.ObjectManager.resources.getResource("Sand",5),
|
|
ModCore.ObjectManager.GetItem("Anvil",1),
|
|
ModCore.ObjectManager.GetItem("SolarPanelTier1",1),
|
|
ModCore.ObjectManager.GetItem("SolarArrayTier1",1),
|
|
new StardewValley.Object(Vector2.Zero,(int)Enums.SDVBigCraftable.Furnace,false),
|
|
ModCore.ObjectManager.GetItem("CopperWire",10),
|
|
batteryBin,
|
|
ModCore.ObjectManager.GetItem("Capacitor",1),
|
|
ModCore.ObjectManager.GetItem("ChargingStation",1),
|
|
new StardewValley.Object((int)Enums.SDVObject.CopperOre,10),
|
|
ModCore.ObjectManager.GetTool("ChainsawV1"),
|
|
ModCore.ObjectManager.GetItem("MiningDrillMachineV1"),
|
|
ModCore.ObjectManager.GetItem("AlloyFurnace"),
|
|
new StardewValley.Object((int)Enums.SDVObject.IronBar,100),
|
|
ModCore.ObjectManager.GetItem("WaterPumpV1"),
|
|
ModCore.ObjectManager.GetItem("SteamBoilerV1"),
|
|
ModCore.ObjectManager.GetItem("IronPipe",100),
|
|
ModCore.ObjectManager.GetItem("SteamEngineV1"),
|
|
ModCore.ObjectManager.GetItem("WindmillV1"),
|
|
ModCore.ObjectManager.GetItem("WindmillV2")
|
|
});
|
|
}
|
|
|
|
/*
|
|
public static Item GetObjectFromPool(string objName)
|
|
{
|
|
if (customObjects.ContainsKey(objName))
|
|
{
|
|
CustomObject i = (CustomObject)customObjects[objName].getOne();
|
|
return i;
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("Object Key name not found: " + objName);
|
|
}
|
|
}
|
|
*/
|
|
|
|
/// <summary>
|
|
///Logs information to the console.
|
|
/// </summary>
|
|
/// <param name="message"></param>
|
|
public static void log(object message, bool StackTrace = true)
|
|
{
|
|
if (StackTrace)
|
|
{
|
|
ModMonitor.Log(message.ToString() + " " + getFileDebugInfo());
|
|
}
|
|
else
|
|
{
|
|
ModMonitor.Log(message.ToString());
|
|
}
|
|
}
|
|
|
|
public static string getFileDebugInfo()
|
|
{
|
|
string currentFile = new System.Diagnostics.StackTrace(true).GetFrame(2).GetFileName();
|
|
int currentLine = new System.Diagnostics.StackTrace(true).GetFrame(2).GetFileLineNumber();
|
|
return currentFile + " line:" + currentLine;
|
|
}
|
|
|
|
public static bool IsNullOrDefault<T>(T argument)
|
|
{
|
|
// deal with normal scenarios
|
|
if (argument == null) return true;
|
|
if (object.Equals(argument, default(T))) return true;
|
|
|
|
// deal with non-null nullables
|
|
Type methodType = typeof(T);
|
|
if (Nullable.GetUnderlyingType(methodType) != null) return false;
|
|
|
|
// deal with boxed value types
|
|
Type argumentType = argument.GetType();
|
|
if (argumentType.IsValueType && argumentType != methodType)
|
|
{
|
|
object obj = Activator.CreateInstance(argument.GetType());
|
|
return obj.Equals(argument);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|