Stardew_Valley_Mods/GeneralMods/SimpleSoundManager
JoshuaNavarro 3ce3f57220 Fixed calendar spelling, updated more rain, retired some mods, and updated more mods to be 1.4 compatible. Starded touching up StardewSymphony. 2019-11-29 14:22:20 -08:00
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Framework Fixed calendar spelling, updated more rain, retired some mods, and updated more mods to be 1.4 compatible. Starded touching up StardewSymphony. 2019-11-29 14:22:20 -08:00
Properties Made SimpleSoundManager for allowing mods to be able to use custom sounds when things happen. Also made an example mod for it. 2017-08-21 16:18:21 -07:00
README.md update for release 2017-10-11 16:20:46 -04:00
SimpleSoundManager.csproj Updated pathos api package to 3.0 and started updating mods to SMAPI 3.0. Fixed AdvancedSaveBackup and AutoSpeed so far. 2019-11-27 15:10:55 -08:00
SimpleSoundManagerMod.cs apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
manifest.json Fixed calendar spelling, updated more rain, retired some mods, and updated more mods to be 1.4 compatible. Starded touching up StardewSymphony. 2019-11-29 14:22:20 -08:00

README.md

SimpleSoundManager is a Stardew Valley mod which lets SMAPI mods use custom wave/sound banks for their mods. This allows for things such as playing music/sounds at a time of day, when an object is interacted with, etc.

Compatible with Stardew Valley 1.2+ on Linux, Mac, and Windows.

Installation

  1. Install the latest version of SMAPI.
  2. Install this mod from Nexus mods.
  3. Run the game using SMAPI.

Usage

  1. Download this mod and reference it when making your mod.
  2. Create new wave/sound banks using XACT.
  3. Create a new SoundManager in your mod.
  4. Play sounds to your heart's content.

Versions

1.0:

  • Initial release.

1.0.1:

  • Enabled update checks in SMAPI 2.0+.
  • Fixed compatibility with SMAPI 2.0.