41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using CustomNPCFramework.Framework.ModularNPCS;
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using CustomNPCFramework.Framework.ModularNPCS.ModularRenderers;
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using Microsoft.Xna.Framework;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CustomNPCFramework.Framework.NPCS
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{
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class MerchantNPC: ExtendedNPC
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{
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public List<Item> stock;
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public MerchantNPC(List<Item> Stock, Sprite sprite, BasicRenderer renderer,Vector2 position,int facingDirection,string name): base(sprite,renderer,position,facingDirection,name)
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{
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this.stock = Stock;
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}
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public MerchantNPC(List<Item> Stock, ExtendedNPC npcBase) : base(npcBase.spriteInformation, npcBase.characterRenderer, npcBase.portraitInformation, npcBase.position, npcBase.facingDirection, npcBase.name)
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{
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this.stock = Stock;
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}
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public override bool checkAction(StardewValley.Farmer who, GameLocation l)
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{
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if (Game1.activeClickableMenu == null)
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{
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Game1.activeClickableMenu = new StardewValley.Menus.ShopMenu(this.stock);
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return true;
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}
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else
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{
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return base.checkAction(Game1.player, Game1.player.currentLocation);
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}
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}
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}
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}
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