Stardew_Valley_Mods/Stardew Valley Mods/AutoSpeed/Class1.cs

94 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StardewModdingAPI;
using System.IO;
using System.Net.Mime;
using StardewModdingAPI.Inheritance;
using StardewValley;
using StardewValley.Tools;
using StardewValley.Objects;
using System.Threading;
namespace ClassLibrary1
{
public class AutoSpeed : Mod
{
int speed_int = 5;
public override void Entry(params object[] objects)
{
StardewModdingAPI.Events.GameEvents.UpdateTick += Events_UpdateTick;
var configLocation = Path.Combine(PathOnDisk, "AutoSpeed_Data.txt");
if (!File.Exists(configLocation))
{
speed_int = 1;
}
DataLoader();
MyWritter();
Console.WriteLine("AutoSpeed Initialization Completed");
}
public void Events_UpdateTick(object sender, EventArgs e)
{
StardewValley.Game1.player.addedSpeed = speed_int;
}
void DataLoader()
{
//loads the data to the variables upon loading the game.
var mylocation = Path.Combine(PathOnDisk, "AutoSpeed_data.txt");
if (!File.Exists(mylocation)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
Console.WriteLine("The config file for AutoSpeed was not found, guess I'll create it...");
}
else
{
// Console.WriteLine("HEY THERE IM LOADING DATA");
//loads the BuildEndurance_data upon loading the mod
string[] readtext = File.ReadAllLines(mylocation);
speed_int = Convert.ToInt32(readtext[3]);
}
}
void MyWritter()
{
//saves the BuildEndurance_data at the end of a new day;
var mylocation = Path.Combine(PathOnDisk, "AutoSpeed_data.txt");
string[] mystring3 = new string[20];
if (!File.Exists(mylocation))
{
Console.WriteLine("The data file for AutoSpeed was not found, guess I'll create it when you sleep.");
mystring3[0] = "Player: AutoSpeed Config:";
mystring3[1] = "====================================================================================";
mystring3[2] = "Player Added Speed:";
mystring3[3] = speed_int.ToString();
File.WriteAllLines(mylocation, mystring3);
}
else
{
// Console.WriteLine("HEY IM SAVING DATA");
//write out the info to a text file upon loading
mystring3[0] = "Player: AutoSpeed Config:";
mystring3[1] = "====================================================================================";
mystring3[2] = "Player Added Speed:";
mystring3[3] = speed_int.ToString();
File.WriteAllLines(mylocation, mystring3);
}
}
} //end my function
}