287 lines
36 KiB
C#
287 lines
36 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley.Menus;
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namespace Omegasis.HappyBirthday.Framework
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{
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/// <summary>The menu which lets the player choose their birthday.</summary>
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internal class BirthdayMenu : IClickableMenu
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{
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/*********
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** Properties
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*********/
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/// <summary>The labels to draw.</summary>
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private readonly List<ClickableComponent> Labels = new List<ClickableComponent>();
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/// <summary>The season buttons to draw.</summary>
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private readonly List<ClickableTextureComponent> SeasonButtons = new List<ClickableTextureComponent>();
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/// <summary>The day buttons to draw.</summary>
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private readonly List<ClickableTextureComponent> DayButtons = new List<ClickableTextureComponent>();
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/// <summary>The OK button to draw.</summary>
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private ClickableTextureComponent OkButton;
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/// <summary>The player's current birthday season.</summary>
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private string BirthdaySeason;
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/// <summary>The player's current birthday day.</summary>
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private int BirthdayDay;
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/// <summary>The callback to invoke when the birthday value changes.</summary>
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private readonly Action<string, int> OnChanged;
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="season">The initial birthday season.</param>
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/// <param name="day">The initial birthday day.</param>
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/// <param name="onChanged">The callback to invoke when the birthday value changes.</param>
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public BirthdayMenu(string season, int day, Action<string, int> onChanged)
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: base(Game1.viewport.Width / 2 - (632 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2 - Game1.tileSize, 632 + IClickableMenu.borderWidth * 2, 600 + IClickableMenu.borderWidth * 2 + Game1.tileSize)
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{
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this.BirthdaySeason = season;
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this.BirthdayDay = day;
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this.OnChanged = onChanged;
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this.SetUpPositions();
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}
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/// <summary>The method called when the game window changes size.</summary>
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/// <param name="oldBounds">The former viewport.</param>
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/// <param name="newBounds">The new viewport.</param>
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public override void gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds)
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{
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base.gameWindowSizeChanged(oldBounds, newBounds);
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this.xPositionOnScreen = Game1.viewport.Width / 2 - (632 + IClickableMenu.borderWidth * 2) / 2;
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this.yPositionOnScreen = Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2 - Game1.tileSize;
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this.SetUpPositions();
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}
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/*********
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** Private methods
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*********/
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/// <summary>Regenerate the UI.</summary>
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private void SetUpPositions()
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{
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this.Labels.Clear();
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this.DayButtons.Clear();
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this.OkButton = new ClickableTextureComponent("OK", new Rectangle(this.xPositionOnScreen + this.width - IClickableMenu.borderWidth - IClickableMenu.spaceToClearSideBorder - Game1.tileSize, this.yPositionOnScreen + this.height - IClickableMenu.borderWidth - IClickableMenu.spaceToClearTopBorder + Game1.tileSize / 4, Game1.tileSize, Game1.tileSize), "", null, Game1.mouseCursors, Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 46), 1f);
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this.Labels.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize / 4 + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 3 + 8, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder - Game1.tileSize / 8, 1, 1), "Birthday Season: " + this.BirthdaySeason));
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this.Labels.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize / 4 + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 3 + 8, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize, Game1.tileSize * 2, Game1.tileSize), "Birthday Date: " + this.BirthdayDay));
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this.SeasonButtons.Add(new ClickableTextureComponent("Spring", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 1 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + (int)(Game1.tileSize * 3.10) - Game1.tileSize / 4, Game1.tileSize * 2, Game1.tileSize), "", "", Game1.mouseCursors, new Rectangle(188, 438, 32, 9), Game1.pixelZoom));
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this.SeasonButtons.Add(new ClickableTextureComponent("Summer", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 3 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + (int)(Game1.tileSize * 3.10) - Game1.tileSize / 4, Game1.tileSize * 2, Game1.tileSize), "", "", Game1.mouseCursors, new Rectangle(220, 438, 32, 8), Game1.pixelZoom));
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this.SeasonButtons.Add(new ClickableTextureComponent("Fall", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 5 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + (int)(Game1.tileSize * 3.1) - Game1.tileSize / 4, Game1.tileSize * 2, Game1.tileSize), "", "", Game1.mouseCursors, new Rectangle(188, 447, 32, 10), Game1.pixelZoom));
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this.SeasonButtons.Add(new ClickableTextureComponent("Winter", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 7 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + (int)(Game1.tileSize * 3.1) - Game1.tileSize / 4, Game1.tileSize * 2, Game1.tileSize), "", "", Game1.mouseCursors, new Rectangle(220, 448, 32, 8), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("1", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 1 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("2", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 2 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("3", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 3 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(24, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("4", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 4 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(32, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("5", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 5 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(40, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("6", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 6 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(48, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("7", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 7 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 4 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(56, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("8", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 1 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(64, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("9", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 2 - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize * 1, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(72, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("10", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 2.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("10", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(0, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("11", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("11", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("12", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("12", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("13", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("13", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(24, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("14", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("14", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 7.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 5 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(32, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("15", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 0.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("15", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 1.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(40, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("16", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 1.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("16", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 2.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(48, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("17", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 2.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("17", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(56, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("18", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("18", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(64, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("19", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("19", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(72, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("20", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("20", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(0, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("21", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("21", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 7.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 6 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(8, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("22", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 0.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
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this.DayButtons.Add(new ClickableTextureComponent("22", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 1.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("23", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 1.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("23", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 2.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(24, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("24", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 2.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("24", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(32, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("25", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 3.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("25", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(40, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("26", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 4.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("26", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(48, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("27", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 5.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("27", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(56, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("28", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 6.75) - Game1.tileSize / 4, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(16, 16, 8, 12), Game1.pixelZoom));
|
|
this.DayButtons.Add(new ClickableTextureComponent("28", new Rectangle(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + (int)(Game1.tileSize * 7.25) - Game1.tileSize / 3, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + Game1.tileSize * 7 - Game1.tileSize / 4, Game1.tileSize / 2, Game1.tileSize), "", "", Game1.content.Load<Texture2D>("LooseSprites\\font_bold"), new Rectangle(64, 16, 8, 12), Game1.pixelZoom));
|
|
}
|
|
|
|
/// <summary>Handle a button click.</summary>
|
|
/// <param name="name">The button name that was clicked.</param>
|
|
private void HandleButtonClick(string name)
|
|
{
|
|
if (name == null)
|
|
return;
|
|
|
|
switch (name)
|
|
{
|
|
// season button
|
|
case "Spring":
|
|
case "Summer":
|
|
case "Fall":
|
|
case "Winter":
|
|
this.BirthdaySeason = name.ToLower();
|
|
this.OnChanged(this.BirthdaySeason, this.BirthdayDay);
|
|
Game1.activeClickableMenu = new BirthdayMenu(this.BirthdaySeason, this.BirthdayDay, this.OnChanged);
|
|
break;
|
|
|
|
// OK button
|
|
case "OK":
|
|
if (this.BirthdayDay >= 1 || this.BirthdayDay <= 28)
|
|
Game1.exitActiveMenu();
|
|
break;
|
|
|
|
default:
|
|
this.BirthdayDay = Convert.ToInt32(name);
|
|
this.OnChanged(this.BirthdaySeason, this.BirthdayDay);
|
|
Game1.activeClickableMenu = new BirthdayMenu(this.BirthdaySeason, this.BirthdayDay, this.OnChanged);
|
|
break;
|
|
}
|
|
Game1.playSound("coin");
|
|
}
|
|
|
|
/// <summary>The method invoked when the player left-clicks on the menu.</summary>
|
|
/// <param name="x">The X-position of the cursor.</param>
|
|
/// <param name="y">The Y-position of the cursor.</param>
|
|
/// <param name="playSound">Whether to enable sound.</param>
|
|
public override void receiveLeftClick(int x, int y, bool playSound = true)
|
|
{
|
|
//If the season is not selected then the day buttons can't be clicked. Thanks to @Potato#5266 on the SDV discord for this tip.
|
|
if (this.BirthdaySeason == "spring" || this.BirthdaySeason == "summer" || this.BirthdaySeason == "fall" || this.BirthdaySeason == "winter")
|
|
{
|
|
foreach (ClickableTextureComponent button in this.DayButtons)
|
|
{
|
|
if (button.containsPoint(x, y))
|
|
{
|
|
this.HandleButtonClick(button.name);
|
|
button.scale -= 0.5f;
|
|
button.scale = Math.Max(3.5f, button.scale);
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (ClickableTextureComponent button in this.SeasonButtons)
|
|
{
|
|
if (button.containsPoint(x, y))
|
|
{
|
|
this.HandleButtonClick(button.name);
|
|
button.scale -= 0.5f;
|
|
button.scale = Math.Max(3.5f, button.scale);
|
|
}
|
|
}
|
|
|
|
if (this.OkButton.containsPoint(x, y))
|
|
{
|
|
if (this.BirthdaySeason == "" || this.BirthdayDay == 0) return;
|
|
this.HandleButtonClick(this.OkButton.name);
|
|
this.OkButton.scale -= 0.25f;
|
|
this.OkButton.scale = Math.Max(0.75f, this.OkButton.scale);
|
|
}
|
|
}
|
|
|
|
/// <summary>The method invoked when the player right-clicks on the lookup UI.</summary>
|
|
/// <param name="x">The X-position of the cursor.</param>
|
|
/// <param name="y">The Y-position of the cursor.</param>
|
|
/// <param name="playSound">Whether to enable sound.</param>
|
|
public override void receiveRightClick(int x, int y, bool playSound = true) { }
|
|
|
|
/// <summary>The method invoked when the player hovers the cursor over the menu.</summary>
|
|
/// <param name="x">The X-position of the cursor.</param>
|
|
/// <param name="y">The Y-position of the cursor.</param>
|
|
public override void performHoverAction(int x, int y)
|
|
{
|
|
foreach (ClickableTextureComponent button in this.DayButtons)
|
|
{
|
|
button.scale = button.containsPoint(x, y)
|
|
? Math.Min(button.scale + 0.02f, button.baseScale + 0.1f)
|
|
: Math.Max(button.scale - 0.02f, button.baseScale);
|
|
}
|
|
|
|
foreach (ClickableTextureComponent button in this.SeasonButtons)
|
|
{
|
|
button.scale = button.containsPoint(x, y)
|
|
? Math.Min(button.scale + 0.02f, button.baseScale + 0.1f)
|
|
: Math.Max(button.scale - 0.02f, button.baseScale);
|
|
}
|
|
|
|
this.OkButton.scale = this.OkButton.containsPoint(x, y)
|
|
? Math.Min(this.OkButton.scale + 0.02f, this.OkButton.baseScale + 0.1f)
|
|
: Math.Max(this.OkButton.scale - 0.02f, this.OkButton.baseScale);
|
|
|
|
}
|
|
|
|
/// <summary>Draw the menu to the screen.</summary>
|
|
/// <param name="b">The sprite batch.</param>
|
|
public override void draw(SpriteBatch b)
|
|
{
|
|
// draw menu box
|
|
Game1.drawDialogueBox(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, false, true);
|
|
b.Draw(Game1.daybg, new Vector2((this.xPositionOnScreen + Game1.tileSize + Game1.tileSize * 2 / 3 - 2), (this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder - Game1.tileSize / 4)), Color.White);
|
|
|
|
// draw day buttons
|
|
if (this.BirthdaySeason == "spring" || this.BirthdaySeason == "summer" || this.BirthdaySeason == "fall" || this.BirthdaySeason == "winter")
|
|
{
|
|
foreach (ClickableTextureComponent button in this.DayButtons)
|
|
button.draw(b);
|
|
}
|
|
|
|
// draw season buttons
|
|
foreach (ClickableTextureComponent button in this.SeasonButtons)
|
|
button.draw(b);
|
|
|
|
// draw labels
|
|
foreach (ClickableComponent label in this.Labels)
|
|
{
|
|
Color color = Color.Violet;
|
|
Utility.drawTextWithShadow(b, label.name, Game1.smallFont, new Vector2(label.bounds.X, label.bounds.Y), color);
|
|
}
|
|
foreach (ClickableComponent label in this.Labels)
|
|
{
|
|
string text = "";
|
|
Color color = Game1.textColor;
|
|
Utility.drawTextWithShadow(b, label.name, Game1.smallFont, new Vector2(label.bounds.X, label.bounds.Y), color);
|
|
if (text.Length > 0)
|
|
Utility.drawTextWithShadow(b, text, Game1.smallFont, new Vector2((label.bounds.X + Game1.tileSize / 3) - Game1.smallFont.MeasureString(text).X / 2f, (label.bounds.Y + Game1.tileSize / 2)), color);
|
|
}
|
|
|
|
// draw OK button
|
|
if (this.BirthdayDay != 0 && this.BirthdaySeason != "")
|
|
this.OkButton.draw(b);
|
|
else
|
|
{
|
|
this.OkButton.draw(b);
|
|
this.OkButton.draw(b, Color.Black * 0.5f, 0.97f);
|
|
}
|
|
|
|
// draw cursor
|
|
this.drawMouse(b);
|
|
}
|
|
}
|
|
}
|