83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
using CustomNPCFramework.Framework.Graphics;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardustCore.UIUtilities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CustomNPCFramework.Framework.ModularNPCS
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{
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/// <summary>
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/// Used as a wrapper for the AnimatedSprite class.
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/// </summary>
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public class AnimatedSpriteExtended
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{
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/// <summary>
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/// The actual sprite of the object.
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/// </summary>
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public AnimatedSprite sprite;
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/// <summary>
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/// The path to the texture to load the sprite from.
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/// </summary>
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public string path;
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public AnimatedSpriteExtended(Texture2DExtended texture,AssetSheet assetSheet)
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{
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//Set the sprite texture
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this.sprite = new AnimatedSprite();
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Texture2D load = texture.Copy().texture;
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var thing = Class1.ModHelper.Reflection.GetField<Texture2D>(this.sprite, "Texture", true);
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thing.SetValue(load);
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this.path = assetSheet.path.Clone().ToString();
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this.sprite.currentFrame = assetSheet.index;
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this.sprite.SpriteWidth = (int)assetSheet.assetInfo.assetSize.X;
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this.sprite.SpriteHeight = (int)assetSheet.assetInfo.assetSize.Y;
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="path"></param>
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/// <param name="currentFrame"></param>
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/// <param name="spriteWidth"></param>
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/// <param name="spriteHeight"></param>
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public AnimatedSpriteExtended(string path ,int currentFrame, int spriteWidth, int spriteHeight)
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{
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this.path = Class1.getRelativeDirectory(path);
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//Set the sprite texture
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this.sprite = new AnimatedSprite();
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Texture2D load = Class1.ModHelper.Content.Load<Texture2D>(this.path);
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var thing=Class1.ModHelper.Reflection.GetField<Texture2D>(this.sprite, "Texture", true);
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thing.SetValue(load);
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//Set the fields.
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this.sprite.currentFrame = currentFrame;
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this.sprite.SpriteWidth = spriteWidth;
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this.sprite.SpriteHeight = spriteHeight;
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//this.sprite = new AnimatedSprite(texture, currentFrame, spriteWidth, spriteHeight);
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}
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/// <summary>
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/// Reloads the asset from disk.
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/// </summary>
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public void reload()
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{
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//Set the sprite texture
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Texture2D load = Class1.ModHelper.Content.Load<Texture2D>(this.path);
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var thing = Class1.ModHelper.Reflection.GetField<Texture2D>(this.sprite, "Texture", true);
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thing.SetValue(load);
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}
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}
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}
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