Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects/CustomObject.cs

472 lines
20 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using PyTK.CustomElementHandler;
using Revitalize.Framework.Graphics;
using Revitalize.Framework.Graphics.Animations;
using StardewValley;
using StardewValley.Objects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Revitalize.Framework.Objects
{
/// <summary>
/// A custom object template.
///
/// Todo:
/// -Multiple Lights
/// -Events when walking over?
/// -Inventories
/// </summary>
public class CustomObject : PySObject
{
public string id;
public BasicItemInformation info;
public GameLocation location;
/// <summary>
/// The animation manager.
/// </summary>
public AnimationManager animationManager
{
get
{
return info.animationManager;
}
}
/// <summary>
/// The display texture for this object.
/// </summary>
public Texture2D displayTexture
{
get
{
return animationManager.getTexture();
}
}
/// <summary>
/// Empty constructor.
/// </summary>
public CustomObject()
{
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="info"></param>
public CustomObject(BasicItemInformation info):base(info,Vector2.Zero)
{
this.info = info;
this.initializeBasics();
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="info"></param>
/// <param name="TileLocation"></param>
public CustomObject(BasicItemInformation info,Vector2 TileLocation) : base(info, TileLocation)
{
this.info = info;
this.initializeBasics();
}
/// <summary>
/// Sets some basic information up.
/// </summary>
public virtual void initializeBasics()
{
this.name = info.name;
this.displayName = getDisplayNameFromStringsFile(this.id);
this.Edibility = info.edibility;
this.Category = -9; //For crafting.
this.displayName = info.name;
this.setOutdoors.Value = true;
this.setIndoors.Value = true;
this.isLamp.Value = false;
this.fragility.Value = 0;
this.updateDrawPosition(0,0);
this.bigCraftable.Value = false;
if (this.info.ignoreBoundingBox)
{
this.boundingBox.Value = new Rectangle(Int32.MinValue, Int32.MinValue, 0, 0);
}
}
public override Rectangle getBoundingBox(Vector2 tileLocation)
{
if (this.info.ignoreBoundingBox)
{
return new Rectangle(Int32.MinValue, Int32.MinValue, 0, 0);
}
else
{
return base.getBoundingBox(tileLocation);
}
}
/// <summary>
/// Checks for interaction with the object.
/// </summary>
/// <param name="who"></param>
/// <param name="justCheckingForActivity"></param>
/// <returns></returns>
public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
{
var mState = Microsoft.Xna.Framework.Input.Mouse.GetState();
var keyboardState = Game1.GetKeyboardState();
if (mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift))==false)
{
Revitalize.ModCore.log("Right clicked!");
return rightClicked(who);
}
else if(mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift)))
{
return shiftRightClicked(who);
}
if (justCheckingForActivity)
{
return true;
}
Revitalize.ModCore.log("Left clicked!");
return this.clicked(who);
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
BasicItemInformation data =(BasicItemInformation) CustomObjectData.collection[additionalSaveData["id"]];
return new CustomObject((BasicItemInformation) CustomObjectData.collection[additionalSaveData["id"]], (replacement as Chest).TileLocation);
}
/// <summary>
/// What happens when the player right clicks the object.
/// </summary>
/// <param name="who"></param>
/// <returns></returns>
public virtual bool rightClicked(Farmer who)
{
// Game1.showRedMessage("YOOO");
//do some stuff when the right button is down
// rotate();
if (this.heldObject.Value != null)
{
// Game1.player.addItemByMenuIfNecessary(this.heldObject);
// this.heldObject = null;
}
else
{
// this.heldObject = Game1.player.ActiveObject;
// Game1.player.removeItemFromInventory(heldObject);
}
return true;
}
/// <summary>
/// What happens when the player shift-right clicks this object.
/// </summary>
/// <param name="who"></param>
/// <returns></returns>
public virtual bool shiftRightClicked(Farmer who)
{
Revitalize.ModCore.log("Shift right clicked!");
return true;
}
/// <summary>
/// What happens when the player left clicks the object.
/// </summary>
/// <param name="who"></param>
/// <returns></returns>
public override bool clicked(Farmer who)
{
Revitalize.ModCore.log("Clicky click!");
Revitalize.ModCore.log(System.Environment.StackTrace);
return removeAndAddToPlayersInventory();
//return base.clicked(who);
}
/// <summary>
/// What happens when a player uses a tool on this object.
/// </summary>
/// <param name="t"></param>
/// <param name="location"></param>
/// <returns></returns>
public override bool performToolAction(Tool t, GameLocation location)
{
if(t.GetType()== typeof(StardewValley.Tools.Axe) || t.GetType()== typeof(StardewValley.Tools.Pickaxe))
{
Game1.createItemDebris(this, Game1.player.getStandingPosition(), Game1.player.getDirection());
this.location = null;
this.updateDrawPosition(0, 0);
Game1.player.currentLocation.removeObject(this.TileLocation, false);
this.updateDrawPosition(0, 0);
return false;
}
return false;
//return base.performToolAction(t, location);
}
/// <summary>
/// Remove the object from the world and add it to the player's inventory if possible.
/// </summary>
/// <returns></returns>
public virtual bool removeAndAddToPlayersInventory()
{
if (Game1.player.isInventoryFull())
{
Game1.showRedMessage("Inventory full.");
return false;
}
this.location = null;
Game1.player.currentLocation.removeObject(this.TileLocation, false);
Game1.player.addItemToInventory(this);
this.updateDrawPosition(0, 0);
return true;
}
/// <summary>
/// Gets the category color for the object.
/// </summary>
/// <returns></returns>
public override Color getCategoryColor()
{
return info.categoryColor;
//return data.categoryColor;
}
/// <summary>
/// Gets the category name for the object.
/// </summary>
/// <returns></returns>
public override string getCategoryName()
{
return info.categoryName;
}
/// <summary>
/// Gets the description for the object.
/// </summary>
/// <returns></returns>
public override string getDescription()
{
string text = info.description;
SpriteFont smallFont = Game1.smallFont;
int width = Game1.tileSize * 4 + Game1.tileSize / 4;
return Game1.parseText(text, smallFont, width);
}
/// <summary>
/// Places an object down.
/// </summary>
/// <param name="location"></param>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="who"></param>
/// <returns></returns>
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
this.updateDrawPosition(x,y);
this.location = location;
return base.placementAction(location, x, y, who);
}
/// <summary>
/// Updates a visual draw position.
/// </summary>
public virtual void updateDrawPosition(int x, int y)
{
this.info.drawPosition = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize));
//this.info.drawPosition = new Vector2((float)this.boundingBox.X, (float)(this.boundingBox.Y - (this.animationManager.currentAnimation.sourceRectangle.Height * Game1.pixelZoom - this.boundingBox.Height)));
}
/// <summary>
/// Gets a clone of the game object.
/// </summary>
/// <returns></returns>
public override Item getOne()
{
return new CustomObject((BasicItemInformation)this.data);
}
/// <summary>
/// What happens when the object is drawn at a tile location.
/// </summary>
/// <param name="spriteBatch"></param>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="alpha"></param>
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
{
if (x <= -1)
{
spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y*Game1.tileSize) / 10000f));
}
else
{
//The actual planter box being drawn.
if (animationManager == null)
{
if (this.animationManager.getExtendedTexture() == null)
{
ModCore.ModMonitor.Log("Tex Extended is null???");
}
spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y*Game1.tileSize) / 10000f));
// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
}
else
{
//Log.AsyncC("Animation Manager is working!");
this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y*Game1.tileSize) / 10000f));
try
{
this.animationManager.tickAnimation();
// Log.AsyncC("Tick animation");
}
catch (Exception err)
{
ModCore.ModMonitor.Log(err.ToString());
}
}
// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
}
}
/// <summary>
/// Draw the game object at a non-tile spot. Aka like debris.
/// </summary>
/// <param name="spriteBatch"></param>
/// <param name="xNonTile"></param>
/// <param name="yNonTile"></param>
/// <param name="layerDepth"></param>
/// <param name="alpha"></param>
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f)
{
if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64))
return;
if ((int)(this.ParentSheetIndex) != 590 && (int)(this.Fragility) != 2)
spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32), (float)(yNonTile + 51 + 4))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, layerDepth - 1E-06f);
SpriteBatch spriteBatch1 = spriteBatch;
Texture2D objectSpriteSheet = Game1.objectSpriteSheet;
Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)), (float)(yNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0))));
Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(this.ParentSheetIndex));
Color color = Color.White * alpha;
double num1 = 0.0;
Vector2 origin = new Vector2(8f, 8f);
Vector2 scale = this.scale;
double num2 = (double)this.scale.Y > 1.0 ? (double)this.getScale().Y : 4.0;
int num3 = (bool)(this.flipped) ? 1 : 0;
double num4 = (double)layerDepth;
spriteBatch1.Draw(this.displayTexture, local, this.animationManager.defaultDrawFrame.sourceRectangle, info.drawColor*alpha, (float)num1, origin, (float)4f, (SpriteEffects)num3, (float)num4);
}
public override void drawAsProp(SpriteBatch b)
{
base.drawAsProp(b);
}
public override void drawAttachments(SpriteBatch b, int x, int y)
{
base.drawAttachments(b, x, y);
}
/// <summary>
/// What happens when the object is drawn in a menu.
/// </summary>
/// <param name="spriteBatch"></param>
/// <param name="location"></param>
/// <param name="scaleSize"></param>
/// <param name="transparency"></param>
/// <param name="layerDepth"></param>
/// <param name="drawStackNumber"></param>
/// <param name="c"></param>
/// <param name="drawShadow"></param>
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
{
if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
if (drawStackNumber && this.Quality > 0)
{
float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
}
spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize/2), (float)(Game1.tileSize*.75)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor*transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), 3f, SpriteEffects.None, layerDepth);
}
public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
{
base.drawPlacementBounds(spriteBatch, location);
}
/// <summary>
/// What happens when the object is drawn when held by a player.
/// </summary>
/// <param name="spriteBatch"></param>
/// <param name="objectPosition"></param>
/// <param name="f"></param>
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
{
if (f.ActiveObject.bigCraftable.Value)
{
spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, info.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
return;
}
spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, info.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
if (f.ActiveObject != null && f.ActiveObject.Name.Contains("="))
{
spriteBatch.Draw(this.displayTexture, objectPosition + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), this.animationManager.currentAnimation.sourceRectangle, Color.White, 0f, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), (float)Game1.pixelZoom + Math.Abs(Game1.starCropShimmerPause) / 8f, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
if (Math.Abs(Game1.starCropShimmerPause) <= 0.05f && Game1.random.NextDouble() < 0.97)
{
return;
}
Game1.starCropShimmerPause += 0.04f;
if (Game1.starCropShimmerPause >= 0.8f)
{
Game1.starCropShimmerPause = -0.8f;
}
}
//base.drawWhenHeld(spriteBatch, objectPosition, f);
}
public string getDisplayNameFromStringsFile(string objectID)
{
//Load in a file that has all object names referenced here or something.
return info.name;
}
}
}