472 lines
20 KiB
C#
472 lines
20 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Graphics;
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using Revitalize.Framework.Graphics.Animations;
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using StardewValley;
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using StardewValley.Objects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Revitalize.Framework.Objects
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{
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/// <summary>
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/// A custom object template.
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///
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/// Todo:
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/// -Multiple Lights
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/// -Events when walking over?
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/// -Inventories
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/// </summary>
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public class CustomObject : PySObject
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{
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public string id;
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public BasicItemInformation info;
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public GameLocation location;
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/// <summary>
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/// The animation manager.
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/// </summary>
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public AnimationManager animationManager
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{
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get
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{
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return info.animationManager;
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}
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}
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/// <summary>
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/// The display texture for this object.
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/// </summary>
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public Texture2D displayTexture
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{
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get
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{
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return animationManager.getTexture();
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}
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}
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/// <summary>
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/// Empty constructor.
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/// </summary>
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public CustomObject()
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{
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="info"></param>
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public CustomObject(BasicItemInformation info):base(info,Vector2.Zero)
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{
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this.info = info;
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this.initializeBasics();
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="info"></param>
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/// <param name="TileLocation"></param>
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public CustomObject(BasicItemInformation info,Vector2 TileLocation) : base(info, TileLocation)
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{
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this.info = info;
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this.initializeBasics();
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}
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/// <summary>
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/// Sets some basic information up.
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/// </summary>
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public virtual void initializeBasics()
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{
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this.name = info.name;
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this.displayName = getDisplayNameFromStringsFile(this.id);
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this.Edibility = info.edibility;
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this.Category = -9; //For crafting.
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this.displayName = info.name;
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this.setOutdoors.Value = true;
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this.setIndoors.Value = true;
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this.isLamp.Value = false;
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this.fragility.Value = 0;
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this.updateDrawPosition(0,0);
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this.bigCraftable.Value = false;
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if (this.info.ignoreBoundingBox)
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{
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this.boundingBox.Value = new Rectangle(Int32.MinValue, Int32.MinValue, 0, 0);
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}
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}
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public override Rectangle getBoundingBox(Vector2 tileLocation)
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{
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if (this.info.ignoreBoundingBox)
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{
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return new Rectangle(Int32.MinValue, Int32.MinValue, 0, 0);
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}
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else
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{
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return base.getBoundingBox(tileLocation);
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}
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}
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/// <summary>
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/// Checks for interaction with the object.
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/// </summary>
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/// <param name="who"></param>
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/// <param name="justCheckingForActivity"></param>
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/// <returns></returns>
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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var mState = Microsoft.Xna.Framework.Input.Mouse.GetState();
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var keyboardState = Game1.GetKeyboardState();
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if (mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift))==false)
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{
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Revitalize.ModCore.log("Right clicked!");
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return rightClicked(who);
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}
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else if(mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift)))
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{
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return shiftRightClicked(who);
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}
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if (justCheckingForActivity)
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{
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return true;
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}
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Revitalize.ModCore.log("Left clicked!");
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return this.clicked(who);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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BasicItemInformation data =(BasicItemInformation) CustomObjectData.collection[additionalSaveData["id"]];
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return new CustomObject((BasicItemInformation) CustomObjectData.collection[additionalSaveData["id"]], (replacement as Chest).TileLocation);
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}
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/// <summary>
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/// What happens when the player right clicks the object.
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/// </summary>
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/// <param name="who"></param>
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/// <returns></returns>
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public virtual bool rightClicked(Farmer who)
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{
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// Game1.showRedMessage("YOOO");
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//do some stuff when the right button is down
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// rotate();
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if (this.heldObject.Value != null)
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{
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// Game1.player.addItemByMenuIfNecessary(this.heldObject);
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// this.heldObject = null;
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}
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else
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{
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// this.heldObject = Game1.player.ActiveObject;
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// Game1.player.removeItemFromInventory(heldObject);
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}
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return true;
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}
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/// <summary>
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/// What happens when the player shift-right clicks this object.
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/// </summary>
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/// <param name="who"></param>
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/// <returns></returns>
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public virtual bool shiftRightClicked(Farmer who)
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{
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Revitalize.ModCore.log("Shift right clicked!");
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return true;
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}
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/// <summary>
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/// What happens when the player left clicks the object.
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/// </summary>
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/// <param name="who"></param>
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/// <returns></returns>
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public override bool clicked(Farmer who)
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{
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Revitalize.ModCore.log("Clicky click!");
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Revitalize.ModCore.log(System.Environment.StackTrace);
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return removeAndAddToPlayersInventory();
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//return base.clicked(who);
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}
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/// <summary>
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/// What happens when a player uses a tool on this object.
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/// </summary>
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/// <param name="t"></param>
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/// <param name="location"></param>
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/// <returns></returns>
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public override bool performToolAction(Tool t, GameLocation location)
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{
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if(t.GetType()== typeof(StardewValley.Tools.Axe) || t.GetType()== typeof(StardewValley.Tools.Pickaxe))
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{
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Game1.createItemDebris(this, Game1.player.getStandingPosition(), Game1.player.getDirection());
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this.location = null;
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this.updateDrawPosition(0, 0);
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Game1.player.currentLocation.removeObject(this.TileLocation, false);
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this.updateDrawPosition(0, 0);
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return false;
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}
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return false;
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//return base.performToolAction(t, location);
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}
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/// <summary>
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/// Remove the object from the world and add it to the player's inventory if possible.
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/// </summary>
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/// <returns></returns>
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public virtual bool removeAndAddToPlayersInventory()
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{
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if (Game1.player.isInventoryFull())
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{
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Game1.showRedMessage("Inventory full.");
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return false;
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}
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this.location = null;
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Game1.player.currentLocation.removeObject(this.TileLocation, false);
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Game1.player.addItemToInventory(this);
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this.updateDrawPosition(0, 0);
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return true;
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}
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/// <summary>
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/// Gets the category color for the object.
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/// </summary>
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/// <returns></returns>
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public override Color getCategoryColor()
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{
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return info.categoryColor;
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//return data.categoryColor;
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}
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/// <summary>
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/// Gets the category name for the object.
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/// </summary>
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/// <returns></returns>
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public override string getCategoryName()
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{
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return info.categoryName;
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}
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/// <summary>
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/// Gets the description for the object.
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/// </summary>
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/// <returns></returns>
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public override string getDescription()
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{
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string text = info.description;
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SpriteFont smallFont = Game1.smallFont;
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int width = Game1.tileSize * 4 + Game1.tileSize / 4;
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return Game1.parseText(text, smallFont, width);
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}
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/// <summary>
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/// Places an object down.
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/// </summary>
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/// <param name="location"></param>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="who"></param>
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/// <returns></returns>
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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this.updateDrawPosition(x,y);
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this.location = location;
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return base.placementAction(location, x, y, who);
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}
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/// <summary>
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/// Updates a visual draw position.
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/// </summary>
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public virtual void updateDrawPosition(int x, int y)
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{
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this.info.drawPosition = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize));
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//this.info.drawPosition = new Vector2((float)this.boundingBox.X, (float)(this.boundingBox.Y - (this.animationManager.currentAnimation.sourceRectangle.Height * Game1.pixelZoom - this.boundingBox.Height)));
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}
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/// <summary>
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/// Gets a clone of the game object.
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/// </summary>
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/// <returns></returns>
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public override Item getOne()
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{
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return new CustomObject((BasicItemInformation)this.data);
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}
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/// <summary>
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/// What happens when the object is drawn at a tile location.
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/// </summary>
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/// <param name="spriteBatch"></param>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="alpha"></param>
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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if (x <= -1)
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{
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spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y*Game1.tileSize) / 10000f));
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}
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else
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{
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//The actual planter box being drawn.
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if (animationManager == null)
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{
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if (this.animationManager.getExtendedTexture() == null)
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{
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ModCore.ModMonitor.Log("Tex Extended is null???");
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}
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spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y*Game1.tileSize) / 10000f));
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// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
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}
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else
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{
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//Log.AsyncC("Animation Manager is working!");
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y*Game1.tileSize) / 10000f));
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try
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{
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this.animationManager.tickAnimation();
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// Log.AsyncC("Tick animation");
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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}
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}
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/// <summary>
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/// Draw the game object at a non-tile spot. Aka like debris.
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/// </summary>
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/// <param name="spriteBatch"></param>
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/// <param name="xNonTile"></param>
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/// <param name="yNonTile"></param>
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/// <param name="layerDepth"></param>
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/// <param name="alpha"></param>
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public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f)
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{
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if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64))
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return;
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if ((int)(this.ParentSheetIndex) != 590 && (int)(this.Fragility) != 2)
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spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32), (float)(yNonTile + 51 + 4))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, layerDepth - 1E-06f);
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SpriteBatch spriteBatch1 = spriteBatch;
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Texture2D objectSpriteSheet = Game1.objectSpriteSheet;
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Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)), (float)(yNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0))));
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Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(this.ParentSheetIndex));
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Color color = Color.White * alpha;
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double num1 = 0.0;
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Vector2 origin = new Vector2(8f, 8f);
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Vector2 scale = this.scale;
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double num2 = (double)this.scale.Y > 1.0 ? (double)this.getScale().Y : 4.0;
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int num3 = (bool)(this.flipped) ? 1 : 0;
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double num4 = (double)layerDepth;
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spriteBatch1.Draw(this.displayTexture, local, this.animationManager.defaultDrawFrame.sourceRectangle, info.drawColor*alpha, (float)num1, origin, (float)4f, (SpriteEffects)num3, (float)num4);
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}
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public override void drawAsProp(SpriteBatch b)
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{
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base.drawAsProp(b);
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}
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public override void drawAttachments(SpriteBatch b, int x, int y)
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{
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base.drawAttachments(b, x, y);
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}
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/// <summary>
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/// What happens when the object is drawn in a menu.
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/// </summary>
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/// <param name="spriteBatch"></param>
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/// <param name="location"></param>
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/// <param name="scaleSize"></param>
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/// <param name="transparency"></param>
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/// <param name="layerDepth"></param>
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/// <param name="drawStackNumber"></param>
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/// <param name="c"></param>
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/// <param name="drawShadow"></param>
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
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Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
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if (drawStackNumber && this.Quality > 0)
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{
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float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
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spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
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}
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spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize/2), (float)(Game1.tileSize*.75)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor*transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), 3f, SpriteEffects.None, layerDepth);
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}
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public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
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{
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base.drawPlacementBounds(spriteBatch, location);
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}
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/// <summary>
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/// What happens when the object is drawn when held by a player.
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/// </summary>
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/// <param name="spriteBatch"></param>
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/// <param name="objectPosition"></param>
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/// <param name="f"></param>
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
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{
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if (f.ActiveObject.bigCraftable.Value)
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{
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spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, info.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
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return;
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}
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spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, info.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
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if (f.ActiveObject != null && f.ActiveObject.Name.Contains("="))
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{
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spriteBatch.Draw(this.displayTexture, objectPosition + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), this.animationManager.currentAnimation.sourceRectangle, Color.White, 0f, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), (float)Game1.pixelZoom + Math.Abs(Game1.starCropShimmerPause) / 8f, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
|
if (Math.Abs(Game1.starCropShimmerPause) <= 0.05f && Game1.random.NextDouble() < 0.97)
|
|
{
|
|
return;
|
|
}
|
|
Game1.starCropShimmerPause += 0.04f;
|
|
if (Game1.starCropShimmerPause >= 0.8f)
|
|
{
|
|
Game1.starCropShimmerPause = -0.8f;
|
|
}
|
|
}
|
|
//base.drawWhenHeld(spriteBatch, objectPosition, f);
|
|
}
|
|
|
|
|
|
public string getDisplayNameFromStringsFile(string objectID)
|
|
{
|
|
//Load in a file that has all object names referenced here or something.
|
|
return info.name;
|
|
}
|
|
|
|
}
|
|
}
|